World of Warcraft

World of Warcraft Dev Tracker




23 Dec


22 Dec

Comment

Hey everyone :smiley_cat: Here are today’s hotfixes.

DECEMBER 21, 2020

Covenants

  • The weekly quests “Return Lost Souls” and “Replenish the Reservoir” will now display as a part of players’ Covenant Campaigns to better highlight their importance.
  • Soulbind abilities that generate loot such as Nature’s Splendor (Niya Soulbind) can no longer generate loot from enemies that don’t drop loot, such as summoned enemies.

Dungeons and Raids

  • Castle Nathria
    • Stone Legion Generals
      • Anima Orbs and Massive Anima Orbs can no longer be picked up by players with Anima Injection, Anima Infection, Volatile Anima Injection or Volatile Anima Infection.
      • Resolved an issue where Wicked ...
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21 Dec

Whether you’re shopping for a holiday gift for yourself or your friends, WoW’s got your back!

Save Up to 65% on Pawsome Pals

This time-limited* Woof Pack bundle contains Azeroth’s most loyal and cunning companions—two mounts and two pets—at a discount worth howling about! Chase after your dreams saddled up on the Vulpine Familiar or Shu-Zen, the Divine Sentinel. Bring joy to friends and passersby with the wily Shadow and the supportive Alterac Brew Pup. If you already own one or more items from the Woof Pack, its price will automatically adjust.

What’s Inside

Two Clever Companions
Unleash these two ruff and tumble companions into your collecti...

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20 Dec


18 Dec


17 Dec

Comment
    Bornakk on Forums - Thread - Direct

We have seen some confusion and wanted to clarify that this change does not affect CAD recurring subscriptions.

Post
    Kaivax on Forums - Thread - Direct

Since the launch of Shadowlands, we’ve been constantly evaluating and reacting to the player experience in Torghast, Tower of the Damned. In previous weeks, we’ve made surgical changes to address pain points. This week, with the opening of a much more difficult section of the tower, we’ve seen a great deal of feedback from players that we feel is best addressed with a whole slate of updates. Some of these changes have already gone live with hotfixes over the last 24 hours, and the rest will be applied to the game today (and possibly tomorrow).

In summary, we want to reduce the length of a Torghast run, increase players’ success rates for a few specializations that are struggling more than the others, and give players more options in dealing with the challenges that Torghast presents. Here are the changes we’re making:

Torghast, Tower of the Damned

  • Health and damage of all creatures in Torghast reduced by 6% at Layer 1, increasing to 26% at...
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