World of Warships

World of Warships Dev Tracker




15 Jun

Comment
    BTed72 on Forums - Thread - Direct

@tinfoilpaperweight , could you provide us with more specifics, please?
If you have concerns about a ship the more detailed you can make your comment the more it helps us ID what your exact concerns are.

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    on News - Thread - Direct
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Comment

It does make it easier for staff if you have your tickets printed, however the app works too.

Comment

400!

Won’t be any name-tags but a friendly hello and introducing yourself can go a long way!

Unfortunately we won’t be able to reassign no-show tickets. You’re welcome to come along and purchase standard admission and say hello but would no receive a goodie bag / able to redeem scavenger/epic hunt goodies


14 Jun

Comment
    BTed72 on Forums - Thread - Direct

Congrats @Col_Nasty Nice pickup!

What are your thoughts on the Lenin?

Comment
    BTed72 on Forums - Thread - Direct

Thank you for this post @henrychenhenry and highlighting this information

Comment
    BTed72 on Forums - Thread - Direct

@Tanuvein The only books I have had recommended to me, mainly for the photos were


The Soviet Navy, Volume One and Volume Two (Navies of the Second World War)



by Jurg Meister


I have not picked them up though as I said,

Comment

I concur, it only takes 1 enemy destroyer or torpedo bomber squadron to send your crew running for the lifeboats.

#anchorsaweigh

Post

*pictured - USS Wisconsin (BB-64) providing fire support for the 1st Marine Division off the Korean Peninsula on December 3, 1951*

After firing your main battery guns, do you keep your sights on the target or do you set up for the next volley?

Some captains find keeping the sights set on the target helps with accurate and live time adjustments to fire for effect.

Other skippers prefer to zoom out after rounds go down range to get a global view of the battlefield and to watch for other threats on the horizon.

When your guns go ablaze, do you stay on target or do you fire and forget?

"One hundred rounds do not constitute fire power. One hit constitutes fire power." - Merritt Edson, U.S. Marine Corps

#fireandforgetfriday

#anchorsaweigh

Comment

Thanks for the ideas! We can investigate these for a possible future.

Comment
    BTed72 on Forums - Thread - Direct

I spec'd my capt as a secondary build. So have BFT, AFT, and Manual Fire Control. Secondaries still reach out to 9.9 km and with my upgrade choice, my main guns are still firing every 22.9 sec.
I personally like it, but be sure to test different builds. What build are looking to give the Georgia first @clammboy?

Comment
    BTed72 on Forums - Thread - Direct

For upgrades, I have (From left to right) Main armaments Mod 1, Damage Control System Mod 1, Artillery Plotting Room Mod 1, Steering Gears Mod 2, Concealment System Mod 1, and last, but the key to getting the reload time down to that 22.9 sec reload, Main Battery Mod 3.

Post

Commanders, we continue to work on the bugs and improvements on the Public test version 0.8.5. Thank you for participating in testing!

Maintenance for the Public Test server is required during this time:

Downtime

Start: 11:00 am ET / 08:00 am PT

End: 12:00 pm ET / 09:00 am PT

Changelog:

The minimum speed when using the Engine Boost for all Tier IV to X aircraft has been changed. Now the aircraft decelerate by 26.25 knots instead of 17.5. Attack aircraft, as well as Japanese and German aircraft, decelerate by 30 knots instead of 20;


Fixed the bug which prevented reopening of the Campaigns screen;


Fixed the bug where squadrons of the aircraft carrier punished for dealing damage to allies were not displayed on the minimap.

Comment
    BTed72 on Forums - Thread - Direct

I have managed to get the main guns down to a 22.9 sec reload thanks to MBM3 upgrade. I am enjoying that at the moment.

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    on News - Thread - Direct
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