Wargroove Dev Tracker


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Latest Patch NotesSwitch Patch Notes for version 1.2.4 (6 months ago)

10 Sep


Community Maps Spotlight #13

Post
9 days ago - Katzeus on News - Thread - Direct

Hello everyone!

We had some really cool entries for this theme from players participating in the ...

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15 Aug


Let’s Get Physical!

Post
about 1 month ago - superconsole on News - Thread - Direct

Hi everyone!

We know a lot of you have been requesting it, so we have some awesome news for you today… Wargroove will be getting it’s very own physical release on October 29, 2019! That’s right, you’ll be able to walk into a shop, and hold Wargroove in your very own hands! (You could even buy it and play it at home if you want).

We’ve teamed up with the folks at Sold Out to release a retail version of Wargroove on both Nintendo Switch and PlayStation 4, called the ‘Wargroove Deluxe Edition‘. What makes it so deluxe...

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09 Aug


Community Maps Spotlight #12

Post
about 1 month ago - Katzeus on News - Thread - Direct

Happy Friday everyone!

Another exciting week for Wargroove! Players were finally able to start testing the ...

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08 Aug


PC Modding Beta now live!

Post
about 1 month ago - krakauer on News - Thread - Direct

Hello everyone!

Today we’re doing a public beta of a long awaited PC feature, modding! We’ve been testing it ourselves, but as you are all much more creative than us, we’d really like your help to break it as much as possible while creating cool mods!

How do I access the beta?

Good question! First of all – back up your save files

Next, you’ll find the beta is available on Steam by using a beta branch. In your Steam library, right-click on the Wargroove entry and select “Properties”. In the “Betas” tab, you should see a drop down and a textbox. In the textbox, enter the password ‘caesarisagoodboy’ and click “Check Code”.

...

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01 Aug


안녕!

Today we’re launching patch v1.3.0/v1.3.1 across all platforms (PC, Nintendo Switch, Xbox One and PS4) which will primarily introduce Korean as a playable language. Thanks to our friends at Shloc for working on the Korean localisation!

...

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26 Jul


Community Maps Spotlight #11

Post
about 2 months ago - superconsole on News - Thread - Direct

Happy Friday all!

What an exciting week it’s been. We had the launch of the PlayStation 4 version on Tuesday, and also discussed a bit more about what you can expect from ...

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23 Jul


Future Tactics!

Post
about 2 months ago - superconsole on News - Thread - Direct

Hi everyone!

Happy Wargroove PS4 launch day! Wargroove is now officially available on the PlayStation Store across European and North American regions, so we hope PS4 fans will enjoy delving into the game today – thanks again for all your patience while the PS4 version was finalised.

But that...

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18 Jul


The wait is nearly over!

Wargroove’s PS4 edition will be available digitally on the PlayStation Store on Tuesday July 23rd!

As we mentioned in the last ...

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12 Jul


Community Maps Spotlight #10

Post
2 months ago - superconsole on News - Thread - Direct

Hey everyone!

The ...

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05 Jul


PS4 Progress Report

Post
3 months ago - superconsole on News - Thread - Direct

Hi everyone!

Today we wanted to give you a quick status update on how Wargroove’s PS4 version is coming along.

We know a lot of you have been excitedly waiting for it’s release, so we’re pleased to say the wait is nearly over! The PS4 version is now in the final stages of CERT (the platform-holders approval system) and we should be able to announce the release date very soon! As always, we really appreciate your patience and support during the porting process.

...

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01 Jul


Community Maps Spotlight #9

Post
3 months ago - superconsole on News - Thread - Direct

Happy Monday everyone!

We’re starting off the week strong with another look at our favourite community-made maps. It’s a great time to get into map creation, with Wargroove currently 33% off in the Steam Summer sale (complete with some nice ...

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17 Jun


Community Maps Spotlight #8

Post
3 months ago - superconsole on News - Thread - Direct

Hi everyone!

We’re fresh from E3, and what an exciting show it was for us! Last Monday we showed off a new Starmancer trailer at the PC Gaming Show, so do say a big congratulations to the lovely development team at Ominux Games, and hit wishlist on the ...

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24 May


Community Maps Spotlight #7

Post
4 months ago - superconsole on News - Thread - Direct

Happy Friday everyone!

Before we get started, those of you in Japan may be pleased to hear that Wargroove will be at this year’s BitSummit in Kyoto on 1st – 2nd June. You’ll find Wargroove (and Stardew Valley!) at Nintendo’s Indie World stand, so do pop by and play if you’re going to the show.

While this Maps Spotlight had no theme requirements, next time we’d like to set another map design challenge! As many of you know, we’re soon to be launching ...

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10 May


Community Maps Spotlight #6

Post
4 months ago - superconsole on News - Thread - Direct

Hey everyone!

Some of the eagle-eyed of you may have already spotted that we had two exciting Wargroove-flavoured tidbits since our last blog entry. On May 2nd we announced that Xbox players can now get access to Wargroove via Xbox Game Pass (...

