Warframe

Warframe Dev Tracker




13 Mar

Comment

Originally posted by stimpakk

I began to play this game in April last year and this is the first update where I can say that I was actually disappointed with DE. However, I jumped to conclusions and after testing the latest patch, I can say things have changed for the better here.

Snow Globe:

The issue isn't HP, the issue is that IT.DOES.NOT.SCALE. We've debated this on the forums and everybody knows that low to mid tier players have a functioning Snow Globe but that T2/T3 defense players along with high level defense players regard Snow Globe as useless as it dies in one or two seconds. See edit below

Grineer lights:

They're were unavoidable, too numerous and would one-shot low level frames in one hit and didn't hit enemies. They didn't make sense lore-wise or game mechanic wise. Cutting damage in half is not going to fix these issues since the lights don't add any difficulty or challenge, ...

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Time the deploy so that invuln phase is getting attacked - this converts back to health which can (mathy math) double your invuln time at any level. This is scaling IMO.

The lights are supposed to be Grineer traps. They suck that they are hidden and that will be fixed. We blew the rollout of this but the intent is to add more dangers and game mechanics to levels overtime. This one is fail.


24 Feb

Comment

Originally posted by Strill

Exactly what I was thinking. These attacks would have to be really damn special and really damn cheap to justify giving up a damage slot.

Very true - that is why they also have to come with damage boost (sorry if that got lost in the stream talk).

We share the skepticism but if we do it right it'll be a really interesting precedent for mods - a damage mod that requires a certain type of attack that brings with it some differences in timing, reach, and a new feel (animation) to the weapon you've been swing for months. Its subtle but is somehow is more empowering than the usual +++ passive mods.

This is on top of the 'equipped state' we glossed over - when you've equipped a melee weapon you'll have some slight statistical boosts based on weapon type.


06 May

Post
    rebulast on Steam Forums - Thread - Direct
Hotfix 7.10.7 May 15 @ 4:00 PM EST:

-Fixed crashes with DirectX11

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Hotfix 7.10.6 May 14 @ 11:30 AM EST:

-Fixed certain causes of auto-login not working on platforms that support it.


Hotifx 7.10.5 (4:35 PM EST, MAY 13)

A little Hotfix today for the "Session Unavailable" Bug!

- Fixed issue where UI would become unusable when trying to select mission.
- Fixed issue where "Session Unavailable" message would force close of game client.

Hotfix 7.10.4 (4:00 PM EST, MAY 10)

A little one today:

-Fixed DirectX 11 crash reported by some users.

May 9 @ 1:30 PM EDT
A little Hotfix today:

- Fixed networking issue that would result in intermittent failures to join online sessions.
- Improved load times, most noticeably on lower-end hardware. This should help alleviate disconnection errors when joining a session in progress.... Read more

08 Apr

Comment
    rebulast on Steam Forums - Thread - Direct
Ah, sorry everyone. There was an issue with outgoing Activation links that has been solved. You should receive yours today. Please let me know if you don't!

02 Apr

Comment
    rebulast on Steam Forums - Thread - Direct
You should check out our FAQ pinned at the top of these forums, we address PvP within