Anthem

Anthem Dev Tracker




28 Feb

Comment

Originally posted by Burgo86

/u/BioCamden

Does Blast Damage apply to Arc Burst? All other forms of blast damage that I can think of create a "blast", as in do some type of "explosion". This skill hits one target then chains to another, leaving me confused if this skill is actually blast damage or not?

No I don’t believe that it is blast damage. It’s effectively a chained single target damage skill.

Comment

2 hours and 18 minutes left in the day!!!

(Yes we are working from my local time!)

Comment

Originally posted by D_Banner

Hi Brenon, thanks for the breakdown. Anecdotally something seems off since the last loot patch with this stat. I have a 241% luck build and I consistently get less MW when running it than a 35% build. This has been on every difficulty from easy to GM1. I have played 6 hours each day this week and something seems quite off. Not sure if you can check with the systems team or programmers that something is off with implementation.

Additionally as a side note i get rarer items in easy mode than i do in GM1 running tyrant mine. I would assume this is not the intended design. Confirmed this with 10 runs on easy and 10 runs on GM1 with the same 241 luck javelin

Hmm, I'll poke some folks and we'll take a look. 😊

Comment

Originally posted by Ikarostv

I have to ask.. is your Reddit username UNTDrew in regards to University of Northern Texas?

I ask only because I am a Network Engineer and happen to work specifically with some technicians out that way who handle the phone systems, etc. :3

It is indeed! That is where I went to school. IDK why it's my Twitter name, but it kinda stuck. ;)


27 Feb

Comment

Originally posted by HeartySalmon

Happens through headphones (Sony Golds) or the TV. It sounds like static I guess. Like I said, hard to describe. It does it almost every time I walk through the big doors to my javelin in Tarsis. Or whenever there is a BUNCH of stuff going on out in the world. I can try and capture a video if that's helpful

I think I know what you are referencing - it is most likely performance related. We are continuing to optimize!

Comment

Originally posted by ShiinjiiFR

Bug on commando on his skill : seeking missile

The legendary bonus recharge your skill instanly if you kill someone with... but if you kill it with this skill from combo, this doesnt recharge your skill... why ? for me it's a bug, if no't this bonus was useless.

I can compare this with one other skill. "Pulse blast" if you kill ennemy with it you win % dmg on melee, and all the time i kill guys it's with combo ! and it's work ! So why the other skill doesnt work if you kill him with this combo attack ?? This is stupide so i think it's a bug

I'll let design know :)

Comment

Originally posted by cannibalssoup1

Same here, digital. Using HyperX Cloud Alpha with HyperX 7.1 sound card if that helps at all.

PC? Can you ensure all 'enhancements' are disabled and all your audio outputs and devices are set to the same sample rate @ 16/48?

Comment

Originally posted by Kodiak003

I'm getting the same thing on my PS4 Pro (downloaded digitally). It's not that the sound cuts out completely, but certain sound "channels" become choppy (or cut out momentarily). Eventually, it goes back to normal once most the action has subsided. For example, I was doing a Legendary Contract against Scars with 3 randoms and when the second Colossus did his Ultimate, it made the Scar gun sounds stop working for about 5-10 seconds.

I feel like it's almost as too many sounds are trying to happen at once that the game prioritizes some over others and the ones left out end up becoming choppy.

Sounds like performance - which is strange. What are you listening on?

Comment

Originally posted by HeartySalmon

Digital

Sounds like performance - which is strange. What are you listening on?

Comment

I got click-baited.

Comment

Originally posted by SuperSpikySplank

This is huge for me and a lot of other people I'm sure. You grind for hours for these masterwork gear drops and then when you put them on they look bolted on. Part of the allure of growing stronger is looking badass and as it stands masterwork gear does not make us look badass. You guys shouldn't leave it as is, you should fix it to inherit and then eventually introduce a toggle.

I will see what we can do.

Comment

Originally posted by Azureliske

Speaking of credit for kills, any insight into why we aren't getting credit for "There Be Giants" kills if we're downed when the Giant dies?

Probably the same bug (I mentioned in a different thread on this topic) 😶.

Comment

Originally posted by Tkwan777

Since you're willing to give us numbers, maybe you can enlighten us how cooldown works? I did some testing yesterday and came up with these numbers.

Binary Star 20 seconds

  • 0% gear = 20 seconds

  • 10% gear = 18 seconds

  • 20% gear = 16.6 seconds

  • 30% gear = 15.4 seconds

  • 40% gear = 14.3 seconds

  • 50% gear = 13.3 seconds

  • 60% gear = 12.5 seconds

  • 70% gear = 11.6 seconds

  • 80% gear = 11.0 seconds

  • 90% gear = 10.5 seconds

  • 100% gear = 10.0 seconds

  • 200% = 6.5 seconds

  • 220% = 5.9 seconds

  • 270% = 5.4 seconds

  • 290% = 4.6 seconds

How are percentages applied (diminishing returns?), or is there threshold limits like with luck?

I don't believe cooldown is threshold based, it should just reduce the cooldown (probably to a cap). I'd have to go and dig into it to see specifically how it's working there (and unfortunately, I do need to get back to work! 😊)