7 Days To Die

7 Days To Die Dev Tracker




25 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by CMDR Dark_Marshal:
Originally posted by DerFinneAT: Name two other full voxel games with better graphics and gameplay.

Project zomboid 1

Surrondead 2 (this is probably miss spelled)
1. Not a vozel game. Not even FPS. It's top-down. We've already had this discussion and buried it.

2. Also not a voxel game. Static maps even.

You might want to do some research into what voxels are, and what the difference is.
Even voxe... Read more
Comment
    Roland on Steam Forums - Thread - Direct
We should have giants
Comment
    faatal on Forums - Thread - Direct

Many, plus many console programmers, but we all have our areas we work in. We lost two successive programmers working on player body/outfits/equipment, leaving Lathan and I to finish it. We have a new graphics programmer doing skin/hair shaders and mesh work and other gfx tech, but that is a different area.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Are you in the right game forum?

7 Days to Die doesn't have giants.

24 Feb

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by goatfish: i didn't know we were supposed to be keeping track of our deaths

Only until you ran out of fingers and toes.
Comment
    Roland on Steam Forums - Thread - Direct
Every couple months apparently.

But, seriously, I don't know when the newest Alpha will release other than definitely this year sometime. They are going to PAX-East on March 21st where convention goers will be able to play both 7 Days to Die A22 on console as wells as a demo of the new Bloodmoons game. So it sounds to me like they are close. But I also know they want the console launch to be as perfect as possible so that is likely going to lengthen the polishing phase for A22. There are just too many variables to be able to guess. Based on history? It will take longer than anyone likes.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Grimm Crazy: is there any chance can we get a boat in game i really miss the raft we had in early alphas cause i use to build on a island make and entire fortress i know there is modding but is that coming back anytime soon also any new weapons coming to the game?

If I remember correctly there was a short time when wood blocks floated on water and so you could build a "raft" or more precisely a platform on the water. But there was never a water craft type of raft that could transport you over the water. If you played with one then it had to have been a mod.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Raithon: Good to see a lot of the work being done on Alpha 22.

I suppose this means we aren't likely to see an Alpha 21.3 release?

It's possible. If they find some fixes and optimizations that work with A21 without breaking anything they could do it. You are correct though that It isn't very likely.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Danzigsam: I love the game too but the fact of the matter is they're going to reskin stuff, renumber blocks, and rework the skills every couple months until the world ends.

I'm with you on loving the game, reskinning stuff, renumbering blocks, and reworking skills. But you lost me on the every couple months... ;-)
Comment
    Roland on Steam Forums - Thread - Direct
I have so many hours and so few deaths I don't even respond to threads like this.


...d'oh!
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by NHL12: so no matter what, as long as you "enter a building" and maybe climb up the roof or ladder, you will never ever fear the threat of them "randomly exploring inside that building"

There is a toggle in the options menu called feral sense. You can set it to day, night, or all. WIth feral sense activated you often get zombies from the area entering the POI you are exploring. If you want that experience more often turn on feral sense.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by xycotta:
Originally posted by Crater Creator: The screamer is the only zombie used as a scout to investigate high heat/activity. So unless she screams, none of the other zombies are coming due to the heat/activity map.

That is definitely not what I have experienced. Quest is complete, told to return to the trader and an army (or a random zombie) shows up. Head out and there are holes where doors used to be from the outside.

Now, we play with Feral sense a...
Read more

23 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by dark.solitude: And a very simple thing...... like introducing an option to Disable Idiot Training. When you play not the first dozen (and some people a hundred) games, it only makes you angry. And only four skill points for it, not enough. It is better to remove it altogether, add to the options to possibly Disable Training.
You already have this option. Just go into your quests and cancel it.
Comment
    faatal on Forums - Thread - Direct

What happened to a quick A22 was what often happens to an alpha. A single large feature ends up taking a long time. The new player models, shaders, hair, animations and outfits was a big undertaking and has caused a lot of bugs. We have had two major programming issues and now the game play programming portions of it are left to Lathan and I to finish. I am currently fixing helmet lights that got screwed up by how equipment objects are built vs events being fired. Player hand/feet IK is broken on vehicles due to using a new Unity IK system, which I need to port our code over to. We have a ways to go.


Burnt forest was never removed. The biome was removed from RWG and adding it back only took a few hours and that includes code cleanup, so there is that benefit too.

Comment
    Crater Creator on Steam Forums - Thread - Direct
I don’t think having aesthetically mismatched armor pieces would bother me personally. But to each their own.

I think people are imagining the set bonuses are going to be amazing, like +50% run speed or double cash from quests. I’m expecting more modest bonuses, that aren’t so good you feel you have to wear the set. I also wonder how the progression is timed out: how far into a playthrough we’ll get before acquiring a full set of armor in the first place.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Since the next alpha will feature all new player characters, it’s meant a lot of work on player animation too. I don’t know what proportion overall will be redone, but TFP have put out some videos showing players in the new armors in motion.
https://youtu.be/pm3Yv88RbdY
https://twitter.com/7DaystoDie/status/1724450121369211037
Comment
    Crater Creator on Steam Forums - Thread - Direct
All the character stuff will be brand new art. All new player bodies, wearing all new armor. So from a development standpoint, there is no keeping this or that asset from A21. Anything ‘kept’ would in practice be recreated for the new system.

Making all these new characters and armor sets (modeling, texturing, rigging, animating, hooking up in game, adding to crafting & looting & so on) keeps people busy! So I’m not expecting the same people had time to also make a library of additional fashion assets, that they’re still hiding up their sleeve.

What’s going to elevate the game is the comprehensive package of new player characters and armors, replacing the assets that have served as placeholders for so long. It’ll be another big step towards having a finished game.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by NHL12: depends on the situation and location but ive noticed sometimes doing a poi (generating heat) it attracts zombos that spawned outside the poi, and or including the scouting witch

The screamer is the only zombie used as a scout to investigate high heat/activity. So unless she screams, none of the other zombies are coming due to the heat/activity map.

but i dislike the artificial sense of a safety net where doing a POI isolates you from the world's threat

Meanwhile you have those that seem to think there are already too many zombies in POIs. Players that feel that way probably aren’t keen on having even more come in from outside on top o... Read more

22 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by GinsengSamurai:
Originally posted by Riitoken: I am a professional Software Engineer. And here is a fact:

"The paying customer is not always right. But the paying customer always has the final word."

Before the customer pays, you tell them what they want to hear. After they pay you tell them the truth.

The paying customer should read the EARLY ACCESS disclaimer before buying Early Access titles. All these people are expecting something else bes...
Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Some things about zombie A.I. I’ve picked up from following the A.I. programmer and other devs for a while:
  1. People didn’t like being harassed by zombies from outside while trying to complete a quest. In the most extreme example, you can imagine if a quest sent you to the wasteland, you didn’t finish before nightfall, and you didn’t happen to opt for a stealthy character build. You could be stuck drawing in nonstop zombies as fast as you can kill them, sapping your resources and interrupting you from making progress on the quest. So outside zombie spawns are suppressed while a quest is active.
    Since you can’t leave without failing the quest (and BM zombies are their own thing), the exploitability seems limited. Keep in mind suppressing zombie spawns isn’t the same as killing the zombies already around at the start.
    Is it a flaw? Debatable. But it’s an intentional feature in any case.
  2. They’ve discussed wandering sleeper zombies, which would be on...
Read more