Warframe

Warframe Dev Tracker




16 Sep

Comment

We're working on the problem.  For now, it looks like as a workaround if you open your chat from the chat line it works more reliably. Like this:

/w PersonName Hi there!

Comment

Originally posted by anotherDocObVious

/u/DE-Marcus - issa bug?

Bug indeed, shields is fixed but Armor now has a similar issue. May not make the next Hotfix, but it's fixed on our end.

Comment

Originally posted by 189288

The operator default energy color is still happening

Are you on Console? It's a code fix that requires Cert unfortunately

Comment
6 minutes ago, CuChulainnWD said:

What you see in my inventory is the one I bought in the package. Not the free Styanax unranked I wish to sacrafice to Audrey.

Styanax is not included in the Supporter Pack or Gallantry Collection for purchase. The only way to receive him currently is from the free Inbox. 

Comment
1 minute ago, CuChulainnWD said:

Well I am late to the game reporting, but I can claim I do not have a Styanax in my inventory nor a message saying so. Hurry up and wait?

I see him in your Inventory. Relog and check?

Comment

Just confirming that accounts here that have reported not having Styanax now have him in their Inventory! 


15 Sep

Comment

That Orokin looks like he could be the Mayor of Ice Town

Comment
8 minutes ago, (NSW)fonglis said:

The only important part

This hotfix was worth

This isn't fixed yet unfortunately! 

Quote

Note: The following fix is a fix requiring code, meaning it will need to wait until our next Cert build before going live: 

  • Fixed Operator Energy colors not applying to Operator cosmetics and abilities. 

 

 

Post

Break Narmer Mission Changes & Fixes:

  • Added Ability for Kahl to use Finishers on Narmer Moa’s when they are stunned by Kahl’s Veilbreaking ability.
  • Added Sound FX to Kahl grabbing ledges, and a grunt to his mantle animation.
  • Added Sound FX when Kahl transports his Brothers to the Railjack.
  • Fixed being able to walk along a slanted window in certain areas of the Veil Factory, which would cause you to clip through the factory tileset.
  • Fixed the Narmer Scyto Raknoid standing completely still if Kahl runs past it to the ship located outside the stage.
  • Fixed Narmer Moas in the ‘Sneaky Sabotage’ mission dropping ammo, Energy Orbs, and Credits. All things Kahl does not need, Kahl independent.
  • Fixed bits of geometry clipping through a large Narmer Sphere in the ‘Sneaky Sabotage’ mission.
  • Fixed Kahl’s ship appearing completely black in the intro/ou...
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Post

Break Narmer Mission Changes & Fixes:

  • Added Ability for Kahl to use Finishers on Narmer Moa’s when they are stunned by Kahl’s Veilbreaking ability.
  • Added Sound FX to Kahl grabbing ledges, and a grunt to his mantle animation.
  • Added Sound FX when Kahl transports his Brothers to the Railjack.
  • Fixed being able to walk along a slanted window in certain areas of the Veil Factory, which would cause you to clip through the factory tileset.
  • Fixed the Narmer Scyto Raknoid standing completely still if Kahl runs past it to the ship located outside the stage.
  • Fixed Narmer Moas in the ‘Sneaky Sabotage’ mission dropping ammo, Energy Orbs, and Credits. All things Kahl does not need, Kahl independent.
  • Fixed bits of geometry clipping through a large Narmer Sphere in the ‘Sneaky Sabotage’ mission.
  • Fixed Kahl’s ship appearing completely black in the intro/ou...
Read more
Post

(SWITCH) Veilbreaker: Hotfix #5

Break Narmer Mission Changes & Fixes: 

  • Added Ability for Kahl to use Finishers on Narmer Moa’s when they are stunned by Kahl’s Veilbreaking ability. 
  • Added Sound FX to Kahl grabbing ledges, and a grunt to his mantle animation. 
  • Added Sound FX when Kahl transports his Brothers to the Railjack. 
  • Fixed being able to walk along a slanted window in certain areas of the Veil Factory, which would cause you to clip through the factory tileset. 
  • Fixed the Narmer Scyto Raknoid standing completely still if Kahl runs past it to the ship located outside the stage. 
  • Fixed Narmer Moas in the ‘Sneaky Sabotage’ mission dropping ammo, Energy Orbs, and Credits. All things Kahl does not need, Kahl independent. 
  • Fixed bits of geometry clipping through a large Narmer Sphere in the ‘Sneaky Sabotage’ mission. 
  • ...
Read more
Post

Break Narmer Mission Changes & Fixes: 

  • Added Ability for Kahl to use Finishers on Narmer Moa’s when they are stunned by Kahl’s Veilbreaking ability. 
  • Added Sound FX to Kahl grabbing ledges, and a grunt to his mantle animation. 
  • Added Sound FX when Kahl transports his Brothers to the Railjack. 
  • Fixed being able to walk along a slanted window in certain areas of the Veil Factory, which would cause you to clip through the factory tileset. 
  • Fixed the Narmer Scyto Raknoid standing completely still if Kahl runs past it to the ship located outside the stage. 
  • Fixed Narmer Moas in the ‘Sneaky Sabotage’ mission dropping ammo, Energy Orbs, and Credits. All things Kahl does not need, Kahl independent. 
  • Fixed bits of geometry clipping through a large Narmer Sphere in the ‘Sneaky Sabotage’ mission. 
  • Fixed Kahl’s ship appearing completely black in the ...
Read more