World of Warships

World of Warships Dev Tracker




16 Feb

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Hoje, falaremos do carnaval que está chegando ao seu Porto! Leia no portal

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    on News - Thread - Direct
Earn BP Points, advance through the progress bar to new levels, and receive rewards! Read more
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Earn BP Points, advance through the progress bar to new levels, and receive rewards! Read it on the portal

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Ganhe Pontos do PB, preencha a barra de progresso para alcançar novos níveis e receba recompensas! Leia no portal

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¡Obtengan Puntos del PB, avancen a través de la barra de progreso hacia nuevos niveles y reciban recompensas! Leer en el portal

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Nada diz "Cupido, me acerte!" como um encouraçado alemão de 40.000 toneladas! Leia no portal

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¡Nada dice "¡Cupido, fléchame!" como un acorazado alemán de 40 000 toneladas! Leer en el portal

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    Ahskance on Forums - Thread - Direct

We're aware of the forum loading very slowly. The concern has been escalated, but no further information yet.


15 Feb

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    Ahskance on Forums - Thread - Direct

We do have higher-order AI that can be used internally for testing. To my understanding, better AI play was brought to Co-Op and was rejected by the players as they didn't like the "chicken-bots". The AI would play for trades instead of charging forward, which was not the preferred Co-Op gameplay of getting in close and brawling.

If you want a higher threat level from the AI, I would suggest Random Operations. The enemy ships are more numerous and have better accuracy in their fire.

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If you want to verse an enemy that feels like a player, you could instead just play Random Battles where you have players that feel like players. This is an established format that our ships are tuned to and provides a wide variety of experiences.

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    Ahskance on Forums - Thread - Direct

WarGaming's flagship title was World of Tanks, which was built as a PvP format. Our titles continued on in providing vehicle combat for players against other players. The majority of our play is player vs player, though the NA server in particular does have the highest group of PvE-only players.

We do have PvE in the form of Co-Op and the newer Random Operations queues. We did release a DevBlog a few months ago regarding the good interactions players have had with Random Operations which will allow us to explore more content in the future.

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    Ahskance on Forums - Thread - Direct

Random Battles, Co-Op Battles, and Random Operations are our Primary Modes and are available at all hours. Balancing is done using Random Battles as that is our primary mode where players interact with other players (which requires balancing for those interactions).

Ranked is also a main mode, though it is time-gated to encourage participation in the uptime window to allow for consistent queue times.

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    Ahskance on Forums - Thread - Direct

Some ships are made with less tankiness (or limitations to their tankiness) as part of their design.

Soviet Battleships are well-armored and very resistant to damage when bow-in, so the limited DCP means there is a threat off being unable to put out fires over long engagements even if they stay in their strong, bow-in position.


German Battlecruisers (Schlieffen line) have wonderful offensive capabilities and low concealment, but their armor and limited DCP forces them to be picky about when they can go in swinging with that excellent offense.


Submarines have limited DCP so that after the first few interactions, floods and oil slicks become extremely scary because you can't resolve them while you're being hunted.

Limited DCP is a mechanism that reins in tankiness. There are many other ship options to play for a more measured out, long-term tankiness if you're prefer that playstyle instead.

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Our editors explain how to use the new tab and why you need it. Read more
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Our editors explain how to use the new tab and why you need it. Read it on the portal

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Nuestros editores explican cómo usar la nueva pestaña y por qué la necesitan. Leer en el portal

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Nossos editores explicam como usar a nova guia e por que você precisa dela. Leia no portal

Comment

Update modifications for client version 12.1.0.0

Added crosshair modification "Nomogram Classic High Visibility"


Updated modifications "Rangefinders"


Updated modifications "Zeiss and FOV"


Updated modifications "Target-Marker Modifications"


Updated modification "Extended MiniCarousel"


Updated modifications "Environment Modifications"


Updated modifications "Localization"


Updated clan icons


Temporarily disabled sound modifications

Update modifications occurs when you start ModStation and does not require reinstallation of the program, just run the program and, if necessary, apply the update previously installed modifications of the game.