World of Warships

World of Warships Dev Tracker




03 Jul

Comment
    BTed72 on Forums - Thread - Direct

Really great piece of history @DaRecco42

Thanks for posting such a unique history of an amazing Admiral.

Comment

Funny you should mention this.

I was in this situation as I entered Bravo cap and secured it but my teammates spotted a Yamato closing in on my position.

Soon I was bow on to the Yamato and already sustained heavy damage from 2 salvos while trying to reverse as fast as I could. I was doomed for certain.

However, an allied GK sailed between myself and the enemy Yamato and provided cover for me to withdraw and was able to take down the Yamato.

Bravo Zulu @Atom_West honoring the finest traditions of the Naval Service!

#anchorsaweigh

Comment
    Kami on Forums - Thread - Direct

Hey CTMAADawson,

Well first of all the Texas is a premium =), did you mean the New York?

You have 3 good choices of lines to grind and they all have different strengths and weaknesses.

USN:

Good AA


Accurate


Decent speed once you get past the Colorado


16 in guns so they can struggle against certain cruisers

Soviet:

Good brawlers


Accurate at shorter range


Tanky when they are bow on, vulnerable sides


AA is not great until you get to the higher tiers

French:

Unique turret layouts


Decently accurate (Republique is definitely accurate)


I would say they are the least tanky of the 3 choices


AA is average


Great flankers and have speed boost

...

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Ahoy Fleet!

Please provide feedback on the following items on this session of Public Test session 0.8.6!

The French Arc


Republic tokens and the Armory


Ranked Battles


New Map - Crash Site Alpha


Game mechanics updates


Return of scenario - Raptor Rescue

If you have any reports of bugs or strange happenings, please report them here!


#anchorsaweigh

Comment
    BTed72 on Forums - Thread - Direct

This is a "True-ism" as it can be argued with all ships on your side vs the red team. Not that I disagree with @Wye_So_Serious

As a DD Main, I am not seeing "Hate" as much as frustration. A well-played DD is SUCH a boon to your team. They spot, they cover friendlies with well-timed smoke, they screen friendly ships, and that is even before they way in with their guns and torps. The key is "Well-Played." But even with that being said, a great DD Player can be caught out by a great cruiser player. And they in turn by a great BB Player. ]

In the end, I think "Hate" is not the correct word, but perhaps frustration would be better?

The frustration about the DD may indeed be its stealth capacity and big punch ability but I would argue this is balanced by their fragility.

This actually leads me to ask, is the skill cap higher in relation to playing DD's well vs other classes?

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    shonai_ on Forums - Thread - Direct

In this post we bring you three pieces of major news:

A new system of ship upgrades: Naval Training Center;


Rework of Consumables: Premium consumables become Free;


Matchmaker improvements: Limits for battles tier.

Naval Training Center

It is no secret that the framework of our game is based on the progress from tier to tier and reaching the top of the branch - the tier X ship. At the same time, events such as "snowflakes" for the New Year showed that veteran players are interested in playing different ships of different tiers, however, the game does not sufficiently encourage it.

We are glad to present to you a new part of the game - Naval Training Center. Now you can strengthen a ship of tier VI+ (absolutely any - premium, ARP, obtained for coal or acquired for free experience). Improvements are sequential, not selective. This means you first have to apply a level 1 upgrade t...

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Ahoy Fleet! The 0.8.6 Public Test is now starting, so please provide any bug reports you may encounter here.

Please also check out this guide on how to report a bug here:

For each report please attach the python.log file from your Public Test client. That will help us to better understand the nature of the issue you're experiencing.

If possible, it would be perfect if you could attach our Special Public Test version WGCheck tool report ( you can find the tool attached to this message).

You can find the instructions on how to use that tool here(instructions are given for the live server, however, they will be identical to Public test)

WGCheckQA_EN.zip

If you have feedback related items, you can leave them here.

#anchorsaweigh

Comment
    Radar_X on Forums - Thread - Direct

AA mechanics were adjusted in 0.8.5 with damage consistency in mind. At this point we are continuing to make smaller incremental adjustments as necessary to ensure squadrons are properly vulnerable to AA but still able to be effective. Be sure you are checking out the Dev Blogs coming out (sector AA design change today for instance) and we'll keep you updated to any further changes.