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26 Apr


Community Maps Spotlight #5

Post
5 months ago - superconsole on News - Thread - Direct

Hello everyone!

Things have been busy at Chucklefish HQ, with lots going on behind-the-scenes. We’re currently working on implementing modding into the PC version, as well as other exciting, secret things! The PS4 version is also still on the way, just taking a little longer than anticipated – thanks for everyone’s patience so far! In the meanwhile we’ve also been addressing minor bugfixes. Nintendo Switch players can now find the latest patch update (v1.2.5), which resolves issues when resigning from matches – full version history for all platforms can be found here...

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02 Apr


Community Maps Spotlight #4

Post
6 months ago - superconsole on News - Thread - Direct

Hi all!

Fresh from a quick trip to GDC, we’re back again with another Community Maps Spotlight to show off some cool maps we’ve seen recently.

Before we get into it, we wanted to take a moment to apologise to those who have been affected by recent issues with online play. We’ve been working on a server-side fix, and believe everything should now be in order, so thanks for your patience while we looked into it. Please do let us know if any issues continue and thanks for bearing with us!

We also recently released a bugfix patch for all platforms (Nintendo Switch v1.2.4 ...

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08 Mar


Community Maps Spotlight #3

Post
6 months ago - Katzeus on News - Thread - Direct

Hello everyone!

We’ve got another Community Maps Spotlight to share some player created content.

Recently, NintendoLife held a custom map competition. We checked out some of the submissions and there were loads of really excellent entries – great job everyone who participated! Here’s a selection of a few interesting maps which were entries in their contest.

1.  Wagon Escape by Landmine752 – Code: DXNXA3DT
This unconventional map requires...

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05 Mar


QOL 1.2.0 Patch Out Tomorrow

Post
7 months ago - superconsole on News - Thread - Direct

Hi all,

Shortly after launch ...

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22 Feb


Community Maps Spotlight #2!

Post
7 months ago - superconsole on News - Thread - Direct

Hello again everyone!

It’s time to see what you’ve all been up to with another Community Maps Spotlight! Let’s get straight to it…

1.  Advance Wars Mission 1: It’s War by Fabian – Code: DP8VZ9ZU
It was bound t...

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20 Feb


The AI of War

Post
7 months ago - tccoxon on News - Thread - Direct

Hey folks, Tom here! Today I’m going to share my experience of working on the AI with you.

I came to the Wargroove team fairly late, switching over from Stardew Valley once work on the multiplayer update came to a conclusion. When I first joined the team, Wargroove already had AI, albeit AI that would commonly throw away a win, or miss an opportunity to escape defeat. My first major task was finding ways to make the AI smarter… a daunting introduction for someone who (at the time) couldn’t even beat the AI!

Luckily, I had help from Tiy (game design) and Armagon (level design), experts at handing the AI its ass. Together, they sent me dozens of situations where the AI was acting dumb. My job in each case was to step through the AI’s decision making using the debug output available in dev builds, and figure out why it thought a dumb order was a good idea.

This he...

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15 Feb


Hello everybody!

It’s been great to see how much people have been enjoying Wargroove and its music. If you can’t get enough of those catchy tunes, I’m pleased to announce that the soundtrack is now available for streaming on Spotify, Amazon Music, Deezer, Bandcamp, Google Play and iTunes / Apple Music respectively.

...

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08 Feb


Community Maps Spotlight #1!

Post
7 months ago - superconsole on News - Thread - Direct

Hello everyone! Can you believe it was just ...

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04 Feb


Story time!

Post
8 months ago - AbiChicharo on News - Thread - Direct

Oh wow. Hi, internet.

Abi here, Artist and Writer at Chucklefish. I’ve come out of my hermit cave to give you guys a window into the writing of Wargroove! Let’s get right to it, as it’s bright out here and I want to get back to those sweet, mossy shadows…
Just like the art, design and code, the game’s writing was a team effort. From the outset we wanted Wargroove to be a character-centric game, so that’s where we started. We had meetings about the commanders’ personalities, their histories, their relationships and their goals. Eventually, out of the squishy clay of discussion and debate, more than a dozen characters were formed: colourful, complex golems brought to life.

...

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03 Feb


What’s next for Wargroove?

Post
8 months ago - on News - Thread - Direct

First of all, I want to say how humbled and thankful we all are here at Chucklefish for the incredible launch weekend. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.

So what’s next for Wargroove?

 

Really Short Term

We already have the first post-launch patch submitted and going through approval, this patch brings with it a number of bug fixes and other small improvements that we weren’t able to fix in time for release.

  • Fix bug that caused online multiplayer maps against AI to sometimes go into a broken state.
  • Fix bug that caused spectating online on Fog of War maps to not work correctly.
  • Fix bug that caused issues around resigning on matches.
  • Fix the display of some Japa...
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01 Feb


Wargroove is out now!

Post
8 months ago - on News - Thread - Direct

Hi everyone,

It’s been nearly two years since we’ve first announced Wargroove to the world, but the wait is finally over, and the game is out right now! It’s currently available for purchase on all of these platforms:

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