World of Warships

World of Warships Dev Tracker




18 May

Comment
    Ahskance on Forums - Thread - Direct

7.5km x .9 x .9 = 6.075km

6.1km Concealment is more than 6km, but should still be pretty useable.

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Confiram as atividades desta semana! Leia no portal

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Check out this week's activities! Read it on the portal

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¡Revisen las actividades de esta semana! Leer en el portal

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Hello, Captains!

A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/446

Please leave any feedback you have here.

Thank you!

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¡Sigan la transmisión del 18 de mayo para experimentar un recorrido épico en vivo por algunos de los museos navales más importantes del mundo, participen en actividades divertidas y ganen recompensas! Leer en el portal

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Sintonize em 18 de maio para assistir a um tour épico, ao vivo, por alguns dos principais museus navais do mundo, participe de atividades divertidas e ganhe recompensas! Leia no portal


17 May

Comment
    Ahskance on Forums - Thread - Direct

If you suspect intentional griefing, please make a CS Ticket and provide a Replay with a Description.

You can use this link: https://na.wargaming.net/support/en/products/wows/help/31336/31337/31338/31339/

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Conheça e jogue com a equipe de desenvolvimento de World of Warships! Leia no portal

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Get acquainted with the World of Warships dev team and play together! Read it on the portal

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¡Familiarícense con el equipo de desarrollo de World of Warships y jueguen juntos! Leer en el portal

Comment
    Ahskance on Forums - Thread - Direct

The reason players don't push aggressively is because the cloest target is the easiest to hit. Their ship gets focused by the many enemies of the other side and will easily get sunk early in a match if overstepping.

There was a recent Brawl that was 12v12 Battleships (if I remember correctly) that had a surprising number of complaints about battleships that wouldn't push up. The inability to push is more gated by the amount of threat on the board than a specific class or situation, though those can certainly be things to consider in their respective situations.

Comment
    Ahskance on Forums - Thread - Direct

I'll raise that internally. If it's already tracked in the client that might be something that can be used.

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¿Están sacando el mayor provecho de la Armería? ¡Sumérjanse en este artículo para descubrir todo su potencial! Leer en el portal

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Are you making the most of the Armory? Dive into this article to discover its full potential! Read it on the portal

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Você está tirando o máximo de proveito do Arsenal? Mergulhe neste artigo para descobrir todo o seu potencial! Leia no portal

Comment
    Ahskance on Forums - Thread - Direct

Checked the Replay.

It looks like the Sub pinged another ship behind you which activated the homing on the 3 torps fired after.

Ping 1:

Torps heading to first target (Sherman or Yoshino B):

After that, the sub tried to ping you, but missed.

If there was no active ping, the torps would not have risen to the surface at all. You can see they were fired below the surface so their being able to rise shows the ping was still active on the other ship.

The torps fired rose to the surface and tracked toward the active ping. You were in the way :(


16 May

Comment
    Ahskance on Forums - Thread - Direct

I don't believe post-progression is tracked to the same extent that the base levels are. Upgrading to a Premium Pass will award anything from an unlocked level, but post-progression is after the unlockable levels.

CS may be able to assist with this issue, but please consider upgrading upon reaching the final rank (or before) if you wish to progress into post-progression.

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    Ahskance on Forums - Thread - Direct

There was an error in the First "?" area. It's been identified and corrected. Anyone who has visited this area previously should receive anything they missed within a day or two after we do a data pull and credit it out.

Thanks for bringing up the issue!

Comment
    Ahskance on Forums - Thread - Direct

Do you still have the Replay from this match?