Wargroove

Wargroove Dev Tracker


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Posts total recorded

04 Aug


30 Apr


Extending entries to this to May 8th!

17 Apr


Hey all!

Congrats to u/AlsameSuzaku, who was winner #6 with Ryota Chess Mini! You can read the last Community Maps Spotlight blog here.

This is the entry thread for the 6th Community Choice Award, where one map selected by you will be featured in the Maps Spotlight dev blog.

Any biome, map or custom campaign will be considered, except from those with NSFW contents (incl. bad language and naughty map design) or those that have already been featured in a previous Map Spotlight post. Reposts from previous threads are fine so long as the map hasn't already been featured, but we'd really welcome new maps, especially ones featuring the new DLC Commanders!

We'll make a new thread each time to keep things tidy - this will be open until May 8th.

  • ...
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07 Apr


Originally posted by Spacefront

The original post could have been phrased better. But I can confirm there is one especially annoying bug still present since Double Trouble release which kicks you out of a multiplayer lobby after each of your turns, so you have to constantly rejoin. Anyone else experiencing this one?

Another bug seems to happen when one player in a 3+ player match resigns or disconnects. It not only causes an error for me which kicks me out of the room but whenever I rejoin, it constantly keeps kicking me immediately, so I cannot finish the game.

It would be nice to have these issues looked at.

Edit: Forgot to specify that I'm playing on the Switch. I can imagine different systems will be facing different issues.

The team has been working on fixes for issues which we can reproduce since the Double Trouble launch - there's some online ones in particular that have been giving us (and ofc you guys) some grief. We're going into patch review with these soon, so will let you know as soon as we have the patch available. Sorry for the inconvenience!

Spacefront, do you know what lead to the 1st bug specifically? Do you know what map it was? We can dive in & take a look.

03 Apr


Hello! We've extended this one until April 17th - so keep 'em coming :)

Latest community maps post here:
...

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16 Mar


Hey all!

Congrats to Derek, who was winner #5 with TinyGroove CS! You can read the last Community Maps Spotlight blog here.

This is the entry thread for the 6th Community Choice Award, where one map selected by you will be featured in the Maps Spotlight dev blog.

Any biome, map or custom campaign will be considered, except from those with NSFW contents (incl. bad language and naughty map design) or those that have already been featured in a previous Map Spotlight post. Reposts from previous threads are fine so long as the map hasn't already been featured, but we'd really welcome new maps, especially ones featuring the new DLC Commanders!

We'll make a new thread each time to keep things tidy - this will be open until April 17th.

  • To submit a map: Comment in this thread with your map code, a mini description and ideally a link to a screensho...
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Originally posted by Marioaddict

Before I say anything else, I wanna give a huge shoutout to the Wargroove team for featuring the first version of this map in the community spotlight! It means a lot to me to be noticed by the people behind this game, so thank you very much!

Now then, the map: there are a number of changes I made to this version, based on the feedback I got last time I posted. Here's the full changelog for anyone curious:

  • Increased Map Borders by 1 on each side
  • Repositioned gates so they are out of range of the Catapults
  • Set default weather to "Always Sunny"
  • Added 6 more neutral Villages
  • Removed roads & bridges leading to central Tower
  • Added forests around central Tower
  • Repositioned player 1's starting Soldier
  • Repositioned both players' starting Barracks
  • Other Minor Changes

Hopefully, those changes will make the map better to play on! If not... well, there's always room for a v3. Fe...

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No worries! Great to see you've updated it. I'll add a mention in this week's Community Maps & change the featured map code in-game to the new one.

12 Mar


Originally posted by adyo

Much appreciated. Thank you.

Appreciate your patience, we know it's frustrating!

Hi there, sorry about the wait - the update is still currently stuck in the CERT stage, due to an outstanding technical issue we are trying to resolve. We'll be sure to update as soon as we know more, but unfortunately we can't give a time frame just yet.

27 Feb


Thanks for sharing these - they're really lovely, creative ideas! We love the concept of an ice faction. Nice to see what their grooves would be. Would the talking wolf be a nemesis for Caesar?

EDIT: This is now closed, congratulations to Derek & TinyGroove CS! Read the whole Community Spotlight blog here.
Hi all! We're starting this back up again~

This is the entry thread for the 5th Community Choice Award, where one map selected by you will be featured in the Maps Spotlight dev blog.

Any biome, map or custom campaign will be considered, except from those with NSFW contents (incl. bad language and naughty map design) or those that have already been featured in a previous Map Spotlight post. Reposts from previous threads are fine so long as the map hasn't already been featured, but we'd really welcome new maps, especially ones featuring the new DLC Commanders!

We'll make a new thread each time to keep things tidy - this will be open until March 11th.

  • To submit a map: Comment in this thread with your map code, a min...
Read more External link →

Originally posted by SuperconsoleKaty

Hi there, yes fixes are being worked on at the moment, we've been trying to recreate these bugs for them to be resolved, but we'll share as soon as we have an update. Sorry you've run into issues! Were you both playing on Steam, or different platforms?

Oh and if you could share your game code too so we can spectate that would be amazing!

Originally posted by chadalem

I assume you've been working on several different bugs in the co-op campaign? I'm on the final mission and was hit with the "Halley Exception on Entity" message, preventing any progress. I posted about it on Discord a couple Sundays ago but have been ignored thus far. Like I said there, I'm patient, but would appreciate knowing at least that a fix might be coming.

Hi there, yes fixes are being worked on at the moment, we've been trying to recreate these bugs for them to be resolved, but we'll share as soon as we have an update. Sorry you've run into issues! Were you both playing on Steam, or different platforms?

24 Feb


Hi there, thanks for flagging this, and sorry you've encountered issues. Just to let you know we're looking into this at the moment, and hope to have an update for you all soon.

13 Feb


If you missed it you can catch the VOD of the stream here: https://www.twitch.tv/videos/551392652

11 Feb


Hi there! You can find the changelog on the wiki - just a few fixes in this one:
https://wargroovewiki.com/Version_History#Switch

09 Feb


Woo congrats!

Originally posted by Phoenix_Cage

This is the most incredible thing I’ve seen. Amazing!

Glad you like him!

Originally posted by GraFicZ

On a similar note, would it possible to sometime add a search option for games with open slots? The current option for games that haven't started includes full lobbies you can't join.

We're working on this at the moment - hope to have an update when we're back in the office on Monday!

07 Feb


Hi there, thanks for flagging - we're looking into this!

Hey there, there's no problem server-side it seems, we're all connecting fine. If you're still having trouble could you let us know, along with what device you're on?

Hey there, there's no problem server side, we're connecting all fine. If you still can't get online let us know, along with what device you're using.

06 Feb