There is nothing illogical about it. Desert next to snow happens in the real world.
Search for "picture of desert next to snow".
Except when someone sees a grenade or rocket pop out of your back as you are nicely attached to that ladder.
There is nothing illogical about it. Desert next to snow happens in the real world.
Search for "picture of desert next to snow".
Except when someone sees a grenade or rocket pop out of your back as you are nicely attached to that ladder.
Yes. I actually have spent a few days now redoing weather simulation data updating, what is sent to clients and how clients store and use it. A lot of code changes and testing. Might be done today.
I also have lot of different tasks to do, like yesterday I make a few adjustments to the Plague Spitter attack due to an anim update and hooked up two new attack sounds. That enemy seems done, but the Frostclaw stills needs a few days of work.
That is a bug. I don't know if it has changed. We do have a very old climbing anim, that looks ugly and should be deleted, that possibly someone was hoping to use back then.
You may have a big old two handed weapon in your hands that you are wanting to aim/shoot or you just plain turned your back to the ladder. In either case your hands are not on a ladder and your feet may be backwards or you broke the poor saps spine twisting it 180. Ladders + freedom are hard, which is why games like Enshrouded lock you to the wall as you climb and you can't do anything except move left/right/up/down or jump off.
Maybe. I don't really care about what that looks like as all I want is to be able to look and shoot in any direction while on a ladder.
Nope, I almost never look at mods. We are booked from now until stable, so not wanting to change things other that what we need to ship.
Yesterday I added the storm frequency option. 0, 50, 100, 150, 200, 300, 400, 500 percents. 100 being the default.
Very busy. Have about 5 different things in flux. Mostly storm stuff, but one is RWG smoothing changes around wilderness POIs. It was doing a large radius like city tiles do, which now causes heavy overlaps between POIs as wilderness POIs don't have the empty tile padding around them anymore. The smoothing is much tighter now, which looks better as surrounding terrain elevations are retained.
No plans. I prefer free looking and building/attacking in all directions without ladder restrictions.
Our gfx programmer Daniel did that and I don't want to change it right now.
I don't remember any alternate shoulder anim. What was it used for?
I don't recall it ever being mentioned and not planning on it.
I take that as a joke as I know of no one actually working on new weapons. We need to get the current features done and bugs fixed, not add more stuff.
That might change.
The mutated zombie is the wasteland zombie.
Don't know.
Storms have some randomness to their duration, but are basically 2-4 game hours with the harder biomes being on the upper end, but none of that is final.
We have no plans for seasons. Biomes will remain distinct.
Frostclaw is primarily a snow biome spawned zombie. Allan may have him in other spawn groups, but I don't know.
Enclosure size matters. I did a test a few weeks ago with 1 small wall and a fairly large roof. It stopped damage once the roof was big enough and I stood next to the wall.
It is basically the same, but is sequenced differently, so has new/changed code.
You would need to enter the biome and it would fade in.
There is code to check areas of blocks to determine if any location is an interior. It is not perfect, but it works well enough and is tolerant of holes in walls or even entire walls missing as you mainly need to have an area above you being solid.
No protection in vehicles. That could change, but the only enclosed vehicle is the 4x4 anyway. Being underground is being inside. Rain and snow particles inside has to do with particle collision issues and nothing to do with the player detecting if inside.
There is no clothing. Wetness does not matter. There are specific drinks for each biome's hazards. The only protection from storms is to go indoors. We have talked about a future item that gives more time before the storm damage starts.
If you have a survival kit that covers the snow biome, then going out in the snow biome during regular weather you would see no screen effects. They are shown to tell you something bad is happening.
Storms will damage you, survival kits do not count as protection and being indoors will be safe.
The normal HUD is still there.
I have the same thoughts and we have discussed it, but opinions vary. We will be doing polish changes as we wrap it all up and changes will be ongoing during experimental.
There are 2 levels of effects for biome hazards and the screen effect system stacks, so we can mix and match combinations.
Basically. Storms are an extension of the weather system. They trigger based on very high precipitation amount. Precipitation, temperature, etc all ramp up and down, so you would see rain/snow before and after a storm. There will be some type of messaging, but that still needs to be done.