Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




14 Aug

Comment

I’ve passed this to the game designers, but it might be intentional. Their call what happens next :slight_smile: we’re still tweaking stuff.

Comment

We’ve passed it to the designers.

Comment

Weird one. Have you tried switching between window modes?

Comment

We’re reworking this in an upcoming patch.

Read more
Comment

These talents have been moved to level 30.

Comment

Blightreaper: If anyone is carrying the torch, no one can tag enemies or items. Sometimes you might be able to, but you have to be VERY close.

This is intended provided you were in an area consumed in darkness. You can’t tag what you can’t see.

I’ll pass your other reports on!

Comment

I’ve raised this to our designers :slight_smile:

Comment

Could you tell us what the error number is?

Comment

Are you accidentally playing on the modded realm? You can check this in the game launcher.

Comment

Ah yes, I see it now.

Comment

We actually meant Bulwarks. Fixing now.

Comment

When a post gets reported by users a number of times, it gets hidden automatically until moderated.

This isn’t so much feedback, however, and if anywhere belongs in the Lounge.

We just put out 2.0.5 which brings in some changes. You’re welcome to give those a try on the live game.

Comment

The frame has now been awarded :slight_smile:

Comment

Do you have any concept of version control?

Of course.

We have all the same bugs back that were fixed in previous versions and the bots are now as trash as they were on the very first release of the game.

Feel free to tell us about them. Bugs can reappear not just because of poor version control, but for a variety of reasons.

Comment
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by Moandor: Yep, and that's a great idea, new system really has some interesting mechanics, but I wasn't able to enjoy this mainly because of the cleave nerf (and some other things, but clearly not as frustrating as cleave).

Thank you for answering :)
No worries, hopefully these changes are on the right track. :)
Comment
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Originally posted by Moandor: Btw, I'm just curious, but what were the reason for the 2.0 changes ? Some people asking for it ? Or you just wanted to try something new ?
What the changes bring us are more dials to turn in order to create difficulty that isn't just artificial inflation of HP or reduction of output relative to enemy HP.

We're now turning these new dials to get things back feeling more like they were before in terms of how combat feels, whilst removing some cheese. We're not removing the new systems, just tweaking them to get that classic feeling from Pre-WoM, so we're in a place where we can ramp up difficulty in more interesting ways than we could before putting these systems in place.
Comment
    Brytarn on Forums - Thread - Direct

Hi scottz0rz,

The topic of Just Reward being a problematic talent was raised originally due to your posts from the beta forums, so thanks alot for that. Different options for how to solve the issue (old Encore, restore cd on kill but still allow regular cooldown, amongst others) were brought up but the suggestion to tie it to critical hits was both thematically elegant for Bounty Hunter, and feasible to implement and test on a rather short notice.

Regarding functionality; the current version allows Blessed Shot boosted ability shots to reduce the cooldown of the ability by 15%.

Regards,
Kasper

Comment
    [Fatshark] Hedge on Steam Forums - Thread - Direct
We are in talks, based on feedback, about adjustments to seasonality in the future. Nothing to share right now until we set something in stone, but we'll make some announcements when we know more.
Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Heroes!
Welcome to Patch 2.0.5.

Whilst we continue to fix and test fixes on bugs you've been reporting, we wanted to make some quick balance adjustments which should further address feedback on the flow of combat since 2.0.

With the systems in place now we have a lot more flexibility in scaling difficulty in a way that doesn't just inflate numbers, but provides us with a selection of dials we can tune in order to create hard yet engaging combat situations. There is of course a process of adjusting to keep that familiar meatiness of Vermintide 2 of old. This patch turns a couple of those dials and should bring further familiarity to your weapon swings.

Originally posted by "--- A note from Game Designer ---": For WoM beta we added a lower stagger threshold and upped stagger resistance, overall but specifically on Marauders and Gors, since everything was throwing stuff around and cause balan...
Read more
Comment

Heroes!

Welcome to Patch 2.0.5.

Whilst we continue to fix and test fixes on bugs you’ve been reporting, we wanted to make some quick balance adjustments which should further address feedback on the flow of combat since 2.0.

With the systems in place now we have a lot more flexibility in scaling difficulty in a way that doesn’t just inflate numbers, but provides us with a selection of dials we can tune in order to create hard yet engaging combat situations. There is of course a process of adjusting to keep that familiar meatiness of Vermintide 2 of old. This patch turns a couple of those dials and should bring further familiarity to your weapon swings.

"— A note from Game Designer —" :

For WoM beta we added a lower stagger threshold and upped stagger ...

Read more