They’re bandits. They are by definition robbers. I don’t think they’d be called bandits if they weren’t going to come after your stuff. But then again, it sounds like there won’t be any storms brewing in Storm’s Brewing, so part of me doesn’t know what to think anymore. I do know that bandits aren’t on the roadmap for 2.0, so we have a long ways still before they come to pass.
I agree it would make things interesting, and immersive. You know how Rick Grimes just leaves piles of food and weapons in the middle of the street, to come back to whenever? That’s right, he doesn’t. It’s easy enough to imagine the implementation of an economic heat map, where the game detects a buildup of valuables in the containers in an area and spawns a bandit scout to check out that buildup. I would also use a similar system to make herbivorous animals come after your crops. It’d add another layer of gameplay, even if bandit AI is little more than ‘zombies with guns.’