Warframe

Warframe Dev Tracker




19 Sep

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Never intended - we will fix ASAP. 

Thank you for reporting this. 

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Video and logs would be helpful here. This all seemed to work properly here, where if your Shadow dies you are forced back to your warframe (if your warframe is still alive), or back to a grave stone and then observer mode (if it is not)

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Look how they massacred my boy

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Kahl and Blue girl make fireworks


18 Sep

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    [DE]Glen on Forums - Thread - Direct
Kahl me maybe on twitch.tv/DE_BadHorse  
   

17 Sep


16 Sep

Comment
16 minutes ago, SadAt4AM said:

Still not fixed

Known, and fixed in our next update

Post

Tenno, 

 

It’s been a week since our last Friday Update post and we wanted to shed some light on where the development team is at. At this point, Tenno have had the chance to take down both Boreal and Amar and may have even completed Kahl’s first weekly ‘Break Narmer’ Mission to reach Encampment in his Garrison.
 

As this content continues to roll out over the next few weeks, we’ll be looking for ways to improve the player experience, and we already have a few concrete actions we will be taking:

 

Kahl’s Bonus Challenges are getting some quality-of-life improvements. Firstly, we’re working to ensure that progress in these Challenges will be cumulative. Tenno will be able to partially complete a Challenge (ex: only removing 3 of 5 Veils) and then have that progress counted towards completing the challenge when repeating the mission (i.e. only 2 more Veils would need to be remov...

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Post

Tenno,

It’s been a week since our last Friday Update post and we wanted to shed some light on where the development team is at. At this point, Tenno have had the chance to take down both Boreal and Amar and may have even completed Kahl’s first weekly ‘Break Narmer’ Mission to reach Encampment in his Garrison.

As this content continues to roll out over the next few weeks, we’ll be looking for ways to improve the player experience, and we already have a few concrete actions we will be taking:

Kahl’s Bonus Challenges are getting some quality-of-life improvements. Firstly, we’re working to ensure that progress in these Challenges will be cumulative. Tenno will be able to partially complete a Challenge (ex: only removing 3 of 5 Veils) and then have that progress counted towards completing the challenge when repeating the mission (i.e. only 2 more Veils would need to be removed). Additionally, we’ve already improved the visibility of Chipper’s Tools and added a ...

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Comment
7 minutes ago, Damocles said:

What about punch through on projectile weapons not going through walls and other objects?

Can we get an example of not working, please?

punchthrough.mp4
Comment

Originally posted by B3ER

And now I'm imagining Ballas dancing to Ice Ice Baby. I hope you're happy with yourself.

immensely. Way better than dancing to an old song from one of those Pirate movies.

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(PLAYSTATION) Veilbreaker: Hotfix #6

Break Narmer Changes & Fixes:

  • Capped the number of visible allies in Kahl’s HUD to 6. 
  • Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.
  • Adjusted the visual FX on the Deacon mask beam.
  • Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas. 

Veilbreaker Quest Changes: 

  • Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest. 
  • Fixed a visual issue of two individual Map tiles not connecting properly.

Changes:

  • Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
    • You w...
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Post

(SWITCH) Veilbreaker: Hotfix #6

Break Narmer Changes & Fixes:

  • Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.
  • Adjusted the visual FX on the Deacon mask beam.
  • Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas. 

Veilbreaker Quest Changes: 

  • Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest. 
  • Fixed a visual issue of two individual Map tiles not connecting properly.

Changes:

  • Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
    • You will notice the colors of your fashion have changed upon log-in. A quick swap ...
Read more
Post

Break Narmer Changes & Fixes

  • Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.
  • Adjusted the visual FX on the Deacon mask beam.
  • Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas. 

Veilbreaker Quest Changes: 

  • Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest. 
  • Fixed a visual issue of two individual Map tiles not connecting properly.

Changes:

  • Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
    • You will notice the colors of your fashion have changed upon log-in. A quick swap of the colors between your Tertiary and Accent channels will ...
Read more
Post

(XBOX) Veilbreaker: Hotfix #6 

 

Break Narmer Changes & Fixes

  • Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.

  • Adjusted the visual FX on the Deacon mask beam.

  • Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas. 

 

Veilbreaker Quest Changes: 

  • Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest. 

  • Fixed a visual issue of two individual Map tiles not connecting properly.

 

Changes:

  • Swapped the T...

Read more