7 Days To Die

7 Days To Die Dev Tracker




Yesterday

Comment
    faatal on Forums - Thread - Direct

I think they already made some changes to the mountain lion anims since then.


03 May

Comment
    faatal on Forums - Thread - Direct

I improved night vision months ago. White phosphorus.


02 May

Comment
    faatal on Forums - Thread - Direct

Should be the box, but I have not swapped it out yet.

I suppose that is when we will get to it. XeSS is not even on my radar, so that would make it not planned. These gfx features don't just drop in. They tend to cause a lot of issues.


01 May

Comment
    faatal on Forums - Thread - Direct

Many things are in the works. 😁


29 Apr

Comment
    faatal on Forums - Thread - Direct

Opaque windows give a mild performance boost as it hides what is behind, which allows the occlusion manager to not render some of what is behind. Chunks layers are 16x16x16m and occluded as a whole, so depending on where the window lies in chunk space, it will still be drawing closer things behind the window as they are in the same chunk with the window.


AO is not a performance boost. It it a shadowing technique that darkens ambient light in angles/corners to mimic how they tend to look.

Yes. We will try.


We are regularly cleaning things up, but it takes time and time is short. Sometimes we don't even know if something is used because the original programmer may no longer be around, so then you have to track the data use.

Comment
    faatal on Forums - Thread - Direct

Generally no.


28 Apr

Comment
    faatal on Forums - Thread - Direct

You can't support Series X, but not run on S. You would not get approved. You can reduce settings to make it work, which we did. I think over 50% of Series market is S, so that is a lot of players.

Comment
    faatal on Forums - Thread - Direct

Every alpha we get ready for launch. 1.0 is the same getting ready for launch plus a few extra things.


We are not the Borg. We are a group of individuals. I care that it is still labeled EA.


You can literally say anything and not everyone will "buy" it. Even the greatest game in the world (whatever that is), will have 2% negative reviews. There is no pleasing everyone. If I could give everyone in the world a million dollars, I would have people complaining it was not enough or they don't want it or don't know what to do with it or I was up to no good.


We are doing a bunch of balancing and play testing right now, beta or not. We have bandits partially done, but for my part, I have tons of higher priority tasks to do before I get back to their AI. The primary programmer for RWG died, so more on my plate and we have actually made many improvements to it in the last 6 months that I am e...

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Comment
    faatal on Forums - Thread - Direct

7dtd with the current feature set and assets will not run on PS4 and Xbox One. Not even close. The computer version of the game has moved beyond that hardware and it was a challenge to get it running reliably on current gen console hardware.

Comment
    faatal on Forums - Thread - Direct

The term gold does not mean much anymore. When is it done? Many games release, get a few bug fixes, then no more updates, so I guess it is done. There are other games that just keep getting bugs fixes, balance changes, new features, at whatever rate the devs feeling like doing, so they don't ever seem done to me. Avorion, Grim Dawn, No Man's Sky, Empyrion, Everspace 2, Space Engineers, Rust. I play or have played all of these and look forward to some of their updates. Some were early access titles and while so, it actually encouraged me to play them less. Leaving early access tells me it is more stable, more complete and I will have a better experience.


I bought Necesse many months ago on a recommendation. On sale. Got that early access price as most games go up in price substantially when they leave early access. Played for 7 hours and stopped because I want more features. I want a more in depth experience and don't want to get burned out on the fe...

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Comment
    faatal on Forums - Thread - Direct

Yes, they would have been alpha 23, 24, but now something like 1.5 or 2.0.


It would be nice to break nothing, but I don't know if that is practical. Code will change to make it better or add features, so if a mod is changing code it may need updating. xml formats may continue to change as needed. Save data mostly has version numbers for the various types of data and we try to be backwards compatible reading older versions.

Comment
    faatal on Forums - Thread - Direct

Yes. 1.0. No longer early access. Not gold. Not done. Continued full development exactly as if we had called it A22 and started on A23, then A24...
Many games leave early access and the devs then continue to improve them. There is nothing weird about this.


27 Apr

Comment
    faatal on Forums - Thread - Direct

Nav gets occasional updates by Will to fix things or add POIs, so it will be somewhat different in 1.0.


We should have pregen maps on console and they will be made using the improved RWG.

Comment
    faatal on Forums - Thread - Direct

This FSR 3 port to Unity I used is 3.0 and it does not have frame generation ported. It basically works, but there is blurring on certain types of renderer objects like particles using cutout. I may not have much time left to make changes to it, so it may be off in all the presets, but manually enabled using the AA setting.


23 Apr

Comment
    faatal on Forums - Thread - Direct

In 1.0, RWG will more successfully make cities/towns, so there are more of the bigger ones.

Comment
    faatal on Forums - Thread - Direct

Possibly. Event Types: None, Basic, Advanced, Insane, You Will Regret This.

Comment
    faatal on Forums - Thread - Direct

Should be a mix of medium and high. It does render lower and upsample like many console games do.


I did get FSR 3 rendering working a few days ago on PC and looks good other than a few minor blur issues, but it has not been tested on Mac/Linux or console yet.

Comment
    faatal on Forums - Thread - Direct

We will be trying to avoid that as much as technically possible. Hopefully a save will at least partially load by converting the data we can.

Comment
    faatal on Forums - Thread - Direct

Maybe someday or in a sequel. With the speed of RWG now, I can make a 4k map in like 10 seconds. Perfect for the "you were knocked out again and woke from your coma 6 months later!" event.

I had a feeling someone would hold that against me. "Remember 15 years ago when they said there would be land sharks?!?".

That would match your profile picture, but I think you would look better as big mamma.