@Ifyoueat3dogsth: God, I loved Worlds Adrift so much. It was such a fun game. It honestly felt more like a fever dream than a game. And…
@DocRobotnik: @Olifiers Very sorry to see Worlds Adrift close, but the whole team should be congratulated for achieving something so amb…
@BetaDaysUK: Sad news that @bossastudios' #WorldsAdrift is shutting down. Had many a good adventure playing this. It certainly was ambit…
@VonEklund: @WorldsAdrift This was such a good "reverse-tilt-game". Even tho i never saw this game as my "main game", it was always nice…
@bossastudios: It's a sad day for all of us as Worlds Adrift is coming to an end.
At Bossa Studios we love taking risks and making stuf…
@imtimothyjoseph: @WorldsAdrift I'm so sorry to hear the news! I feel your pain, that MMO life is rough. I can't wait to play all your g…
@B1tchcakes Unfortunately, this prevents us from either making it P2P or allowing anyone to host their own servers.
@B1tchcakes Hey, thanks for your suggestion. Worlds's network is built on top of SpatialOS, a proprietary tech, and does not run without it, nor can it be hosted outside of SpatialOS's infrastructure.
@VyseM4H: This is saddening, World's Adrift was a great game and experience.
It'll be a shame I can't play it again :(
Rip Bossa. Plea…
@BallzieO: Worlds Adrift was one of the most unique concepts to come out in recent times and its aesthetic and ship-crafting had been wh…
@TwistyShape: You shall be missed!
@47_Shi_: Goodbye @WorldsAdrift you will be missed, I had a lot of fun playing this amazing game.
@Math_AO: @WorldsAdrift My heart is broken
@MarshMullowMan: @WorldsAdrift Well this is devastating
@TweetsByTeekz: Had some great times on this from pillaging everyone else's ships to flying my own that had no right to be airborne. RIP…
@DennisMeniz: @WorldsAdrift Best small MMO I have ever played.
@M0RG4NMC @bossastudios Thanks for your suggestion. If we believed there was a way to keep the game running even while making a small loss, we would do so. For a third party company to run Worlds they would need to make a profit or at least break even. Unfortunately, that's not a state the game is in.
@zulufrederic: @WorldsAdrift Thanks for the effort, chugging around the skies in my custom ship as solo player avoiding pirates was a re…
@QuantumFlim Without these the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking as well. This is why it's rare for a game going Open Source, it has little to do with willingness to do so.
@QuantumFlim Thank you for your suggestion. The reason why Worlds Adrift (and many large games) don't go Open Source when they are sunset is simple: they are in part built with third party tools, plugins and licensed code we cannot share or open source ourselves.