7 Days To Die

7 Days To Die Dev Tracker




01 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Rommell8: Im fairly new to this game, but why would we waste time farming and building when the new update in 2 weeks will wipe everything out? Or will it?
If you're new, you should not be opting into unstable experimental test builds. The update you care about isn't coming out until sometime in May.

31 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
It looks like that Beipanjiang bridge is built like this (top view).

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Notice how only one side of each white pillar block is touching the load of the bridge in red. A small adjustment will yield much more support under 7DtD’s deliberately simplified calculations.

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Now the white pillar blocks are touching the load on the north and south faces too. Each face can bear its own load, so this is much more stable.

If you don’t like the pillars encroaching on the width of the bridge deck, simply stop building up once the pillars get that high. Anything above the bridge deck is superfluous for SI, so leave it as part of the flush top surface. Your bridge will look different from the real one, but you’ll build it more efficiently with fewer pillars needed. Th... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Hard to say without a log. Instructions are in the Pinned threads.

30 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Invader Zim: I'm more interested in how you got either of those weapons by day 2.

Huh? Nobody said anything about day 2 before you did.
Comment
    Roland on Steam Forums - Thread - Direct
Sounds like one of the mods in your c*cktail isn’t happy with another. Purge your mods folder and then add one mod at a time and test after each install until you get to the one that is incompatible.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Dreaming Prince:
Originally posted by Macdallan:
The base damage was:

9mm Pistol 44.3
M60 82.6
AK 48.6
Tactical Rifle 62.9

kinda odd how a 9mm pistol have about the same damage number as a 7.62 fired from a (relatively short) rifle tho
Range and accuracy are largely different.

29 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Jonnson: snip

It sure sounds as though you’re staying in the deliberately less scary places, when you talk about not seeing animals & other enemies spawn at night. Last time I made a base in the wasteland city, there were always enemies at night. I’m talking multiple dire wolves or zombie bears, every single night. Not from screamers or Blood Moons, just prowling the city ready to notice you. Even during the day, it was cumbersome to do any significant building because there was always another zombie to interrupt you. I’d go through so much ammo just trying to get the local area secure for a few minutes.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The kinds of things you cited [edit: in the top post], like changes to obtaining water or collecting magazines… it’s not clear those made the game any less scary (which, like you allude, is a separate discussion from difficulty). They did make the game pretty dang bright even at night, so that’s less scary. But on the other hand,
  • One of my more recent oh ♥♥♥♥ moments was when a dog damaged a metal door until the hole was big enough for it to squeeze through and run after me. They couldn’t do that before.
  • Not only did dire wolves (and other animals) get a visual makeover to look much scarier, but I swear they seem to ‘play dead’ sometimes when hit before moving again, which makes it very unsettling when you can’t tell if they’re really down.
  • There’s now a night-only quest type.
  • The game can put the Blood Moon on random days and give you no warning until it occurs, if you set it that way.

None of th... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
You can play on the deck now. Just copy your saves.

Steam Cloud is not available because of the size and number of files required for the save.

Also note this was literally asked like two days ago. Don't make duplicate threads.

https://... Read more

28 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Sure. There are plenty of mods.

27 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Your data on a server you connect to is saved on that server. Except for the player profile that defines how you look.

Your local data for games you host, or for SP games is stored locally. There is no cloud for that because there are too many files that are too big. It isn't an option for the developer to activate it, because it exceeds the limitations set by Steam.

A simple search would have brought you all of this information, because someone asks about once a month.

25 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Trooper Bri:
Originally posted by Cash Siiide: few days you'll have so much water you won't even know what to do with it.

Mid to late-game requires stacks of duct tape. So I know what I'll need to do with it.

The first iteration of the dew collector was tough for new players. You needed to buy the purifier before you could make one. That was the closest TFP ever made water a real problem in the game. And it got quickly nerfed when the "survival" howlers fre...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
There’s a grace period where biome zombies won’t spawn near the player until they leave the area or several hours have passed. You may be able to disable this; I’m not sure. But it would be via modding if you can, so I’ll move your thread to the Modding sub-forum.

24 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
These topics have already been discussed to death. We really don't need another thread for them.

Water
Water please

food and water

... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Best is the Official Forum[community.7daystodie.com].
Next best would be 7DAYSTODIEMODS[7daystodiemods.com]
Last place I would go is ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Sylvaa: You can smash the wall down, walk around the little room, and there is nothing there, the moment you open the loot box they appear out of thin air. You can see them materialise, as if beamed down like star trek.

Edit, there are also a couple of rooms that you drop into, you can see the entire room is empty, from the hole in the roof, but when you drop in, they beam down from their starship.

Edit, certain events aren't too bad, so if you open door with a switch, you get a large spawn, that appear out of view, and chase you down, which other than making stealth builds completely pointless, works as a mechanic.

Well, we’re getting crawl-out zombies in the next major release.
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Comment
    Crater Creator on Steam Forums - Thread - Direct
How do you acquire a pigeon? Does it need anything to live, like food & water? Will zombies chase it? Is it vulnerable to attack? How does it navigate the game world? What if the recipient is sealed up somewhere? Is your pigeon identifiable from others? Can a third party intercept it and see the message? Could you follow the pigeon to discover a rival player’s base in PvP? Would text chat be disabled so you have to use pigeons, and if not, why would you? :cozybrawlhalla1:

Lots of things are doable, but the first phase would be to iron out the design.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Regarding turret types, my working hypothesis is they selected shotguns and SMGs because they’re the shortest-range weapon types that made sense to be turrets. Again, this is just a hypothesis but a rifle or other turret using high powered rounds might be expected to pick off zombies at such a distance that you’d hardly see or interact with zombies at all. And they don’t want to waste your CPU cycles simulating a bunch of unseen zombies you have nothing to do with.

AP/HP ammo in loot, sure why not? Traders sell them, so it’s not like they’re exclusively crafted. I’m surprised if they’re not already included.

There’s a plow you should be able to add to the 4x4, intended to help when driving over debris. I do prefer the motorcycle because it can cut through narrow gaps, like when there’s only one meter between a fence and a wall.

The main perk of legendary items is you get the maximum number of mod slots. The devs might want to do more though - see discus... Read more

22 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by simon:
Originally posted by Seftak: No survival RPG should EVER be played on public servers. Public servers are for FPS.

Yeah cant imagine the horror of a public 7DTD server.
They can be fine, but it takes a lot of tools and work to make it so.



Originally posted by Clan Bruce-Stewart: Literally, like the title says there are like 3 populated servers right now and two of them are se...
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20 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Macdallan:
Originally posted by SylenThunder: Especially since the Fandom wiki has been abandoned for over a year.

Actual wiki
https://7daystodie.wiki.gg/wiki/Armor

Thanks for that info. :steamthumbsup:...
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