World of Warcraft

World of Warcraft Dev Tracker




05 Dec

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Hotfixes

WoW Classic
December 14, 2020

  • Spirit of Redemption no longer counts as two deaths on the battlegrounds scoreboard.

WoW Classic
December 10, 2020

  • Naxxramas
    • Fixed an issue where Instructor Razuvious might attack totems or pets instead of players when engaged.

WoW Classic
December 8, 2020

  • Naxxramas
    • To prevent an issue with the cage door remaining locked, Noth the Plaguebringer can no longer die while he’s preparing to teleport.
    • Fixed an issue where Heigan the Unclean’s slow eruptions could sometimes overlap with the fast eruptions.

WoW Classic
December 7, 2020

  • Naxxramas
    • Spell Penetration bonuses ...
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Happy Friday! Here are the hotfixes from today.

DECEMBER 4, 2020

Allied Races

  • Bloodthirsty Vulpera no longer get lost on the return home to their camps after leaving the Arena.

Classes

  • Paladin
    • General
      • Punish the Guilty (Potency Conduit) damage has been reduced by 70%.

Creatures and NPCs

  • Valfir the Unrelenting has bolstered his defense, making oncoming attacks much less effective. Players that wish to take down the beast will first need to send anima to this location to unlock the key to Valfir’s demise.
  • Valfir the Unrelenting will no longer wander quite so far from his spawn.

Dungeons and Raids

  • Sanguine Depths
    • General Kaal
      • After rescuing Es...
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04 Dec

Comment

Heya everyone. :slight_smile: Here are today’s changes

DECEMBER 3, 2020

Classes

  • Demon Hunter
    • General
      • Demon Hunters can now dodge and parry while casting The Hunt (Night Fae Ability).
      • The animation and visual effects when Metamorphasis ends has returned.
  • Mage
    • General
      • Fixed an issue where enemies under the effects of Frost Nova with the Grisly Icicle (Legendary Effect) would not be broken out by other player attacks.
  • Monk
    • Brewmaster
      • Resolved an issue that prevented Blackout Combo (Talent) from empowering Celestial Brew.
    • ...
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    Kaivax on Forums - Thread - Direct

We’ve really enjoyed following along as the first guilds in the world completed each wing of Naxxramas, and then the final bosses. Here’s what we’ve seen so far:

Loatheb

- Guild Realm Region Time
1 Rise Netherwind Americas (2:13:39 PM PST)
2 Bunnings Warehouse Arugal Oceania (2:14:13 PM PST)
3 gusy Golemagg EU (2:14:14 PM PST)
4 Risen Whitemane Americas (2:15:01 PM PST)
5 Quasar Noggenfogger EU (2:16:36 PM PST)

Maexxna

...
- Guild Realm Region Time
1.
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03 Dec

Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King’s most powerful officers, the dreaded lich Kel’Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King’s servants prepare their assault. The Scourge marches again…

Gather 40 brave adventurers to take on the terrors within and reap the rewards such as the Splinter of Atiesh, ...

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eThe Scourge marches again, and the horrors which serve the Lich King have begun to seed the lands of Azeroth with the plague of undeath. Join with the Argent Dawn in this time-limited world event to put a stop to them.

Where: Eastern Plaguelands, Azshara, Blasted Lands, Burning Steppes, Tanaris, Winterspring, major cities, and select dungeons.
When:  This...

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The shadow of the necropolis Naxxramas falls heavily on the face of Azeroth. Now, it's up to the heroes of the Horde and the Alliance to put a stop to the Lich King's plans to seed the land with the plague of undeath.

Post
    Kaivax on Forums - Thread - Direct

Late yesterday, we implemented some adjustments to Torghast intended to improve the experience for rogues and warriors. While we haven’t yet compiled today’s hotfixes update, some players might appreciate a detailed look at the changes that went in.

Torghast – Rogue Anima Powers

  • Organized Vial Satchel now reduces the cooldown of Crimson Vial by 10 seconds per stack (was 5 seconds) and has a max stacks of 3, for 30 seconds cooldown reduction (instant cast vials).
  • Restless Onyx Geodes now grants 15 seconds of Cloak of Shadows, Evasion, Feint, or Crimson Vial when casting Shadowstep or Grappling Hook (...
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    Kaivax on Forums - Thread - Direct

With a hotfix to the game that went live yesterday, we improved the drop rates of Legendary Memories relative to dungeon difficulty. Their Mythic difficulty drop rate is now significantly better than on Heroic, which is significantly better than on Normal.

More importantly – the drop rates for Legendary Memories are much higher in Mythic Keystone difficulties, and they ramp upward with the Mythic Keystone level. The availability of Legendary Memories should increase dramatically next week.

Comment

More hotfixes hot off the press!

DECEMBER 2, 2020

Achievements

  • Players can once again earn the achievement Straight Six from the Elegon raid encounter in the Mogu’shan Vaults.
  • Removed the Draenor and the Broken Isles Pathfinder achievement requirements for released spirits to quickly fly back to their bodies.

Characters

  • Fixed an issue where Kyrian players using a flight path with the Unburden buff would encounter issues on the resulting flight.

Classes

  • Death Knight
    • Unholy
      • Clawing Shadows (Talent) damage is now properly capped at 5 targets while inside Death and Decay.
  • Demon Hunter
    • General
      • Growing Inferno (Potency Conduit) damage is now capped at 10 times Immolatio...
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02 Dec

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    Kaivax on Forums - Thread - Direct

<3 <3 <3 <3 <3

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    Kaivax on Forums - Thread - Direct

The question raised in threads like this one have been on our minds a lot as we’ve been testing on the PTR the last couple of months.

So let’s take a moment before Naxxramas releases tomorrow and talk about how boss abilities work in WoW Classic and Original WoW.

Why doesn’t Kel’Thuzad use abilities on strict timers?

The simple answer is, for the most part, that’s not how boss abilities work in World of Warcraft (Classic and Original). Bosses and other creatures are rarely set up to have exact timers for spells and ability usage. They often make decisions which were set up to be somewhat unpredictable. Multiple spells or abilities can be available to the boss, and they will deliberately evaluate what to do following their last spell cast.

Additionally, some bosses have abilities that share cooldowns in some way, similar to how players can’t activate two empowering on-use trinkets at the same time. This means that if a boss uses a...

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01 Dec