Anthem

Anthem Dev Tracker




23 Feb

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Originally posted by dukenukem89

The total audio dropout bug is still happening even after the day one patch. I just played a Stronghold where I had no audio for half of the mission (quite annoying, considering the length of Strongholds).

Yep - we fixed one code path and actually yesterday trapped another! We should have it fixed and patched asap! Thanks for you patience!

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Thanks for the feedback, I'll kick this along to the folks looking at some of the QoL improvements! 😊

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Originally posted by VoxMendax

Ty for the reply. Hope the launch is going well for all of you! Any word on when we might see Masterwork support abilities? Also, the colossus component that increases ultra charge by 3600% on a multikill does not function at all... tested it for two hours on varying difficulties and only got one extra shot on one occasion.

Yeah the text string is a little misleading. It’s actually 36 Ult charge which is about 1/3 of the Ult bar meaning ~one extra shot. And we do know that we still currently have a gap with universal components and support abilities not having Masterworks. Nothing I can share yet though.

We have temporarily disabled the special ability on the component piece “Gunslinger's Mark” as the buff granted by the component would stack much higher than intended. The special ability on this component piece will be turned back on once a full fix can be implemented.

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Originally posted by [deleted]

[deleted]

Hey sorry it’s been a busy day. No Masterwork support abilities in currently. Same with universal components. The consumables is something I will pass on, ty for the feedback.

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Originally posted by echof0xtrot

paging u/BioCamden and u/Darokaz

Yes we’ve been looking into this. Thank you for the tag

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Originally posted by TheBlueTunicLink

Yes we think there are different compounding issues. We’ll update soon.