Wargroove

Wargroove Dev Tracker




10 Dec

Post

Version 1.2.9 is now available for everyone playing on Steam, Nintendo Switch and Xbox!

1.2.9 Changelog:

  • Improved support of custom game controllers
  • Fixed detection of additional game controllers connected while the game is running
  • Fixed soft lock for spectators in multiplayer matches with AI after last human player resigns
  • Fixed bug allowing users to get past the “publi...
Read more

04 Oct

Post

What’s that? Wargroove 2 has been out for a whole year, already!? We’re here to give a big thank you for all the joy and enthusiasm you’ve given Wargroove 2 this year. You’ve followed us through new language releases, bug fixes and balancing tweaks, a fancy Wargroove 1 + 2 Physical launch, Mod support, Groove of War tournaments and most recently our big launch on Xbox consoles!

...

Read more

17 Sep

Post
    Socks on News - Thread - Direct

Good news, Groove Gang!

Wargroove 2 is coming to Xbox Gamepass on 19th September!
Command an army, customise battlefields, and challenge your friends, in this richly detailed return to retro turn-based combat coming soon to Xbox One, Xbox Series S, X & the Microsoft Store!


“Bigger than its Predecessor in Every Way” 8 / 10 – IGN
“A Challenging Love Letter to Strategy RPGs” 9 / 10 – Gfinity
“The best Advance Wars game never made, whose post-launch update smooths out the rough edges and creates a strategy game that’s more ...

Read more

11 Jun

Post
    Socks on News - Thread - Direct

Summer’s hot Wargroove 2 news ⚔

Hey Strategy Fans!

Wargroove 1.2.7 is here! Arriving with mod support, balancing updates and bug fixes, this update is a chunky one.

Balancing Updates

We noticed some Commanders were becoming too dominant due to how quickly their Tier 2 Grooves could be charged. To address this, we’re trying out some slower charge times for Emeric and Wulfar. Emeric now has a slow charge time, and Wulfar has been changed to a medium charge time.

We also found Valder’s Tier 2 was a little too powerful for our liking. Instead of double damage, we have now decreased damage to 1.5x to see how he performs in competitive settings.

We’re continuing to work out the sweet spot for Trebuchets, due to how dominant they can can be. In this update we’ve reduce...

Read more

16 May

Post
    Socks on News - Thread - Direct

The very, very limited collector’s edition of Wargroove 1+2...

Read more

08 May

Post
    Socks on News - Thread - Direct

We’re excited to officially announce a very, very limited collector’s edition of Wargroove 1+2 ...

Read more

14 Mar

Post

Hey Strategy fans!

The Chucklefish and Robotality teams have been pretty busy behind the scenes! We’ve been forging away, refining Wargroove 2 with bug resolutions and implementing some quality of life fixes. Not only is the development team hard at work, our partners have jumped aboard with a host of exciting updates! It’s time to hoist y’er anchors and set sail, the tide is high with Wargroove 2 news!

Wargroove 2 is now available in Japanese

Today’s a long awaited day for Japanese tactics enthusiasts, Wargroove 2 is now available in Japanese! 

We’d like to thank our friends at Kakehashi for their diligent work in bringing Wargroove 2 to life in Japanese and all their promotional efforts by bringing us to events Bitsummit and Tokyo Games Show in 2023 and sharing their love from Wargroove with the audience in Japan. You can play Wargroove 2’s latest patch now on Steam and Nintendo Switch, this patch also com...

Read more

23 Jan

Post
    Midio on News - Thread - Direct

Hi everyone!

My name is Midio, Lead Artist on Wargroove 2! I had the pleasure of crafting the visual development and design of the Faahri Commanders and Units. Today, I’m going to dig into the process of creating the Faahri faction and characters you’ve all come to know and love since the release of Wargroove 2!

When I joined the team, Simon- our art director- already had in mind a “cave dwelling folk” faction, and flirted with the idea of them being dwarves and even monks at some point! As the conceptual exercise dove deeper, he suggested them being rodents and the team was completely in love with the idea of introducing a cute little mouse faction to the Wargroove universe. The essence of the Faahri Republic’s early lore from pre-production stayed almost intact throughout the development of Wargroove 2: a nation of mouse-folk from another land, who reside in sprawling underground networks.

Read more

30 Nov

Post

Hi everyone!

Wargroove 2’s v1.2.5 “Multiplayer Ranking Update” is now live on PC & Switch. If you’re in the Discord you’ll know this one has been a while in the making, and full of some highly requested updat...

Read more

14 Sep

Post

Wassup Groove Gang,

Exciting news!
During the September Nintendo Direct we announced that the much-awaited sequel to our beloved turn-based strategy game, Wargroove 2, is set to march on to PC and Nintendo Switch October 5th 2023. And even better, ...

