Anthem

Anthem Dev Tracker




28 Mar

Comment

Originally posted by WillShakeForFood

I appreciate the heads-up on why you guys think it might be. Really prefer that way of answering to just seeing "working on it". ๐Ÿ˜

Good to know! I can try to provide more context in the future (when I know it ๐Ÿ˜Š).

Comment

Originally posted by TwiistedTwiice

It would be amazing if you could put the weather forecast in the news updates upon loading the game.

Good idea! I'll forward it along ๐Ÿ˜Š

Comment

Originally posted by berninhell

Yeah... We can haz more lemon drops then? :0

Well, it's two separate issues... and I don't think changing drop rates would be a good fix for the bug.

There are separate conversations going on about loot. ๐Ÿ˜Š

Comment

Originally posted by CHBiGDoMe

So if I have 2 keys I could open two chests at the end of a stronghold?

Yep! ๐Ÿ˜Š

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I'll see if we can do something in the future where we play on GM3 during a stream.

We'll likely have a death counter also ;)

Comment

Originally posted by berninhell

The issue doesn't appear to exist for legendary gear, just legendary components. Looks like the change to include universal components in the loot tables opened the door to all components being in there, but holy moly, why is it so heavily weighted against the javenlin you are playing? It's maddening. BTW, it wouldn't be an issue at all if the drop rate for legendaries were reasonable (like 1 every GM3 legendary contract/mission/SH).

Well, the crappy thing is that if the filtering isn't working... Then you really only have a 1/4 chance of getting the drop for your current suit ๐Ÿ™

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I agree with all of this. Even if someone is angry or upset, I'll still read through all of the feedback and share it with the team.

Comment

Originally posted by artanb88

Thank you very much from a mass effect trilogy lover here ๐Ÿ˜

Nice! Lot of fond memories working on and playing those games! ๐Ÿ˜Š

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Originally posted by octa01

Thanks for coming into the sub to answer questions, Brenon. Does this confirm the constant rain was unintended? There is a significant contingent of the fans, myself included, that thought the bad weather was a buildup to a special event/new stronghold/cataclysm/story. Now I feel silly :)

Not unintended, it was just part of the weather forecast. There's a background simulation layer for weather that determines what the weather will be for the next while. ๐Ÿ˜Š

I'm not at work yet, but I could do look and tell you what the weather would be like this weekend for example.

Comment

Originally posted by artanb88

And what do you think about getting the same 2-3 legendarys All the time? Rng or Somthing else? I play on ps4 with a Group of people (7-10) and all of us have this "problem". Thanks

We're still looking into it, it's theoretically possible that it's just RNG... But given the reports, that seems unlikely. So... Still investigating!

Comment

Originally posted by alem_pt

Will do. Currently at work so can't check it, but has soon has i am home i will update everyone.

You can stack keys, they aren't reset at the end of the day. ๐Ÿ˜Š

Comment

Originally posted by Naoghas

Thank you for clarification. Hopefully you find a solution soon :)

Me too! This bug in particular really sucks. ๐Ÿ˜Š

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Not intended, we're still looking into why this is happening. We've narrowed it down significantly (current thinking is that it may be related to how loot tables are filtered).

Comment

Originally posted by fanny_bandito

Hi there, Brenon. This is only somewhat tangentially related to the hotfix, but I was wondering if you might be able to shed some light on Stronghold chests and the fact that embers are now included in the loot pool. The perception of the player-base is that by adding embers to the pool, the chance of seeing a masterwork or legendary has been reduced due to the fact that ember drops appear to be replacing actual gear drops.

It's hard to judge this change objectively without knowing how this all works under the hood, but on its face, it seems to run contrary to the prior changes to loot that were implemented previously.

For example, let's just say that GM2 received a 20% buff to the drop chance of masterwork and legendary items. If that was then followed by a change to Stronghold chests where we receive only 70% as many gear drops coming from chests, then we're actually worse off than we were before as far as the chest rewards are concerned.

I've heard of it, but I don't have any context for the change. I'll poke around and get back to you.

Comment

Originally posted by sbear37

My man, it is definitely not fixed yet.

Ok, thanks! I'll make sure the gameplay team is aware we're still seeing this in live. ๐Ÿ˜Š

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Originally posted by xMateo619x

Is there any info on flight times being shorter?

I know theres less rain but shouldnt the flight time with no rain after the patch feel similar to when it was raining pre patch?

We're looking into it now... flight duration was numerically increased by about 25%. Doing vanilla before/after tests, this seems to be working correctly.

We're investigating if it's an issue with some of the flight boosting stats.

Beyond that, it could also be due to the long bout of rainy weather we've had... since that reduces heat buildup by around 35%.

Comment

Originally posted by fatalbyte

Yes sir. It happens to me too. The screen just โ€œfreezesโ€ & you have to just hit the skip expedition results and go to your loot. However, the cache items arenโ€™t there. They pop in the expedition screen.

Edit: going to freeplay and exiting or relaunching the game usually allows the vanity items to pop in your forge.

Hmm, ok - thanks for the information! I'll make sure we have a bug filed. ๐Ÿ˜Š

Comment

Originally posted by Igglez83

/u/BrenonHolmes Brenon, not sure if you can speak to this, but my expedition results screen consistently hangs up on โ€œrecording victoriesโ€ now and I canโ€™t see what was in the Elysian Cache. Is this a known issue?

It just hangs? You don't get a connection error?

Comment

Originally posted by FiveGuysAlive

And the health bug?

Edit: Thanks for the reports - we're aware that people are still seeing this issue.