League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




13 Apr

Comment

Originally posted by RubyTrigger

Your game fckn rocks, I can't emphasize how sensitive you guys are when it comes to developing your game, thank you it makes us happy!

Thanks buddy, means a lot!

Comment

Originally posted by Belkinwrites

It's true! I'm very thankful to the hard work this team did on role queue. Though, would we seeing ban phase introduced once we have enough champs?

Also, I gotta say the queue times seems to have gotten shorter since the addition of role queue. Is there some magic you guys pulled to make this happen?

Yes! Bans are on the way and like you've pointed out, it's tightly coupled to number of champs.

Comment

Originally posted by Belkinwrites

Bruh I did NOT expect it to be this soon, though!

I know, I'm super happy we could launch this outside of the regular patch cycle. The team did a great job.

Comment

Originally posted by BiomedicBoy

What about normal draft mode :(. Some like to play normals without having the need to face double adc or junglers.

I don't think we want to commit to anything like that yet. The big issue with opening an additional normal queue is that we segment the player base, which has some impact on matchmaking health, which we currently prioritize higher.

Comment

Originally posted by StarGaurdianBard

Is there going to be any kind of punishment system in place for people who just never adjust to role pick? First or second offenses as people adjust obviously not included but for those people who just never care about roles or team comp I feel need to have some sort of system in place. At the very least need some kind of ban to keep them out of ranked if they show they have no regard for the role system

We're definitely keeping an eye on it for now. Our starting point will be to understand how frequently this happens and why. After that I think we can start looking at potential strategies to mitigate this, one of which could be punitive.

Comment

Originally posted by Yolorenzo

Everyone followed in the second game - I think people didn't notice the update.

Yeah, that's probably going to happen to a lot of people.

I think that's the tradeoff we decided to make - wait for a big patch and do a lot of work pointing towards it or ship it earlier and accept that for a few games people don't pick up on it.

The upside in terms of quality of the system made that a no-brainer.

Comment

I did say that this was coming REAL SOON like an hour ago.


12 Apr

Comment

It's coming soon-ish. Our first goal is to add position select (which you'll see really soon) and then build bans on top of that.

Bans have a few things that are pretty tricky to solve: As mentioned in the thread, the health of bans is tightly coupled to the number of champions in the game. It really has two pretty distinct manifestations, the first being an unsatisfying game if you ban an entire position out and then artificially moving access to ranked further down the line for new players. We'd really like to avoid both.

There's a compromise we may end up going with, which is serving you partial bans (3) while we wait for the full system. But even for that, there's still a minimum champ pool we need to hit.

Comment

Originally posted by Dante2387

Yea surprised they wrote nothing about it in notes since test ends tonight. But at same time dont think it needs patch to be enabled so hoping it's soon. Maybe /u/Riot_Soundwave will be good news fairy today too and tell us something

Hello, good news fairy here:

Test is going well, we aim to positively surprise everyone :)


10 Apr


09 Apr


08 Apr

Comment

Originally posted by slaxer

Why isn't NA having these test? It's not like you guys are testing networking right?

There's a number of reasons, but the two main ones really boil down to A: the system doesn't NEED a global test, it just needs one or two regions that are representative enough to make us feel confident it can be applied everywhere and B: being a newly launched region, we wanted to make sure we minimized risk and not introduce too many new variables.

Outside of the test, I obviously want to stress that when this goes live, NA will get it the same time as everyone else.

Comment

Originally posted by BiomedicBoy

Thats why we have position lab role queue. As many players try out this new role queue, the more data is collected by Riot. If all goes well, it could be implemented into rank games as soon as possible. If you're not in NA then u need to contribute by playing more of the mode.

Man I was going to come post the same thing but you're making my job easy today!


07 Apr

Comment

Originally posted by CrazyJezuses

My god it’s refreshing to have an actual competent mobile game staff. I’ve been praying for an actual balanced, not p2w MOBA for mobile forever (since I’m trash at pc league) and coming to the sub and instantly seeing dev comments addressing a question for some random community member is awesome

I appreciate the compliment, but I still feel like we're growing a lot in the mobile area. We've been a PC company forever and we're definitely learning and understanding mobile better. I promise we'll get even better with time.

Comment

Originally posted by OddishWadish

Are you a Riot employee? Nice to see you in this community, hope you see the player feedback and improve on the game!

Yep! There's a few of us, if you see the flair, it's legit.