Anthem

Anthem Dev Tracker




22 Feb

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We aren't going anywhere. Communication will keep going, livestreams will keep happening, and we'll continue listening to feedback from the community.

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Originally posted by markilleruk

What about the scaling of the support gear?

Is it worth scaling it tho?

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We are looking into ways to make it worth your while to finish the stronghold

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Originally posted by King_noa

https://www.youtube.com/watch?v=gHzVKvSB_iw&feature=youtu.be

one side with the masterwork components equiped, one side without.

8384 Shield vs 4068 Shield

But i also tested naked, that went bad, there is no need to most a video of me doing this test naked, i died with two hits.

It seems that a) the masterwork components give only 678 Shield like the epic ones or b) the same enemy on the same spot does randomly about double the damage (that would be a bug too, right?).

I really appreciate you taking the time to take these and post this. It was very helpful. We dig into this non-stop today and are continuing to look into it. Thank you again King_noa.

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Originally posted by VoxMendax

Got another one to drop shortly after I posted this lol. Went ahead and salvaged the broken one :(

Silver-lining, I’m sorry for the first batch Vox. Thank you for the follow-up.

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Originally posted by mugulu

Please fix these Titan attacks that we can't dodge. Even the waves of fire pass through thick walls or rock. That make fighting Titan not fun.

Waves going through objects is by design. It’s intended to be flight/jump avoidance. But I do appreciate the feedback. We’ll watch for additional similar feedback.

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Originally posted by laserapocalypse

Not sure what, if anything, we might be able to do here.

That sounds kinda troubling.. so if something goes wrong with a patch, the gear we farmed might be rendered useless?

We’re looking into it, for this specific case and future case protection.

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Originally posted by grantgrip

I feel as if the more luck I get the lower my chances of mw/legendary gets. Is there a cap or is there a point at which too much luck is negative/has a fall off?

Not that I’m aware of.

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Originally posted by LawbringerX

Glad you’re looking into it. While we’re at, a quick discussion on how to speed up server-side hit detection to make it more realistic and accurate would be something you’ll want to have with whoever is in charge. This is affecting not only projectiles like fireballs and fire waves, but also shots players make on enemies. I’ll headshot, then a split second later the “X” will show up and I’ll hear the noise. But it’s nowhere near instant/spontaneous, as it should be.

Take for example APEX LEGENDS and how they register shots the very instant it lands on an enemy. You hear the audio immediately, there’s no delay in any aspect of it. Anthem needs to emulate this to nth degree, because right now the server-side hit detection is super slow (high latency?) by comparison. Please and thank you!

Yes we also want to look into this.

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Originally posted by ScruYouBenny

Can we agree that whatever is going on here, it appears broken? This happens constantly. Same with spider web attacks. You clearly dodge a projectile, then a second later when nothing is around you, it hits.

We’ll look into it.

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Originally posted by Sinistrad

I've tried dodging early and it doesn't always break the seeking of the projectile. And doing so can mean you don't have a 2nd dodge ready in time if the seeking doesn't break. This attack feels very buggy even if it's not technically a bug and I hope you all will tweak the attack to make it a bit more readable regardless. <3

We are looking into if there is anything else going on here.

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Originally posted by iamgroot91

Is the Scar sniper locking supposed to track me even if I dodge?

The tracking laser should yes. You have to time the dodge when the projectile is in the air.

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Hey Mind-game thanks for the heads up here. We’re aware of the Avenging Herald bonus when not equipped, but I appreciate the report about Gunslinger’s Mark in combination.