World of Warships

World of Warships Dev Tracker




19 Nov

Comment
    Ahskance on Forums - Thread - Direct

I'd recommend starting out with the US CV Line. It's a very capable line for most situations and is the best line to start with when learning.

I did a full line regrind on stream a while back, so the Rockets may be the old style.



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If you have specific questions, you can certainly ask!

Comment
    Ahskance on Forums - Thread - Direct

The majority of the training I experienced was in Replay Reviews. After matches that went poorly, we would stop and look over the Replay to see what went wrong. Figuring out the "Why?" was very helpful for us refining our positions on the team and making better decisions.

When CVs were first introduced into Clan Battles, I did Replay Reviews on wins and losses because I worked to refine timing expectations. When did I need what planes to be where and why? Timing tended to hold true for the first several minutes of play and then became a priority structure after that.


18 Nov

Comment
    Ahskance on Forums - Thread - Direct

I believe Co-Op has a maximum of 1 CV. I've never encountered double CV in Co-Op.

Your dedication is commendable, sir!

Comment
    Ahskance on Forums - Thread - Direct

It's not a resource that can be spent in the Armory, so there's not much reason to list something unspendable.

Comment
    Ahskance on Forums - Thread - Direct

The timeline has been changed to 11/18/22 -> 12/16/22.

As for mission receipt, all players who redeemed the prior code should be invoiced (given) the mission token. It may take a short time for it to reach your account as the process is undertaken.

Comment
    Ahskance on Forums - Thread - Direct

The proposed Closed Test is not relevant to the single-squad format of Russian Carriers. That doesn't change the usefulness of the test in relation to other CV / AA interactions.

This a Closed Test and does not contain highly specific information about the mechanics like this. As this is a Concept Test, it's primarily about seeing if this is worth continuing with.

Comment
    Ahskance on Forums - Thread - Direct

In terms of animation, yes, but mechanically the planes are divvied into "The planes that will be attacking if you attack something" (ie: the first squad) and "The remaining planes" (ie: the rest of the squads). The "rest of" planes can currently be thought of as a form of "armor" in that they take the Continuous Damage first in order to allow the attacking planes through.

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The proposed test allows Continuous AA to pick planes in any of the squads, including the "attacking squad". If a plane is shot down in the current "attacking squad", then the squad remains unreplenished and will attack with less than a full number. In the above example of 3x3x3 plane setup, loss of a plane in the first squad would result in a 2x3x3 lineup. Attacking would result in 2 planes shooting ordinance before leaving to go back to the carrier.

Comment
    Ahskance on Forums - Thread - Direct

I'm sorry, it's 10 am and I haven't even gone into the office~ Can you help me understand what you're describing?

If this is about offerings in the Armory, all of the sale information would have been planned out already and is unlikely to be changed. There is User Interface design which is done when designing the store-front. Altering something on the fly is extremely, extremely unlikely to occur.

Comment
    Ahskance on Forums - Thread - Direct

Concept Testing is more about a basic test of mechanics. Follow-ons will always be present when mechanical changes occur, but you have to start somewhere.

The "Attack Flight" mitigation is only during an active attack. If the attacking flight receives damage when simply en route to a target, there is no mitigation applied during normal flight.

Comment

To clarify this:
The squad will always be split into an 'attack' group and 'the rest'. A CV won't need to be currently striking for the planes to be split. When a squadron completes its attack run, it will function exactly as it does now; the attacking planes become an entirely separate squad as they return to the CV. AA does not split its DPS between every squad in range, so this returning squad still takes full damage until it reaches safe altitude.

Comment
    Ahskance on Forums - Thread - Direct

I believe it is a new selection after each plane kill. The AA is not intended to pick a specific squadron and hammer it so much as poke holes in squadrons which can lessen follow-on strike capability. It can also shoot down a plane in the attacking squadron which would effect even the first strike from the CV.

Comment
    Ahskance on Forums - Thread - Direct

Some questions have been answered in this thread: https://forum.worldofwarships.com/topic/261419-look-they-are-changing-aa/

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Please remember that this is a Concept Test and is subject to change or not moving forward at all due to the result of Closed Testing.

Comment
    Ahskance on Forums - Thread - Direct

On Live Server, Continuous Damage is focused on the LAST plane in a squadron (ie: the plane furthest to the right on the healthbar). This change was implemented in Update 0.8.5 to avoid Continuous Damage being spread across all the available planes and thus not shooting down any planes. Plane losses became much more consistent by focusing fire on the last plane.

The Closed Test keeps the "focuses one plane" functionality, but allows it to be any of the planes in the squadron. The plane could be in the middle of the health bar, or even at the front of the health bar (the "attacking" planes which are all the way on the left).

I do believe planes shot down in the "middle" of the healthbar continue to leave that gap there. Basically, each attacking flight retains its squadron integrity so later flights for followup attacks may have some holes in them. The option to send back a squadron that has taken losses would be taken care of by holding F to send...

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    Ahskance on Forums - Thread - Direct

Our PTS 0.11.11 Part 1 article has been updated with some additional earnings!

A new Mission can provide some Camos (or Credits <3)



Sinking 30 enemy ships gives a nice surprise!



You can check out the article here!: https://worldofwarships.com/en/news/public-test/public-test-01111/

Comment
    Ahskance on Forums - Thread - Direct

Please remember that this is in Closed Test. As a Concept Test, this may or may not move forward depending on the results of the test.

The section you're asking about is here:

The new mechanic can choose any plane within the squadron (as opposed to the current mechanic of always picking the last plane).


The plane that is picked will be focused until shot down or the specific target chosen may change if the planes leave all AA for some time.

The target can be within the Attacking Group (ie: the first planes in the squadron which will shoot).


The section you're asking about is here:

Because any plane can be selected, the planes shot down in the attacking group are not "replenished".

IE: If a Hakuryu is attacking with a squadron of 12 Torpedo Planes and the first plane shot down is in the Attacking Squadro...

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    on News - Thread - Direct
It has already been 5 whole years since World of Warships was first put afloat on Steam. Read more
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New black ships, themed containers, and combat missions. Read it on the portal

Post
    Ahskance on Forums - Thread - Direct

You can redeem a code for this weekend only! Code will be available until 4am CST on Monday <3

"BF22CONT4LOGIN"

The code gives 3 Days WOWS Premium + 3 Free Black Friday 22 Containers!