Worlds Adrift

Worlds Adrift Dev Tracker




25 Nov

Post
    /u/ on Steam Forums - Thread - Direct
Hey guys,

I checked with Bossa, and todays patch was just a small behind-the-scenes thing to secure the code/assets, and removes the "Retry" button from the main menu's message.

I'm afraid it's nothing of interest, sorry to anyone who was surprised or hopeful because of it :(

20 Jun

Post
    BossaKirk on Steam Forums - Thread - Direct
Greetings,

I have been informed by Steam that if you fit any of the 3 following criteria you should now have received refunds:

1) You purchased the game from the 29th April onwards
2) You purchased anything from the in-game store regardless of time
3) You purchased a Founders pack and were eligible for compensation for the Atlas Coins which were originally promised.

Please check your inbox from an email from Steam/Valve with more information.

Any issues contact support @ support.bossastudios.com

Cheers,


16 Jun

Comment
    Fureniku on Steam Forums - Thread - Direct
Any actual serious questions are welcome, however hurling insults with no real merit in a post doesn't benefit anyone. Locking.

11 Jun

Post
    BossaKirk on Steam Forums - Thread - Direct
Greetings Travellers,

Our largest update to Worlds Adrift will be going live after maintenance. Update 31: Legendary Warfare sets up the final chapter of adventures in Foundation with a host of new features including:

Brand New Map - Explore a new world created by 2 members of the CCC.
Territory Control - Lay claim to territory, fight to be the ultimate winner of Worlds Adrift.
Legendary Engines - These engines have amazing stats and abnormally low weight thanks to the special components they use.
Ship Blueprints - Save your ship designs and rebuild them later at the click of a button.
Ship Boosting - Feed your engines Moonshine to make them go faster.

There’s many more changes, tweaks and fixes in this update and you can see all the details in the patch notes. (https... Read more

10 Jun

Comment
    Fureniku on Steam Forums - Thread - Direct
Personally, I've always wanted EA games to be hidden by default. So many people buy them without knowing the risk involved and expecting a finished, drug-free game, which just leads to frustration for both them and the studio staff who have to deal with their bad reviews etc.

Players would then need to opt-in to see them in store. A direct link to the game would work as normal but if you're not opted in you get a full screen warning explaining EA before confirming your purchase.

But, I can see the issues with something like that too - especially if studios need the funding from sales to be able to keep the lights on etc

07 Jun

Post
    BossaKirk on Steam Forums - Thread - Direct
Greetings Travellers, Update 31 (the final update) will be released next week. It'll include lots of cool features such as new community created new map and Territory Control.

This Update will include a wipe of your characters. If you want to preserve memories of your current gear / ship, please make sure you do so over the weekend.

We'll also be sharing details about the End of the World event next week too, stay tuned!

30 May

Comment
    Bossa Strite on Steam Forums - Thread - Direct
Hi there,

So because of the special circumstances in this case we were able to work with Valve to extend the usual refund window from 2 to 4 weeks, as well as remove the 2 hour time limit. If Steam has denied your refund please can you submit a support ticket via this link - https://bossastudios.zendesk.com/hc/en-us/requests/new including your Steam details and proof of purchase and we'll get this sorted for you.

Thanks!
Comment
    Nar'Gall on Steam Forums - Thread - Direct
Originally posted by Menzagitat: Thanks for clarifying Nar'Gall.
So avoiding bugs in the first place is the learned lesson?

No, not at all: bugs are the priority.

The problem is when bugs keep on popping up no matter how much effort is put into fixing them, thus making it impossible to establish a proper balance between bug fixing and features expansion / balance.

The reason this is so has to do with what we tried: a massive multiplayer physics-based game. The technical problems that this aspect brought forward were way bigger than expected, fickle, hard to fix. Rubberbanding when crossing multiple servers boundaries, for instance, took over a year of fixes to get to where it is today. In order to make ... Read more
Comment
    Nar'Gall on Steam Forums - Thread - Direct
Originally posted by Fatikis: I don't care about your excuses. I care about you a large company ripping me off like all devs in EA seem to be ok with. 30 tiny updates in a broken game is not anything.

It's very hard to carry on a discussion in any direction if one keeps on going back to something that's factually incorrect. I'll paste below a single changelog of one of the 30 updates you label as tiny (this is not even our largest one...):

https://www.worldsadrift.com/patch-notes/will-of-the-council-update-29-patch-notes/

On your 'all d... Read more
Comment
    Nar'Gall on Steam Forums - Thread - Direct
Originally posted by TescoClubCardUK: For that reason, after taking millions of pounds off of people that supported the development of this game, Early Access needs to be abolished, will stop companies like yours from using it as an excuse for a cash grab.

That's not the case. Again, we spent on WA's development 3x more than it made in sales, plus years of our time. To suggest this is somewhat profitable... It's not correct.

Making games is hard and expensive. Making an MMO is an order of magnitude so. We had dozens of people working on WA for years, it's not rocket science to multiply their salaries and get to the value.

