Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




19 Apr

Comment

I don’t think this would make it unplayable to the point you’d have to disable the Vermintide Mod Framework (and subsequently all other mods). The issues identified with the Vermintide Mod Framework are an inconvenience, but the real problematic mods will be those that cause unavoidable crashes and performance degradation.

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Comment

It means that it’s unstable. It works, the menus are a bit weird, and if you’re in a menu during map transition, you’ll crash. But it works in isolation. EG: setting up should be done in a keep where you’re not likely to be pulled out to a map/mission suddenly.

Comment

It will be available in the future. It won’t be permanent though nor the mod sanctioned.

50GB or so for someone with an existing install.

Comment
    [Fatshark] Julia on Steam Forums - Thread - Direct
Morning hopefully, Swe-time
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    [Fatshark] Julia on Steam Forums - Thread - Direct
Originally posted by Dr.Xance: https://www.vermintide.com/news/patch-43-patch-notes

Well it doesn´t say they fixed it, i guess this is a bye bye adrenaline song, and calling black rats

Hm it should be. I'm chasing it up
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Originally posted by Alistair_Macbain

They also do that with burblespe halescourge.

* Brimstone Horsepurge
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Originally posted by Rao-Ji

So I won't have to uninstall then reinstall it?

Not at all. Best not to, there might be some savings to be had by not reinstalling and letting Steam handle the update(s).

Comment

Originally posted by Rao-Ji

Sorry for the unrelated question but, will I have to redownload the game for the smaller size, or will the update automatically decrease the size of the game?

Yeah basically the rejiggering affects most if not all the game bundles and as such is a reacquiring of the whole game.

Comment

Originally posted by -SevenProxy-

Sound Fixes/Tweaks

  • Some Engineer sounds have been tweaked, in particular the volume of 3rd person sounds (those you'd hear with an Engineer in your group - from the perspective of another player).

  • Enemies should now be easier to hear when behind you.

  • Fixed sound cutting out when shield pushing several enemies.

  • Victor's secondary pistol attack with Rapier now plays the correct sound.

  • Victor's Repeater Pistol now has the reload sound properly audible in all situations.

  • Kruber's Man-bow now has the correct sound when switched to from another weapon.

  • Bounty Hunter's activated ability now plays the correct sound.

  • Lohner will no longer instigate conversation about their experiences at Castle Drachenfels with the heroes.

UI Fixes/Tweaks

  • Masterwork Pistol crosshair style has been changed to avoid switching back and forth wh...

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Corrected:

Added reference to the dot applied by Sienna's Mace heavy attack to the tooltip.

became

Added back the dot to the first strike of Sienna's mace heavy attack chain.

Comment

Originally posted by izichial

I'm confused about the "Added reference to the dot applied by Sienna's Mace heavy attack to the tooltip." because it... doesn't actually have a dot?

I didn't play at the time but my understanding is that it used to, but the dot was removed following a mace rework based on community input, and the tooltip has been wrong ever since.

Are they adding a dot back to the mace?

This is on me, I've fixed the patch note in all the official locations.

Added back the dot to the first strike of Sienna's mace heavy attack chain.

Comment

This isn’t a fix that needs a patch per se but a script for running across the whole backend. Not ready yet

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Please see here for our list of currently known issues for the Chaos Wastes release.

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Please see here for our list of currently known issues for the Chaos Wastes release.

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    [Fatshark] Julia on Steam Forums - Thread - Direct
Please see here[support.fatshark.se] for our list of currently known issues for the Chaos Wastes release.
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    [Fatshark] Hedge on Steam Forums - Thread - Direct
REVERTED THIS HOTFIX DUE TO CAUSING A 100% CRASH
Hotfix 4.3.0.7 - 10 May 2021
  • Fixed an issue where some Pilgrim’s Coins would not carry over between runs since 4.3.0.6.
REVERTED THIS HOTFIX DUE TO CAUSING A 100% CRASH


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Hotfix 4.3.0.6 - 05 May 2021
  • Fixed various miscellaneous crashes.
  • Fixed some issues where Skaven spawners weren't functioning as expected.
  • Blueprint illusions for Forgotten Relic weapons should now be named correctly.
  • Made Blessing of Isha trigger when an assassin, Life Leach or Packmaster grabs the last player
  • Allowed Shade to gain critbuff from ult even when hidden from stealth on backstabs.
  • Engineer procing extra shot will no longer consume extra ability power.
  • Mask of the Shadow-Slayer hood now shows Kerillian's neck as expected, instead of a void....
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Comment

Heroes,

Patch 4.3 will be released tomorrow together with the Chaos Wastes. There are many fixes and tweaks in this update together with tomorrow’s patch.

The update tomorrow will be a refactor. Meaning that the download will be big but the overall disk space Warhammer: Vermintide 2 claims will decrease.

There is a list of Known Issues, pertaining to MODS specifically, at the bottom of the list.


Patch 4.3

...

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18 Apr

Comment

Originally posted by SubstantialLet1941

u/fatshark_hedge *poke* any word on this changing in the future?

Serrated Shots is the only one that in my mind seems wrong, the other ones specifically call out specific attack types (poison/bleeds) or recall ammo to the quiver (whilst this bow has no quiver).

I'll check it out with the designers tho.