It's not uncommon phrasing at all. This was from a quick Google search:
It's not uncommon phrasing at all. This was from a quick Google search:
Ning Hai is a ship that was requested. Some people will pick her up for collector value, or for historic value.
As for the lower tier play, that isn't everyone's bag but it is nice if you feel like a little something different.
Premium Ships have:
Reduced Service Cost
Bonus Package Enabled
Bonus Credit Earning baked into the ship
Special Ships have:
Reduced Service Cost
Bonus Package Enabled
No bonus credit earning, but the Bonus Package has a large +credit amount.
If I recall correctly, most Free to Play games have only a single digit % of players that ever spend anything ever. For those games, 90+% of the players will be free-to-play throughout their entire interaction with the game.
Hello, Captains!
A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/418
Please leave any feedback you have here.
Thank you!
Um novo cupom já está disponível na Loja Premium. Leia no portal
Un nuevo cupón ya está disponible en la Tienda Premium. Leer en el portal
A new coupon is already available in the Premium Shop. Read it on the portal
I believe the SEA server thinks rather highly of Potential Damage. Attrition is very important in the game and damage mitigation can be very useful for outlasting enemies until they can be worn down and taken off the field.
It's a solid metric to pay attention to. The more damage you didn't take from incoming fire, the better off your team is because you're still sailin' around and shooting back!
Clan Battles often result in forces that work two areas:
The Safe-to-Safe/Home Cap section of the map.
This is to threaten back caps/protect from back caps.
The Contested/Mid-Point section of the map.
This is to hold/attrition the enemy over a contested area.
This happens in matches with and without CVs as cap contesting is extremely important.
In some cases, forces may be shunted from the Contested area to the Safe-to-Safe flank in order to make the enemy's safe cap into a contested cap while the flank is pushed in force. When that happens, tactics shift dynamically. This can happen in matches with and without CVs, as well.
Comparisons do not often translate across diverse games, but I think this is worth giving a go with.
Chess plays tend to create a web of moves that cover existing positions. A Pawn is covered by a Knight which is also covered by a Rook. The layers of overlapping defense contribute to what gets taken and in what order the pieces are traded (should trades be taken as opposed to more building tension). In this way, these pieces work in concert to hold positions and threaten areas on the board with overlapping strength.
You could instead step back and consider dangling Pawns and other pieces in an attempt to hold more of the board in threat. More squares threatened can translate to more control in a sense, but not having defense means that individual pieces could be picked off and holes could develop which could lead to awkward situations later or lack of sensible trading.
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To pull this back to WoWs, teams will typical...
Read morePrimeiramente já que é fácil vou deixar isso aqui: https://wargaming.com/en/careers/
Tudo isso que esta reclamando somente me diz que você não vai na minha live oficial. Pois já expliquei diversa vezes em detalhe os motivos da decisões tomadas, e o seus motivos. Eu não vou ficar postando em todos os lugares, quem tem interesse só ir lá assistir. os VODs ficam todos guardados.
Assim como a baixa movimentação no fórum existe um motivo também. Recomendo ir ao Discord onde as coisas estão sendo direcionadas para lá agora.
Finalmente, o Brasil ainda tem mais representação nesse jogo do que TODOS outros países latinos com muito mais por vim, mas se tiver ruim só avisar que foco em outra região sem problema algum.
Hello, Captains!
A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/417
Please leave any feedback you have here.
Thank you!
Hello, Captains!
A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/416
Please leave any feedback you have here.
Thank you!