The team is looking into this. Thanks for reporting.
The team is looking into this. Thanks for reporting.
Are you aware of this one as well? And it's pretty big one too.
Yes we took a look at this one yesterday. We’re trying to understand the scope of the impact. Storm should be getting 20% damage reduction on hover and it does look like this isn’t always the case. We’ve got it logged.
I really hope all of the issues with anthem are resolved and we can all enjoy the game together and get back to friendly banter with Bioware on reddit and social media. All this hostility is no fun. :(
Me too, but you’re right. The first part is on us. We have to resolve the problems first.
I really want to be sympathetic about the more difficult to solve bugs but it's made so difficult when no one seems to be taking the easy wins like sorting out the loot situation (or even just having a clearer discussion about what the reservations are to hitting on the on switch an what you're doing about it).
I suspect I speak for a lot of the community here but not talking about the big issues in a more transparent way (and I'm sorry but from this side of the conversation "we're looking into it" is not transparency) makes otherwise understandable issues just more fuel to the fire.
I hear you, but as I’ve said before, loot drop rates and reward systems aren’t a topic that I can weigh in on. The decisions around loot are actively being worked on and discussed everyday, but they aren’t being made on the gameplay team. We are focused on creating the content you interact with during the moment-to-moment gameplay: Javelins, abilities, weapons, creatures, combos, status effects, Masterwork functionality, combat systems, etc. I expect that the community team and studio leadership will post updates as soon as we have more to share on loot.
Hello. We have confirmed with the team and world chest loot is working as intended in 1.0.4.
Well when have had these same bugs that have been around since launch that you guys have been working on, supposedly fixed, and apparently not, twice; it makes it difficult to care why, just that its still a problem.
Yeah I totally understand. I’ve sprouted dozens of grey hairs because of this problem alone. Every time I see us take several shots at it, only for it to rise from the dead again, I get angry/frustrated/upset/disappointed knowing that we’ve let you all down. I wish it were easy. If it were, we’d have knocked it out and been done with it. As long as it’s still happening, we’ll keep looking into it.
[removed]
Unfortunately since launch all of my time at work had gone to assisting and facilitating the gameplay team development. I’ve had significantly less time interacting with the community and this subreddit than the community team. Happy to receive, read, and take criticism.
/u/Biocamden is fully aware, he had responded multiple times that this was just a UI bug. After thousands of players proving this was incorrect, that health is actually bugged, he said the critism hurt his feelings and has been silent about it since.
Haha I’ve been mostly silent in general over the last few weeks. I’ve been focusing as much of my time as I can in my primary role assisting the gameplay team with development and resolving issues.
When we first dug into this, we only had information and reproduction of the one UI related aspect of this bug. Through additional testing and reports we ended up identifying two. Both of which had fixes roll out with 1.0.4. As I mentioned in another thread on this topic we’ve put in another bug report on this as we clearly haven’t resolved all of the root problems. Sorry that you read my points, acknowledgement of the bugs, and lack of recent participation on the subreddit as anything else.
The “I’ll create a bug” was actually intended right?
Yes haha yes bug REPORT. Yikes. Sorry internally we track tickets as tasks, bugs, etc.