I’ve passed this to the game designers, but it might be intentional. Their call what happens next we’re still tweaking stuff.
I’ve passed this to the game designers, but it might be intentional. Their call what happens next we’re still tweaking stuff.
We’ve passed it to the designers.
Weird one. Have you tried switching between window modes?
We’re reworking this in an upcoming patch.
Read moreThese talents have been moved to level 30.
Blightreaper: If anyone is carrying the torch, no one can tag enemies or items. Sometimes you might be able to, but you have to be VERY close.
This is intended provided you were in an area consumed in darkness. You can’t tag what you can’t see.
I’ll pass your other reports on!
I’ve raised this to our designers
Could you tell us what the error number is?
Are you accidentally playing on the modded realm? You can check this in the game launcher.
Ah yes, I see it now.
We actually meant Bulwarks. Fixing now.
When a post gets reported by users a number of times, it gets hidden automatically until moderated.
This isn’t so much feedback, however, and if anywhere belongs in the Lounge.
We just put out 2.0.5 which brings in some changes. You’re welcome to give those a try on the live game.
The frame has now been awarded
Do you have any concept of version control?
Of course.
We have all the same bugs back that were fixed in previous versions and the bots are now as trash as they were on the very first release of the game.
Feel free to tell us about them. Bugs can reappear not just because of poor version control, but for a variety of reasons.
Originally posted by Moandor: Yep, and that's a great idea, new system really has some interesting mechanics, but I wasn't able to enjoy this mainly because of the cleave nerf (and some other things, but clearly not as frustrating as cleave).No worries, hopefully these changes are on the right track. :)
Thank you for answering :)
Originally posted by Moandor: Btw, I'm just curious, but what were the reason for the 2.0 changes ? Some people asking for it ? Or you just wanted to try something new ?What the changes bring us are more dials to turn in order to create difficulty that isn't just artificial inflation of HP or reduction of output relative to enemy HP.
Hi scottz0rz,
The topic of Just Reward being a problematic talent was raised originally due to your posts from the beta forums, so thanks alot for that. Different options for how to solve the issue (old Encore, restore cd on kill but still allow regular cooldown, amongst others) were brought up but the suggestion to tie it to critical hits was both thematically elegant for Bounty Hunter, and feasible to implement and test on a rather short notice.
Regarding functionality; the current version allows Blessed Shot boosted ability shots to reduce the cooldown of the ability by 15%.
Regards,
Kasper
Originally posted by "--- A note from Game Designer ---": For WoM beta we added a lower stagger threshold and upped stagger resistance, overall but specifically on Marauders and Gors, since everything was throwing stuff around and cause balan...Read more
Welcome to Patch 2.0.5.
Whilst we continue to fix and test fixes on bugs you’ve been reporting, we wanted to make some quick balance adjustments which should further address feedback on the flow of combat since 2.0.
With the systems in place now we have a lot more flexibility in scaling difficulty in a way that doesn’t just inflate numbers, but provides us with a selection of dials we can tune in order to create hard yet engaging combat situations. There is of course a process of adjusting to keep that familiar meatiness of Vermintide 2 of old. This patch turns a couple of those dials and should bring further familiarity to your weapon swings.
"— A note from Game Designer —" :
Read moreFor WoM beta we added a lower stagger threshold and upped stagger ...