I'm not even going to argue the point. The code is broken, even the developers acknowledge there are sound placement issues with the current code. The sound issues I listed are all confirmed issues that are possible within the current code for the sound engine with the way distance and range for the audio is calculated.
Originally posted by EvilKlown: This is exactly why I posted what hardware I use, and software, and asked about the OP's too. So you, and the devs can look and say "Well isn't that strange, it works great for one player with this hardware, but not so great for others with this other hardware..." ;) The world of gaming is loaded with mysteries like this, but if we shut it down with out so much as a single peep of what kind of hardware are people using... The issue will remain unresolved for longer than it should.Well, from personal experience I can attest to every one of the listed sound issues on both the same hardware you listed (Realtek 889 built-in to MB) and an Asus Xonar DSX.