Comment
    BTed72 on Forums - Thread - Direct

Thanks for sharing and posting this @AdmiralPiett

@HazeGrayUnderway , the effectiveness of the USS submarine fleet is often forgotten by many. But the effect they had on the Pacific theater was massive and can not be underestimated.

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    shonai_ on Forums - Thread - Direct

ST, priority air defense sector

The mechanics and visual components of the priority air defense sector, as we promised earlier, will be updated.

The purpose of the changes - in accordance with the wishes of the community to make the priority sector more convenient and understandable and also give a tangible result.

The boost to AA defense is now activated in a much more convenient way: you need to point the camera in the desired direction and activate it by pressing the button. At the same time, as before, the efficiency of the other sector will be reduced.

Immediately after activation, the defending player receives an instant result, a burst of damage is immediately inflicted on the attacking wave caught in AA range by way of a percentage reduction of the current hit points of the attacking squadron. If there are no enemy aircraft in the air defense area at the time of activation, no damage will be done. Instant damage...

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    Radar_X on Forums - Thread - Direct

There will be a closed testing of changes to the Inertia Fuse for HE shells. Please note, that this is a test of a concept that will not necessarily be included into the game.

Armor plating of the central part for tier VI - VII cruisers is brought to the value of 25 mm. This will cause the ricochet of shells with a caliber up to 357 mm. If existing plating or armor belt is thicker than 25mm, it won't be changed;


Armor plating of central part for tiers VIII - IX cruisers is brought to the value of 27 mm. This will cause the ricochet of shells with a caliber up to 386 mm. But battleships will still be able to penetrate ships' bow and aft ends, because only the plating of the central part is changed. If the existing plating or armor belt was thicker, it won't be changed;


Armor plating of central part for tier X cruisers is brought to the value of 30 mm. This will cause the ricochet of shells with caliber up to 429 mm. Armor bel...

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Comment
    BTed72 on Forums - Thread - Direct

@HyenaHienais correct. kickoff is set for 9 AM Pacific time.

Comment
    Kami on Forums - Thread - Direct

Hey henrychenhenry,

With the "updated epicenter" you are correct in that you can cap the rings independently. This leads to teams having to pay attention to all the rings and not just the middle ring. This can be good and bad as the game gets down to the wire. Smart teams will move around the map and alternate which rings they capture, especially if they have a ship advantage. The team with less ships will have to pay close attention to what rings are being captured or are captured, so they can prevent point gain.

This is a mode that you have to learn correctly to be successful in. Teams have to play together, DDs have to contest the middle with support from the team. Too often I see teams that love to skirt the flanks but not get into the rings, this is how you give the team too much control over the map. This doesn't mean charge into the middle but definitely contest the rings. Some ships are better at this than others but those ships will need sup...

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Comment
    Kami on Forums - Thread - Direct

Hey Incomitatus,

This is definitely an outcome I wouldn't expect to see! Mutual destruction it looks like?

Thank you for sharing this with us! Good luck in your future Savage Battles!

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    on News - Thread - Direct
We’re getting ready for the French arc, discussing a new map, and sharing Clan statistics. Read more
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    Kami on Forums - Thread - Direct

Hey Col_Nasty,

As others have said upgrading to the C hull will give you a lot better rudder shift time. The AA suit also changes I believe, you get less 20mm (close range) and get more bofors (middle range) which will help you deal damage to planes at a further range. My suggestion when you are looking at ships with multiple hulls is make sure you check the wiki: https://wiki.wargaming.net/en/Ship:Iowa . There is a lot of valuable information there that will show you many of the things you are looking for.

The Iowa is a great ship if you play it correctly! Make sure you pay attention to where you are on the map because the speed of the Iowa can get you in trouble. Make sure you are also not one of the Iowa players that sits bow on and backs up, this is not what the Iowa is good at. The Iowa is great a being a mobile gun platform, use the speed to flank enemies. ...

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    on News - Thread - Direct
The Public Test server for Update 0.8.6 brings the beginning of the French arc, along with a number of balancing amendments! Be among the first to assess the changes! Read more
Comment

New version that is totaly the same as 3.1.6 will released soon. You can try it now, but it doesn't has developer signature (you will get error on launch that this application is not signed):

3.1.6.1 (as 3.2.0)