Development is not slower. Releasing information is slower as it is not wise saying X is coming at the beginning of an alpha, only to find months in that there was some big problem delaying the release. As we get closer to release, then features should firm up to where we can say here is a list of X, Y, Z that should be in A22.
A good example is DLSS support. I have it kind of working for Windows, BUT it has a variety of problems working with our multiple cameras and postprocessing steps, so there is a lot of trial and error getting it finished. As I don't know if this will be shippable with A22 or ever, I would not want it on any list of coming features yet.
That appears to be terrain, if so, then that is a core issue with how terrain works, so it may not be something that changes.
I have seen that and have some prototype shader changes I tried many months ago, but Unity was being a punk and it was just...
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