Anno 1800

Anno 1800 Dev Tracker




22 Jun

Comment

Originally posted by doitrodiz

wait what about DLSS then?

We currently have no plans to add support for DLSS.

Comment

Originally posted by plathree

Why didn’t they fix the tree painting tool. There were lots of posts about the bug. Do we have to report it officially?

It's something we are aware of.

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Originally posted by DirtAndDirt

That's pretty cool, i love what you did with Anno 1800, and I'm longtime series fan!
Is there any plans to maybe add an AI some season pass soon?

There's no plans for new AI characters to be added, sorry.

Comment

We haven't announced anything regarding FSR-support for Anno 1800. We do however have a Game Update coming out this afternoon, slightly later than the usual time.

Comment

Originally posted by magdakun

Now i have to revisit that trailer again just to see it, dammit.

You can never watch Anno trailers too often!

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Originally posted by Nobodyletloose

Sort of is, sort of is not. They have publishing rights but even Far Cry is a “Far Cry” from them being a “Ubisoft Original” since Far Cry 1 was built in a new engine (CryEngine) and developed by Crytek.

It seems you are confusing some terminology (like publishing rights, which doesn't factor in here), so allow me to clarify.

Anno 1800 is of course 100% "A Ubisoft Original", just like every Fra Cry game since FC 2:

- Ubisoft owns the brands (and have since 2007, in the case of Anno)

- the games are (minus some outsourcing of course) full developed by Ubisoft employees in Ubisoft-owned studios

I sometimes still see a bit of confusion and inaccurate claims around this (like "Ubisoft is only publishing Anno"), but that is not true.

If a game being developed, financed and owned by a company doesn't make it their original game, I don't know what would :)

Comment

Anno 1800 was actually the first game to use the "A Ubisoft Original" branding back in February in our Season 3 trailer, so I am somewhat offended people didn't notice back then ;)


21 Jun


18 Jun

Comment

Originally posted by BattleOverlord

Price range?

We will have more details on how we plan to release this closer to its launch this holiday season.


17 Jun

Comment

Originally posted by ChivalrousPerv

Thanks for the response.

Will it have any affect on the main game/sandbox?

As in is there any bonus/item that will be unlocked for use in the main game or sandbox mofe

That's currently not planned, it'll very much be its own thing.

But keep in mind, we're far from having finished this little addon, so there still are open design decisions.

Comment

Originally posted by ChivalrousPerv

Is this mode something that is spread across all the sessions? Or is it a single map/single island thing?

I always thought the 2070 eco balance system would be good for islands with excessive industry.

This will be smaller, additional game mode dedicated to this theme and mechanic. Not an alternative way to play Anno 1800, that would be completely out of scope for a Game Jam + considering we're planning to release it this year.

Comment

Originally posted by Avalyah

From the wording of the post it seems that this separate mode would be a small one with a single island. Is that the case? Or it will be possible to play a full game like right now, just with the added eco features?

The former. Keep in mind, this is the result of a Game Jam and we have only limited time to develop this mode - for now we're busy with the remaining Season 3 content :)

Comment

Originally posted by Demimanos

This is great news. I'm so excited and was worried Anno might lose out to some mobile game or Minecraft due to their huge communities.

It would be a bit megalomaniac to make this idea dependent on beating games like Minecraft in a popular vote ;)


16 Jun

Comment

Originally posted by Beefcakesupernova

I love the idea for this mode! But I'm a little confused. Does it have to "Win the vote" in order for this prototype to actually be released. Or for them just to be in the contest?

No, the win would just be some nice recognition for the team's idea, but we are working on this mode regardless :)