7 Days To Die

7 Days To Die Dev Tracker




07 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
            Gallery

Note: V2.0 Storms Brewing is not finished, and some content may be a work in progress.


     Desert Plague Spitter Concept https://steamcommunity.com/sharedfiles/filedetails/?id=3439704213
https://steamcommunity.com/sharedfiles/filedetails/?id=3451405368
https://steamcommunity.com/sharedfiles/filedetails/?id=3451405760
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
     Post-1.0 Roadmap
  • V2.0 Storms Brewing
    • (you are here)
  • V3.0 A New Threat
    • Bandits
    • UI/main menu overhaul
    • Event system
    • New quest type
  • V4.0 The Road Ahead
    • Trader overhaul
    • Story mode
    • Steam workshop support
    • New quest type
Comment
    SylenThunder on Steam Forums - Thread - Direct
     Confirmed Features & Content
Biome Progression / Elemental Survival
  • Threat levels and challenges increase as you progress through each biome
  • Maximum loot is also capped per biome, to encourage exploration
  • Smoke, heat, cold, and radiation hazards
  • Conquer tough biomes in manageable chunks, with damage, remedies, and survival against each type of hazard
  • Push your limits with craftable consumables that temporarily increase your biome/elemental resistance
  • Complete challenges to unlock permanent immunity against biome/elemental hazards
  • New accompanying visual effects, sound effects, and player HUD elements
  • Several new biome-specific zombie types, such as the desert plague spitter
  • Can be disabled for ‘classic’ gameplay

Perk Updates & Rebalance
  • Some perks moved to a new General Perks tab with ...
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Post
    /u/ on Steam Forums - Thread - Direct
Hey Survivors,

We have been very busy working on the Storm’s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more. We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May if all goes as planned.

Note: The list below is not a complete list as many details are missing and several features are in the works but are not listed as they may not make it in time. More complete information will come towards launch.

For those commenting on our new ... Read more

06 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Bedroll prevents POI spawns and random biome spawns in its radius.

Land Claim Block only prevents POI sleeper spawns if you fully clear the POI zones before placing it.

Aside from that, nothing is preventing spawns.
Comment
    SylenThunder on Steam Forums - Thread - Direct
The quality/level of gear and other loot that you find is based on your loot stage.

So what this mechanic is doing is capping the loot stage you are able to obtain in the lower difficulty biomes. As a result in order to get higher tier loot, you will need to unlock the higher tier biomes. No more playing it safe and getting uber while in the forest to go loot the wasteland. The new biome progression also prevents you from just bee-lining to the wasteland on day 1.
Comment
    SylenThunder on Steam Forums - Thread - Direct
I would not anticipate it working for long.

It isn't that developers give their souls to MS either. It is that code execution and security standards require dropping obsolete OS's.

I would bet that 2.0 with dedicated server cross-play will exclude 7 and 8.
Comment
    SylenThunder on Steam Forums - Thread - Direct
As others have stated, due to the size of the data in a single save, plus the number of files contained in a save, makes cloud sharing untenable.

Take a search on the forum before posting a thread, and you will find that this has been brought up numerous times.
https://steamcommunity.com/app/251570/discussions/search/?q=%22Cloud+Save%22&gidforum=648814395754543790&include_deleted=true&sort=time
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Avi: ...
After doing some quests, you get access to special (higher difficulty) quests. After doing 3-5 of those you get access to the traders special recipe make the items/potions needed to progress you to the next biome.
No magazines needed.

It will somewhat work like this except instead of getting your tasks from the trader the tasks will show up as new categories in the challenge UI. There will be several tasks you must accomplish and when finished you visit a trader to get your reward which will be the upgrade needed to live in the biome. No magazines will be needed. It isn't going to be a craftable item but more like a special quest item like you see in other RPG games that just sits in your inventory and you can't do anything with it-- you just own it. In this way everyone has to do the tasks for themselves and no one can create or gift the upgrade for anyone else.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Avi: ...please, PLEAAASE, don't put more magazines into the game. My worst nightmare would be if we need to find 100 "Heat Resistance Magazines" in order to progress into the Desert. (Judging by the fact that this game has turned into a magazine reading simulator, I'm assuming this is the plan, but feel free to correct me.)

Good news and bad news.

Bad News First: They are adding another magazine to the game specifically for Sledgehammers. If you don't perk into Sledgehammers then it won't affect your gameplay too much since the chance to find those won't be boosted but still....more magazines are coming.

