7 Days To Die

7 Days To Die Dev Tracker




09 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Devs have been pretty clear in stating that this is not something they plan to add.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Try actually looking around the forum first. You are a couple of years late to the party, and there are a number of threads on this subject, some even recently active.

Don't clutter the forum just because you can't look around before you start a thread.

Water please

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08 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
1. Set the value in the server config for XPMultiplier to 300. It's on line 71

2. Set the value in the server config for AirDropFrequency to 24. It's on line 108.

3. You will need to provide information on your configuration, the ports you forwarded, ect.

Just a note, this is the dedicated server guide. Be sure to familiarize yourself with it.
https://developer.valvesoftware.com/wiki/7_D... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Bigbrotherj1992:
Originally posted by SylenThunder: It also says that is for "Update 2", and we haven't had "Update 1" yet. "Update 1" is currently expected to arrive Q2 2025. So bandits will be arriving with "Update 2", which I would currently estimate at being Q2 2026 based on TFP's current rate of progress.
pretty sure we got update 1.0 its just some people are not satisfied with it so they are not counting it because it doesnt meet their expectations and standards of ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Bigbrotherj1992: https://imgur.com/a/3iZ0FNU says it right there under Q2 2025 Bandits first thing listed
It also says that is for "Update 2", and we haven't had "Update 1" yet. "Update 1" is currently expected to arrive Q2 2025. So bandits will be arriving with "Update 2", which I would currently estimate at being Q2 2026 based on TFP's current rate of progress.
Comment
    Roland on Steam Forums - Thread - Direct
I would. And did.
Comment
    Roland on Steam Forums - Thread - Direct
No. That is a false rumor.

In fact, they have improved the biomes in a number of ways for their next update. The forest biome has more varied areas of open areas and densely packed clumps of trees and underbrush. They changed the look of trees in the wasteland. Each biome will have an environmental hazard that will slowly kill you until you attain the needed upgrade kit to be able to deal with it. There will also be new biome specific special infected coming. So biomes are definitely not going away.

Navezgane is getting updated specifically with the biomes in mind. It is not being changed to just one biome. The positions of the traders are being shifted to make them better.

Seasonal shifts in nature and weather are not planned at all for this game.

07 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Cr0wst0rm: TLDR: animation system from 2015 that is why. They are uncapable of doing paired animations

Just a note that there were mainstream games with paired animations long before that. Yet many games coming out today don’t have this particular feature. It’s not the year that matters, it’s what the developers choose to focus on.
Comment
    Crater Creator on Steam Forums - Thread - Direct
“Realistic” zombies, you say? :steammocking:

Okay okay, in the OP’s defense, if you perk into fists, you remove the zombie’s ability to infect after landing a headshot. The idea is you knock their teeth out. So it is canon that they’re biting the player character, even if that’s not represented while he or she is alive.

Speaking of fists, the reach makes a big difference. If they had to get their mouth on you, it would be a big balance swing in the survivor’s favor practically speaking.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Andi: Yeah but why can't we go full die hard McClane style crawl vent shafts and the like??
There once was a mod that let us crawl 1m spaces, so where's the problem?
If zambies can, it would only be fair if we could as well.

I believe the balance of POIs is a factor. The effort to e.g. burrow your way through a random wall is tuned assuming you must have two blocks of clearance. For instance, there are one-block holes in many walls, behind vents and paintings, for stashing semi-hidden loot or courier satchels. Those would flip from ‘still impassable’ to ‘a no effort way to get through a wall.’

Let’s be clear: of course you can always go through any wall you want. It’s an open world. But ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Already planned, and there are already dozens of threads on this. Please look around before starting a thread.

Workshop
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Andi: Yeah but why can't we go full die hard McClane style crawl vent shafts and the like??
There once was a mod that let us crawl 1m spaces, so where's the problem?
If zambies can, it would only be fair if we could as well.
Players used to be able too, but it was heavily exploited because the zeds couldn't. So to fix the exploit, they disabled the ability for the player to.
Then the zeds could, but they didn't update the players because they didn't have animations for it.
I feel like there was a plan to allow players to do it again, but maybe the idea has been tossed, or they have just been pushing it off for later. Kind of like 3rd-person view.
Comment
    SylenThunder on Steam Forums - Thread - Direct
      
Comment
    SylenThunder on Steam Forums - Thread - Direct
      
Comment
    Roland on Steam Forums - Thread - Direct
Just to add some additional information about zombie crawling, it isn't only crawling through low spaces that is being improved but also new 1x1 meter sleeper volumes being added that zombies can crawl out of. Yesterday Laz posted this explanation:

I noticed a few people confused in regards to Faatal's comments on AI improvement and POIs. The AI improvements have nothing to do with how the POIs themselves spawn. He was referring to AI improvements in regards to the new "Crawl Out Zombies" feature. Essentially, POI creators (both TFP and modders) will now be able to create sleeper volumes as small as 1 meter in size that can spawn more than one zombie over time. This is largely most helpful in large enemy encounters where spawning many zombies at the same time is very costly performance wise.
For example, the final encounter in the Shamway Factory originally had roughly 22 maximum zombies active at the same time (non infested). U...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
For an existing non-cheating option, try TNT. I used it in some areas when making a grand subway-like tunnel. Throw it into a hole a couple blocks deep, and you’re destroying blocks faster than with hand tools at least.

A bulldozer could be cool but it seems unlikely the ones in the game would be drivable in vanilla due to their size.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by SCPeach (Math Guy): So I heard about zombies being able to just crawl into 1x1 spaces soon, that sounds like it's gonna be a nightmare and wanted but besides that, what do you guys think?

Cause if they're gonna do that, they need to at least in the bare minimum, fix the damn animations for crawling and fix when zombies decide to do it. Go to swing at a zombies head and it ducks down, go to swing downwards to its head and it stands up, instantly on both accounts and for no feasible reason, we seriously can't have more zombies actively crawling if this remains. Have they mentioned anywhere that they'll be working on that?

It sounds like they’re giving it all a thorough review. From the official forum dev diary:

Originally posted by faatal:
Originally posted by Frant...
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Comment
    Roland on Steam Forums - Thread - Direct
Sorry if I came across accusatory. I should have used the term "using" as you did instead of using "ripping off" to keep everything on the same level. Peace.
Comment
    SylenThunder on Steam Forums - Thread - Direct
It probably won't be any different than the Steam Deck.

Playable probably, but not great, and you won't have the hardware for a lot of mods. Can't really host a game either unless it's with like one other player and you use a small map.

7 Days is a hardware-intensive game.
Comment
    SylenThunder on Steam Forums - Thread - Direct
      


If you wish to participate in the discussion with developers, or gain more insight from their posts in the discussion, please visit the developer diary on the official forum.
V2.0 Storms Brewing Dev Diary[community.7daystodie.com]