But that won't ease yours nor anyone's frustration.
Comment
    Nar'Gall on Steam Forums - Thread - Direct
That's exactly it: if we do something new with it, WA players will get it.
Comment
    Nar'Gall on Steam Forums - Thread - Direct
Originally posted by Yemmer: Worlds adrift Fell short because the developers refused to implement BASIC features into the game to help retain the playerbase Thats why your population Plummeted AND the reason why your not getting enough sales, this is on the Studio, you can use whatever excuses you like, But the facts don't change.

Why would we refuse to implement features that would help retain the playerbase? We know the playerbase plummeted because of the lack of core features.

The reason why we didn't implement the host of features the game needed is because we were too busy making it work, fixing bugs, keeping it online. 90% of our time was going into this, and that's why we didn't implement the features ... Read more
Comment
    Nar'Gall on Steam Forums - Thread - Direct
Hey sir. We did, and we would definitely do so if we could. But it is not that simple at all:

Why can’t you make the game Open Source?
Worlds Adrift is built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn’t run nor compile. Going over and removing all these instances is a huge undertaking we cannot commit to.

Can you make the game P2P or allow player servers?
The network of Worlds Adrift is built on top of SpatialOS, a proprietary tech. Worlds does not run without it, nor can it be hosted outside of SpatialOS’s infrastructure. This requirement prevents us from making it P2P or allowing players to host their own servers.

Why don’t you sell the game to someone else?
If we believed there was a way to keep the game running even while making a small loss, we would do so. For a third party company to run Worlds Adrift they would need to make a profit or at least break even. ... Read more
Comment
    Nar'Gall on Steam Forums - Thread - Direct
Not sure about the visibility issues as described, but I wouldn't put it down to Steam's discoverability. The fact is that Worlds Adrift fell short of what it needed to be as a game, because we were putting all our effort in making it work, on fixing bugs, rather than implementing the features it needed to have.

When we find ourselves committing 90% of our time just to keep the game working, with a large team, there's no possibility of making the fundamental changes and improvements the game needs.

That's what really brought us here.
Comment
    Nar'Gall on Steam Forums - Thread - Direct
Originally posted by Rig Nan Roach: Yes, it could. First off, you have to know that prototyping is not done on massive numbers of servers.

"It also lets you use SpatialOS on your local machine, and offers free support via the forums."

Local deployment using "small" topology

They've had their own dev servers since the get go. This game does NOT have to be an MMO. Not at all.

People need to get mad and get organized. This sort of thing is just IP abuse. There's no excuse for it. There is no excuse for this pattern that emerged with Landmark and continues here of MMO's disappearing with folks' money.

Hi Rig. This is not quite right: local servers are for development only, if you look deeper ... Read more
Comment
    Nar'Gall on Steam Forums - Thread - Direct
Originally posted by Korben: Looks like you prepared this pitiful speech for the onslaught that you knew you would receive for screwing us over. All this reply shows is the type of people you really are. Entitled to our money and will take zero responsibility for it. It is our fault for supporting you, well done. Setting excuses and examples that do not even compare to the situation. Those other MMO's at least released their games, you did not. EA is not a release of the finish product that we were promised.

If you can justify treating your customers this way, you will not have many customers for long. I will never support your shady company again. Thank you for the lesson, it has been hard learned.

Imagine this? Think about...
Read more
Comment
    Nar'Gall on Steam Forums - Thread - Direct
Originally posted by tonberry: Will you get rid of Spatial OS then?

We wouldn't make use of SpatialOS on an eventual spin-off game such as this, no.
Comment
    Nar'Gall on Steam Forums - Thread - Direct
We replied to this topic a few times already: it's not a matter of not wanting to make it open source, nor not wanting to allow people to host their own servers. If we could do that, we would. But...

Why can’t you make the game Open Source?
Worlds Adrift is built with third party tools, plugins and licensed code we cannot share or open source ourselves. Without these the game doesn’t run nor compile. Going over and removing all these instances is a huge undertaking we cannot commit to.

Can you make the game P2P or allow player servers?
The network of Worlds Adrift is built on top of SpatialOS, a proprietary tech. Worlds does not run without it, nor can it be hosted outside of SpatialOS’s infrastructure. This requirement prevents us from making it P2P or allowing players to host their own servers.

Why don’t you sell the game to someone else?
If we believed there was a way to keep the game running even while making a small loss, we would do so... Read more
Comment
    Nar'Gall on Steam Forums - Thread - Direct
I never actually seen it, thanks for sharing.
Comment
    Nar'Gall on Steam Forums - Thread - Direct
Originally posted by Fatikis: Bossa Studios has the funds to keep the game alive, AND you never properly updated the game to begin with. The game has received minimal updates. Bugs are slow if ever fixed.

Bossa killed the game by barely working on it.The game was supposed to be released 3years ago. You admitted in the video it had only 20% of the planned content for release. 1/5 content 3years late. How about you actually work on the game we purchased?

We updated the game 30 times in the past year, every update meaningful and as large as we could make them. Yet, not large enough, as we stated when saying that 90% of our time was spent on making it work rather than making it better. There isn't much more to say about... Read more