Good News: Resistance to the new biome hazards of smoke, heat, cold, and radiation won't be based on magazines at all so you won't have to search out any magazines in order to progress into the desert. There won't be any heat resistance magazines or radiation preventi... Read more
Comment
    Roland on Steam Forums - Thread - Direct
That was the theme music 7 Days originally used but it wasn't created by TFP. It was a store bought asset that any studio could purchase and use. Despite it being popular, TFP dropped the asset in favor of original music created in house.

The fact that another game is using it is exactly why TFP chose to go with something that would be uniquely theirs.

What's funny is that you claim that they are ripping off TFP while back in the day TFP was accused of ripping off 28 Days which this song sounds hauntingly familiar to.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Crayzus:
Originally posted by Roland: Version 1.3 stable build released on Feb 12 2025. That’s an update during the first quarter of 2025 and 1.2 was released in quarter 4 of 2024. So that’s an update per quarter so far.

There might be a 1.4 coming soon and 2.0 is probably going to be this summer from comments made by developers.

They’ve fallen behind their schedule but that’s no surprise to anyone following this game’s development. But there is no sign of abandonme...
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05 Mar

Comment
    Roland on Steam Forums - Thread - Direct
Version 1.3 stable build released on Feb 12 2025. That’s an update during the first quarter of 2025 and 1.2 was released in quarter 4 of 2024. So that’s an update per quarter so far.

There might be a 1.4 coming soon and 2.0 is probably going to be this summer from comments made by developers.

They’ve fallen behind their schedule but that’s no surprise to anyone following this game’s development. But there is no sign of abandonment.

03 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Odin: I have been trying to play a hardcore / nightmare survival playthrough and during this it seems so painfully obvious how broken and undesirable debuffs are to the point where they make the game unplayable for an X amount of time. Lets take a look:

Broken Leg - Accidentally fall and break your leg in the early game? no problem! Just stand on a roof for 2 hours unless you splint it, then it's like an hour or so of standing in one spot as any sprinting or jumping will increase the time. Amazing gameplay design, amazing!

Burning - Did your pant leg catch on fire? Don't worry because well.. you're dead! Great design.

Concussion - Hey early gameplay people! Don't mind me, im only sticking around for 2 hours ruining your playthrough by forcing you to now desperately search every container for painkillers. Don't want painkillers? Hope you like random stalling and having neg...
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02 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
First and foremost, I have to have something that survives Day 7. And it’s hard to produce a base that can handle everything in one week. So I’ll typically make a temporary, early game horde base first, and use that while I work towards something stronger. During this phase I don’t bother trying to combine day base and horde base. It also gives time to explore the map, so I’m not building an ultimate base in a bad location.

With that caveat, yes, I’ve done multiple games where I fight the horde from part of my main base. What constitutes a “base” is amorphous… the horde fighting part might be in a different room or a different floor from the storage and crafting part of the base. But it’s one attached structure.

POI bases, underground bases, all-in-one bases, low tech bases, no-cheese bases… there are very few things a builder can’t do, if they’re determined.

28 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Nagash: What did you do with the game??? What's this crap with the books? Multiplayer is no longer possible because you're only looking for books. Then one of them isn't on and you can't do anything anymore.
It was good the way it was. If you do more, you'll get better and find one or two books.
Boy oh boy
There are already threads on this subject. We do not need yet another.
Es gibt bereits mehrere Threads zu diesem Thema. Wir brauchen nicht noch einen weiteren.

... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
This forum is for open discussions, and not for trolling or belittling others for their playstyles.

As such, this thread started off rocky and went downhill from there so we are closing it down after doing some cleanup.

27 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
First, Chunk Persistence is a setting on the console version, and not the PC. I am not certain what the times are for those, and was not able to find any documentation on it aside from the localization text window which states "Affects the amount of space reserved for saving explored chunks. Longer values allow more chunks to be saved before the oldest and least important begin to reset, while shorter values will cause chunks to reset sooner."

For the PC version, you have "Chunk Reset Time", which is configurable in days. 10, 20, 30, 40, 50, 75, 100.
For PC dedicated servers you also have a setting for "Save Data Limit" where you can limit the total amount of disk space for the save, and it will perform an action similar to the Console's Chunk Persistence to reset unused chunks when that size limit is reached.

Neither of these affect FPS or memory. They can shrink the storage by resetting un-visited areas, and that would make region files in the save data sm... Read more

26 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
We already have a number of topics on the screamers. Please refrain from creating duplicate topics.

B317 screamer prediction

... Read more

25 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
The game has no helicopter currently. The gyro is an airplane.