World of Warships

World of Warships Dev Tracker




18 Nov

Post

Hello, Captains!

A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/395

Please leave any feedback you have here.

Thank you!

Comment
    Ahskance on Forums - Thread - Direct

Prague might have had the day off? I thought that was Friday, but maybe it's a long weekend?

I'm not up to date on most holidays since I grew up in Customer Service. When you work all the holidays anyway you kinda forget they exist.

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    Ahskance on Forums - Thread - Direct

The EU office tends to stream on Thursdays, not NA. Our stream schedule is for 5pm CST on Wednesday barring holidays or specific events.

It does look like the LATAM stream took place at 3 CST.


17 Nov

Comment

To expand on saturation more extensively: Submarines have a couple key pieces in their 'armor' scheme; the exterior "light hull" (divided into fore end, aft end, and midsection) and the interior "pressure hull". The light hull can saturate and will receive reduced damage once its HP is depleted in each of those three distinct sections. The pressure hull runs nearly the whole length and cannot saturate, but is protected from HE shells by the light hull (since they explode on the exterior). AP that doesn't overpenetrate can continue dealing full damage to the pressure hull even with a saturated light hull. "ASW hits will also deal full damage within their "direct" hit splash range.

Comment

At some point in testing they did saturate, but it was removed. HP pools are similar to DDs because submarines take damage much more easily due to splash; since you can land shells in the general area and still do damage, submarines generally take more damage per salvo than DDs simply because you don't have to hit them directly.

Comment

I just want to note that submarines do not possess French DD saturation. Direct hits to the submarine midsection will always do 1/3rd damage. Shells that hit water and 'splash' the submarine do saturated damage (1/6), which is where the perception may come from.

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Hello, Commanders!

Public Test Server Version 0.11.11 needs your help. Please leave feedback below!

Patch notes here: https://worldofwarships.com/en/news/public-test/public-test-01111/

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Any bugs you encounter in the PTS can be reported in the Bug Report thread!

Thank you!

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Captains!

If you encounter any bugs or technical issues during the Public Test 0.11.11 pt 1, feel free to report it in this thread.

Please follow this template for submitting bugs:

Description: Short description of an issue with required details.

Example: Spotting-aircraft doesn't work on Iowa battleship

How to Reproduce: Exact steps need to be made to reproduce the issue

Example: Take Iowa battleship with spotting-aircraft equipped. Go in battle. Try to launch spotting-aircraft

Result: What's the result of the issue.

Example: After pressing spotting-aircraft activating button you can hear an aircraft sound but nothing happens, the aircraft stands still.


Thank you!

Comment
    Ahskance on Forums - Thread - Direct

Moderator Edit:

Altered Title of thread from: "Let's See If This Gets Deleted" to "YouTube says NO to Subs" to reflect OP.

Comment
    Ahskance on Forums - Thread - Direct

The recurring missions do also yield Live Server rewards. You can read about that in the article in the Recurring Combat Missions section which is halfway down the page: https://worldofwarships.com/en/news/public-test/public-test-01111/

Comment
    Ahskance on Forums - Thread - Direct

People commonly talk in terms of how many ships are on a single team, not in terms of how many ships exist in the match.

A "6 Cruiser match" would be in reference to having 6 Cruisers on each side. Saying there was a "12 Cruiser match" would be considered odd as that sounds like either Tier 1 or an all Cruiser match (meaning 24 total).

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The term you probably want to use is a "double CV" match. That implies 2 CVs on each team.

Comment
    Ahskance on Forums - Thread - Direct

The enemy sub may be on the surface. The Sub Surveillance consumable still detects enemy Submarines under the water even while used on the surface.

The consumable shows submarines at Periscope and Maximum depth so you might not be seeing the enemy because of that.

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A special chain of combat missions dedicated to Brazil's Flag Day! Read it on the portal

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Uma cadeia de missões de combate especial dedicada ao Dia da Bandeira do Brasil! Leia no portal

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¡Una cadena especial de misiones de combate dedicadas al Día de la Bandera de Brasil! Leer en el portal

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    on News - Thread - Direct
A special chain of combat missions dedicated to Brazil's Flag Day! Read more
Comment

For the lower damage homing torpedoes, arming distance is 0.5km. For the higher damage unguided torpedoes, arming distance is 1km. I believe the British submarines currently in testing have an arming distance of 0.4km for their homing torpedoes, but possess no unguided torps.


They are still undergoing testing and under NDA, but stats-wise British subs generally have lower hitpoints, longer dive time, slower dive recharge, and improved torpedo homing (but no unguided torps).