Read more

24 Aug

Post

Hey folks!

Hello I’m Simon from Robotality, one of the development leads on Wargro...

Read more

26 Jun

Post

Hi everyone!

Today we’re sharing a mini blog update to reveal our fantastic new key art for Wargroove 2! To celebrate, we’re also extending the Steam Next Fest demo for 48 hours. That means you have until 6pm BST on Wednesday 28th June to download the demo, and play the updated Conquest mode and Multiplayer maps. Enjoy folks!

Key Art

This time we’ve teamed up with Vancouver-based artist, ...

Read more

19 Jun

Post

Hi everyone!

We’re excited to announce that Wargroove 2 will be taking part in this Steam Next Fest. That means you’ll be able to play the demo from June 19th – 26th, starting at 10am PDT / 1pm EDT / 6pm BST / 7pm CEST / 2am JST / 1am CST.

The demo will be playable in English, French, German, Spanish, Brazilian Portuguese, Russian, and Simplified Chinese (Japanese players, we’ll have news for you soon!).

In this demo we’re giving you a look at Conquest, a single-player roguelike mode completely new to Wargroove 2, as well as access to online and local co-op Multiplayer skirmishes! If you played the PAX Wargroove 2 demo, fear not, we’re made some changes based on initial player feedback, and have new commanders on the roster: Caesar, Mercia, Emeric and Dark Mercia.

Check out the Steam Next Fest demo teaser trailer here:

...
Read more

06 Jun

Post

Ahoy mateys!

I’m Hassan, the Narrative Designer on Wargroove 2! I’ve been responsible for expanding Aurania and the events happening within it since the first Wargroove. I’ve also led the charge in building the journeys of the new Commanders and factions we’ll meet in Wargroove 2!

When we revealed Wargroove 2 back in March, we also introduced the latest Commander to the Wargroove roster: Nadia, a notorious pirate known to her enemies as Captain Firebird.

...
Read more

26 Apr

Post
    bach on News - Thread - Direct

Hi everyone! I’m Stefan, Lead Game Designer on Wargroove 2! I’m really happy to be the first on the Robotality team to bring our own voice to the Wargroove Dev Blog, and we’re excited to bring you all the juicy details and deep dives into what’s new in Wargroove 2.

It’s been a busy month for Chucklefish and the Robotality team. After announcing Wargroove 2 in March, we made our way to PAX East with our shiny new demo. It was great to meet members of the Wargroove community in person and we rece...

Read more

08 Mar

Post

Today we are extremely excited to announce that we’ve been working in collaboration with the team at Robotality (creators of Pathway and Halfway) to bring you the much-anticipated Wargroove 2!

...
Read more

17 Feb

Post

Hey y’all! Before diving in today, I wanted to let you know that this is going to be the last community spotlight we’ll be putting out for Wargroove, at least for a while. With development ramping up on Witchbrook, and Wargroove having just celebrated its third birthday, it felt like the right time to take a pause. Don’t worry, we’ll be back with even more Wargroove goodness in the future. Moregroove if you will.

With that announcement taken care of, let’s get to those community creations!

Read more

21 Jan

Post

Hello everyone, we made it to 2022! I hope you guys have had a great start to the new year. To be honest, after coming back from holiday break, I half-expected to find new standout Wargroove maps to be a bit thin on the ground as people went off to spend time with friends and loved ones. In reality not only was my assertion wrong, but I’ve also been very pleasantly surprised by the originality and effort on display in today’s highlights. Let’s dive in!

1. Gladiators – Survival Map! by Jarle – Code: G2W3HAJ4
This custom mode is impressively robust. In this three player co-op map, each pl...

Read more

10 Dec

Post

Hey y’all! I can scarcely believe it’s December already, this past year has really gone by in a flash! Looking back on the last twelve months, the Wargroove community has consistently impressed me with the quality and variety of their creations; it can be really tough to pick which to shine a light on sometimes! With that said, here I present to you the final spotlight for 2021. Let’s get to it!

1. Dragonfly 1.1 by Xmo5 – Code: SF3DVWTS
Winding paths surround the rivers and lakes. Do you push your units forward along the tantalisingly open beaches and plains of the center, or do you systematically focus the v...

Read more

11 Nov

Post

Hi folks, it’s great to see you again! I’m back with more high quality maps from our lovely community with the usual little bonus from me! Let’s dive right in!

1. Meadow ver 1.0 by Mr.Cat – Code: HTHQ3Z8Y
This stunning piece of work plays as good as it looks and has some distinctive touches that I appreciated.

While most Wargroove multiplayer maps typically feature two barracks per player, this one has a third that is effectively and purposefully slowed to half production rate thanks to the necessity of using the nearby barge. There’s only one space available at each of the two drop-off zones, mea...

Read more