Read morewe're currently having a lot of internal discussions on the future of loot and progression
I'll be a little bit harsh, because this matters a lot:
At some point real soon, we need to know how loot and progression are planned to work throughout the lifecycle of the game
Everyone talks about WoW or Diablo or whatever, but when they do so, they take for granted that the developers will, mostly, follow the same pattern that they always have. In WoW (or SWTOR), every expansion drops by making previous gear worthless, by adding levels to players. Then, as the expansion progresses, the player gains more and more power by finding gear. Eventually, this recurs, wiping the gear again and delivering more content.
Diablo did a similar thing early on- they raised the level cap, destroying all the (real money purchased in some cases!) loot that everyone had spent time on. Meanwhile, Diablo has two overall types of cha...
Thank you for the very well though out post! You make some really good points, and I'll be sure to bring it up with systems guys.