World of Warships

World of Warships Dev Tracker




18 Jun

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Since this is a new system, there had to be a date where there would be cut-off from rewards from the old system. In this case, friends from the 8th of February onwards were counted toward your current Shipmates.


This currently isn't available at this time, but it may be a good addition for the future. I'll put forward this suggestion :)


Invite friends

Play with Friends

Get Points

Redeem points for freebies

Is the TL:DR / Simplied version :)

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I apologise, I try to make sure contest hit all modes, small oversight on my part this time :(

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Thank You Captains!


Heyo Captains,

We want to thank everyone for coming out to the USS Massachusetts at Battleship Cove this past weekend and enjoying the amazing day with us. We had a great time discussing the game, history and everything else that came up with y'all! We really appreciate you and your families coming out to Stop #2 of the Anchors Away Tour and experiencing living history with us! We also want to thank the ship for allowing us to put on the event. We hope you had as much fun as we did! If you haven't, please make sure you fill out the survey that was mailed out to you on Sunday Morning.

Highlights of the event:

Over 300+ captains made the trip to see the New Jersey!


Captains getting to interact with Zoup one of our CCs


The ability to see a piece of history!


Impromptu Trivia at the back of the ship.


Spon...

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As noted by another player, various offices have different roles.

The NA Office is a publishing office, where player support and community for NA is housed. While we do compile a lot of player feedback to go onwards to the RU development office for consideration, we are not the core technical development staff, we do not touch the core engine/mechanics of the game. These events allow another opportunity for players to bring us feedback and speak to in person. Each event we gather considerable feedback that is written up and proposed to the correct departments.

Please consider the various staff have various things they are good at and areas we work within, the staff that attend these events are primarily concerned with Community Engagement and Sentiment.

Fem,

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Heyo

While the training room isn't 100% designed for the use you're suggesting, many CCs and players use it as you are suggesting and putting the room at a 60m timer to give themselves to try various angles etc of fire.

To design a designated target room would take considerable development resources while minimal return as majority of players are comfortable with the training room.

Fem,

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    BTed72 on Forums - Thread - Direct

Hey @Daohan_Li What BB are you primarily playing?

Are you using Secondary Build? If so what kind of build? What upgrades are you using?

I love using the Massachusetts, the Bismarck, and the Georgia to get in close and let the secondaries melt DD's .

Post

*pictured - VADM Marc Mitscher debating with his chief of staff RADM Arleigh Burke on board USS Randolph (CV-15) over positioning of radar picket destroyers off Okinawa in June 1945*

Early in the battle, are you likely to attack or defend against the enemy fleet?

Whether you are in domination, standard, or epicenter mode, there are distinct advantages to playing aggressively or taking up defensive positions.

However, they come with risks as well such as losses of allied vessels or being isolated from your Fleet and left vulnerable.

When your Fleet sails into combat, how do make the tough decision on whether to defend your position or take the fight to the enemy fleet?

"You manage things, you lead people. We went overboard on management and forgot about leadership." - Grace Hopper, U.S. Navy

#toughdecisiontuesday

#anchorsaweigh

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    BTed72 on Forums - Thread - Direct

Thank you for sharing the history and your passion for the HNLMS, @Lert

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    BTed72 on Forums - Thread - Direct

I agree with @Barazzuolio. Very surprised more folks are not mentioning the "Fighting-est ship." Solid hydro, rolling smoke, and the guns! I love the guns on the Haida. It is a Tribal class DD with 3 rather than 4 turrets. Love my Haida and will roll out in her amazing Maple Leaf camo!

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Heyo Captains,

We've heard your plea for merchandise to be available within the NA region for a long time. Since we closed our official store late last year, we've been working on getting a new avenue setup for you guys to get your hands on the goods, good news is... we should have more news on this for you soon™

As soon as we have some good news for you all we will definitely have an article/forum post for you all :)

Fem,

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    Radar_X on Forums - Thread - Direct

That was confusing as I wrote it, but yes a soft cap on CVs does limit the impact on total aircraft.

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    Radar_X on Forums - Thread - Direct

Appreciate you providing your experience on this, and I hope I can clarify a few things you may be interested in.

Sector AA is actually in the process of being redesigned right now. It may take an update or two, but should allow more flexibility in it's use. We'll talk more about it in a future Dev Blog.


AA damage changes are currently being tested on PTS. They will present more consistent damage to a squadron and impact overall AA effectiveness.


CVs do not have endless planes and are vulnerable for a time after recalling them. They also pay a time penalty for doing this and it makes them less effective in many situations. Also our recent dev blog did point out we did put in a soft cap of CVs at Tier 10.

What tactics are you currently using to deal with CV attacks?

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Heyo Captain,

I haven't heard wide spread reports on this, regardlessly I'd like to make sure this can be resolved for you, if you haven't can you please follow the instructions found:

and follow this up with a Ticket to support if the issue persists.

Fem,

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Heyo Captains,

We definitely care about the perceived Bot situation in the game. We do have automated systems in place to detect suspicious accounts and processes in place to deal with them. Given the recent heightened community concern, around this, this systems/processes are actually undergoing further review / adaption to further limit the number of bots making their way into the game.

For the time being, if you do see a suspected Bot, please report them, including as much information as you can, if possible please include a replay.

Replays are automatically turned on for all players and can be found in your game directory; for example mine are located: C:\Games\World_of_Warships_NA\replays - please attached these to your support tickets.

Fem,

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Captains,

We are not able to merge accounts at this time.

Fem,

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Heyo Captains,

While a Captcha on face value seems like a decent idea, these can be circumvented by programs relatively easily. We have other programs and systems in place to detect and deal with bots. Your concern is valid, but please don't think we're not doing anything.

Fem,

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Heyo Captains,

While we do strive to represent History in a meaningful and correct manner, at a certain point concessions do need to be made to ensure that the game is fun to play for all involved. Overpens are a mechanic of this game to ensure both balance and enjoyment for both ships. There are a lot of "historically accurate" scenarios that have to be excluded from the game to ensure the game is actually fun to play.

Fem,

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    BTed72 on Forums - Thread - Direct

Thanks for sharing your knowledge and passion for the HNLMS.

What Admiral/special captain should go with the ships?

Also, how long have you been a fan of the history of the HNLMS?