I'm sorry it came across this way. The intention was to be clear and upfront with the reasoning. Obviously, a video game's 'economy' is not the same as something like a country's economy - the term simply references the fact that we use currencies which players can exchange for items, and the use of 'inflation' means that the supply of doubloons available to players from events like Anniversary has been increasing, which we're now dialing back. As the game gets older, more players acquire greater number of TX ships.
Please let me know if there's anything I can clarify for this, and of course we're looking for your guys' feedback on this. Like I said earlier in the thread, please let us know if you think anything in the new drop table should be adjusted, as the intention is to minimally affect the 'normal' income of supercontainers.