Anthem

Anthem Dev Tracker




22 Feb

Comment

Originally posted by Numbajuan

Is there a current issue with Strongholds not refilling spots when someone leaves? My buddy and I were doing a Hard Stronghold yesterday and two people left after a wipe and we never got anyone else in. We were able to finish one area but couldn’t get passed the next group of mobs by ourselves

Stronghold Matchmaking

We have extended the timer that allows for matchmaking in a stronghold. This should allow groups to fill easier when matchmaking

This change should help with that issue you faced. Players should be able to backfill for a longer time now.

Comment

Originally posted by Peekyu

It says missions, does this also mean stronghold chests?

Just missions, stronghold chests are the same as they were before.

Comment

Originally posted by xAwkwardTacox

Are you sure this is referring to stronghold chests, and not just the random chests that can show up in the world when doing contracts etc?

The note I posted only applies to random chests in missions, the chests in strongholds haven't been adjusted.

Comment

Originally posted by SvnnyMoney

No point in doing strongholds now.

Stronghold chests have not been touched, they are the same as they were before. This change only applied to random spawning chests that could be found in missions.

Comment

Originally posted by jroades267

People are seeing it change from one mission to the next however. Is that a visual bug?

I'll report this to the team to see what's going on. Thanks!

Comment

Originally posted by CorkerGaming

can you fix the healthbar bug please, i hate doing gm with 4 bars

EDIT: My example before was causing some confusion so I've removed it. Basically, the amount of armor you have is unchanged, just the visual representation is different. There is also a bug that the team is working on that they think is just visual. ALSO, we made changes to how players were getting one shot after the day one patch. Since players aren't being one shot anymore (except by a few attacks that still can), please let me know if you still feel your armor (green pips) are more than just visual changes so I can share with the team.

That was a change that was missed in the day one patch notes (I'll update it now).

We changed the amount of armor represented in each pip (green bars). So your armor value didn't go down, just the visual representation changed.

Post

Hey Freelancers,

As some of you have noticed there are certain fixes that we can make without any patches (live changes), but there are others that require a client-side fix that needs to be downloaded. We have identified the following issues and are working on a client patch to resolve them:

  • The final boss in the Heart of Rage stronghold isn’t appearing if the group wipes before engaging
  • HDR is currently disabled on consoles (Xbox One and PS4)
  • Some players are encountering issues that are causing them to crash

While the team continues to work on the above fixes they were able to address some of the live issues that have been reported:

  • Coin changes for Daily/Weekly
    We have fixed an issue that displayed and rewarded the incorrect amount of Coin from various activities
  • Stronghold Matchmaking
    We have extended the timer that allows for matchmak...
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Our community has created some incredible creations over the past few weeks. Let’s take a look at some of the highlights:

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The wait is over, Anthem™ is here! But before you join the ranks of the lancers and venture out into this dangerous, chaotic world, check out our quick start guide below. It will walk you through everything from downloading the game to where to find information that will help you emerge victorious from battle.

Anthem Quick Start Guide

  1. How to Play on PC
  2. How to Play on Xbox One
  3. How to Play on PlayStation 4
  4. Discover the World of Anthem
  5. Tips and Tricks on How to Triumph

How to Play Anthem on PC

Join Origin Access Premier*

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One of the Interceptor’s main weapons is a pair of double-bladed daggers. They can be used to create a multi-hit chain of powerful attacks that can be continued almost indefinitely. They’re perfect for melee combat against weaker enemies, to take down the shields of stronger opponents, or to combo with your teammates.

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Comment

Originally posted by Mephanic

Blast Missile. You can use it like an explosive shotgun up close. :)

Hrm ok I can see that. Unfortunately we won’t be changing it at this stage of release with lots of folks already owning both, but point definitely taken. :)