Wargroove Dev Tracker


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Latest Patch NotesGunfights, Heists & Everything Nice (about 1 month ago)

13 Nov


Hi everyone!

I hope you're all suitably excited for the upcoming *free* DLC, Wargroove: Double Trouble! We're getting closer to the stage of being able to announce a release date, but in the meanwhile let's get you better acquainted with the voice talent behind Double Trouble's new Commanders. You'll soon be hearing their fantastic taunts and warcries on the battleground. If you want a reminder of the original Wargroove voice cast, you can find out more in our previous Role Call blog[wargroove.com].

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Adrian Vaughan as Wulfar

Adrian has lent his voice to a rag-tag collection of characters in video games such as Crawl, Armel... Read more
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/607050/announcements/detail/1591388385917443582]here[/url].

05 Nov


Free DLC - New Double Trouble Units!

Post
15 days ago - Katzeus on Steam - Thread - Direct
Hello everyone,

We wanted to share more details about the new units and commanders you'll find in Wargroove's upcoming free DLC Double Trouble (we'll have news about a release date soon)!

We’re also incredibly excited that PS4 and Switch ver... Read more

Free DLC - New Double Trouble Units!

Post
15 days ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/607050/announcements/detail/1594764816775002852]here[/url].

14 Oct


Introducing Wargroove: Double Trouble

Post
about 1 month ago - Katzeus on Steam - Thread - Direct
Hi everyone, we have another exciting Dev Blog today!

It’s been a pleasure working on Wargroove these past few years – thanks in no small part to our amazingly passionate community who’ve been encouraging throughout development and beyond. As a thank you for all your love and support we’re proud to bring you ‘Wargroove: Double Trouble’, a free (yes, free!) DLC coming to all supported platforms (PC, Nintendo Switch, PS4 and Xbox One). Let’s get into it!



Wait, what’s this Double Trouble DLC all about? Wargroove: Double Trouble is designed with co-op play in mind, adding a new story campaign that introduces 3 new Outlaw Commanders; the mighty Wulfar[wargroove.com], t... Read more

Introducing Wargroove: Double Trouble

Post
about 1 month ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/607050/announcements/detail/3650656244297968640]here[/url].

08 Aug


PC Modding Beta now live!

Post
3 months ago - Superconsole on Steam - Thread - Direct


Author: krakauer, Chucklefish Programmer

Hello everyone! Today we’re doing a public beta of a long awaited PC feature, modding! We’ve been testing it ourselves, but as you are all much more creative than us, we’d really like your help to break it as much as possible while creating cool mods!

How do I access the beta?
Good question! First of all – back up your save files!

Next, you’ll find the beta is available on Steam by using a beta branch. In your Steam library, right-click on the Wargroove entry and select “Properties”. In the “Betas” tab, you should see a drop down and a textbox. In the textbox, enter the password ‘caesarisagoodboy’ and click “Check Code”.

... Read more

01 Aug


안녕!

Today we're launching patch v1.3.0 which will primarily introduce Korean as a playable language. Thanks to our friends at Shloc[www.shloc.com] for working on the Korean localisation!



This patch also contains a few new features and lays the foundation for PC mod support. Also included are some bugfixes, which you can find details of in the Version History[wargroovewiki.com] section of the wiki - warning, version history includes some spoilers.

Here's the full breakdown... Read more

23 Jul


Future Tactics!

Post
4 months ago - Superconsole on Steam - Thread - Direct
Hi everyone!

The Wargroove Discord[discord.gg] members among you may have seen that last week Chucklefish CEO Tiy divulged some information on what the development team are currently working on, and details on what you can expect in upcoming minor and major patches across all versions. Today we wanted to go into a little more detail!

An official caveat though, the below isn’t a finalised list of content, nor can we 100% confirm that all of these features will make it into the upcoming updates, as some are still in development / testing stages, so keep that in mind! Updates also still need to go through various approval processes, so we can’t estimate exact release dates just yet.

So what’s next for Wargroove?
While we’ve been keeping our heads-down in development since the... Read more

06 Mar


Hi all,

Shortly after launch we announced that we were working on a quality of life patch, combining some community feedback we received and adjustments we wanted to make. Well good news –Wargroove Patch 1.2.0 is available now!

A quick PSA, you may also find yourself needing to update to the latest version in order to access the game’s online features after the patch, so do make sure you’re up to date if you have any issues.

If you do by chance find any bugs please do report them to the support section in the Wargroove Forums[community.playstarbound.com]. If you’d like to chat to the developers and share your thoughts, you can also find us lurking in the ... Read more

11 Feb


What's Next for Wargroove?

Post
9 months ago - Katzeus on Steam - Thread - Direct

First of all, I want to say how humbled and thankful we all are here at Chucklefish for an incredible launch week. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.

So what’s next for Wargroove?

Short Term
We’re working on a number of quality of life fixes and hope to get them to you asap. We’ll try to get things done as quickly as possible.

Some of those quality of life improvements will include:
  • The ability to skip battle scenes more quickly. With various options on how this will work.
  • The ability to force fast map movement to ‘always on’.
  • Tooltip...
Read more
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