League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




01 Apr

Comment

I totally understand your approach here, but imo the addition of neutral objectives creates variability & flavor in each match. Because of a teams movements & rotations around the map to secure various objectives each match ends up looking very different to the one you just played = more fun. Otherwise without neutral objectives most matches would fall into an optimized pattern for success "push, group fight, push win" I think. Obviously there is a point at which too many things is, well, too much but I think its at a healthy balance right now :). I do agree though it does take a while to get used to, but complexity sometimes is why a thing is fun x).

Comment

Is this still happening to you? There were issues with the Wild Core store earlier this week, but I believe they were resolved. Lmk if you're still hitting problems and I can report to the live ops team

Comment

Glad you're enjoying it! I guarantee you we will never add any mechanics that are pay to win (buy a skin, get more power in game, etc). There are some luck based things (like hextech chests), but all the content you're able to obtain from chests you can also buy direct and, as mentioned previously, they dont give you any powerups in a match but instead are purely cosmetic.

Sincerely,

A dev who never knows how to end these types of messages


31 Mar


30 Mar

Comment

As what many of others have said, this is a phone setting, not something we can wrangle within the app (and even if we could we likely wouldn't want to). It's up to the user what level or 'do not disturb' or to turn off notifications of the apps they don't wish and those are handled differently based on your device and your personal settings.