I totally understand your approach here, but imo the addition of neutral objectives creates variability & flavor in each match. Because of a teams movements & rotations around the map to secure various objectives each match ends up looking very different to the one you just played = more fun. Otherwise without neutral objectives most matches would fall into an optimized pattern for success "push, group fight, push win" I think. Obviously there is a point at which too many things is, well, too much but I think its at a healthy balance right now :). I do agree though it does take a while to get used to, but complexity sometimes is why a thing is fun x).