Anthem

Anthem Dev Tracker




18 Feb

Comment

Originally posted by FlameInTheVoid

I assume this isn't your wheelhouse, but its relevant to randomized loot so here goes.

It seems to me that there is a common theme with randomized loot in looter games that becomes especially noticeable when there is no way around the RNG (e.g., crafting the exact thing you want with a high enough skill or some kind of rotating vendor stock with curated decent rolls). It seems like a lot of the time the devs just call a random function and twiddle the knobs until people don't complain as much.

I'm given to understand that even data science and ML fields often struggle to find enough people with a solid foundation in statistics, so I assume the same goes for game studios. But it really seems like randomized loot systems could benefit greatly from a regular assessment by somebody with even a basic understanding of statistics running some simulations and doing a basic estimate of how long it takes to get gear and how often that gear is essentially trash.

Fo...

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Good feedback, thanks!

Comment

Originally posted by isaeus-

/u/BioWareJer I fixed the progression bug on my end where all the challenge items are completed, but you can’t interact with the tomb. I visited another tomb and went back to the bugged Tomb of Yvenia. I was able to pick up the quest item and complete the Tomb quest.

Nice, thanks for sharing!

Comment

Originally posted by Nihkou

While i'm also onboard of this kind of stat meter, i feel like it'd be best left for everyones personal use. Making it squad wide and displaying everyone's stats to everyone may lead to some Freelancers getting upset over the perfomance of others, leading potentially to toxicity among Freelancer teams. But, i'm no expert on the subject, just my 2 cents!

Thanks!


17 Feb

Comment

Originally posted by Belgeirn

Any ideas or talk of putting in a decent stat page so that all these random affix's on them can actually be put to some kind of use in a build or are we just going to be guessing as to what our actual stats are like we currently do?

From what I have read about the day one patch this wasn't thought to be a big deal at all, so I'm just wondering if it will be in the first month at all?

And sorry I didn't really answer your question - it's being actively discussed, but I don't know the status. I'll ask.

Comment

Originally posted by Belgeirn

Any ideas or talk of putting in a decent stat page so that all these random affix's on them can actually be put to some kind of use in a build or are we just going to be guessing as to what our actual stats are like we currently do?

From what I have read about the day one patch this wasn't thought to be a big deal at all, so I'm just wondering if it will be in the first month at all?

It's definitely a thing now.

Comment

Originally posted by EthioSalvatori

The fact that you're giving us an actual metric of resources being attributed to community demands is astounding.

I want to not pre-order, but you guys make it so hard

Yeah - on a Sunday to boot :)

A lot of really talented people want very badly to make this game as awesome as it can be. We will keep trying!

Comment

Originally posted by Garrand

Yeah, it works fine as long as I remember to do it before I launch. I just reset the desktop speakers back to the higher rate when I quit playing and forget to adjust it again when I play with the headset.

Yeah, we have raised the issue with Frostbite (we actually don't own the underlying audio code) and hope to patch a fix for this in asap.

Comment

Originally posted by ITriedLightningTendr

I dont believe you, honestly. This system has almost nothing in common with the games mentioned besides randomness and colorcoding.

The games in question have a rather robust item generation schema and not only could what you put together have been created in an hour by tutorial (as there is literally no pruning for incompatible modifiers), the wording is confusing and ambiguous in many cases.

I appreciate that there may have been snafus in the development cycle, but own up to them. PR as a last resort has proven ineffective. The division took like 2 years of updates to get to where it is, and you're operating at a deficit from their base experience, combined with the fact that that game already exists.

What you have is what looks to be someone direct translating what they found by just looking up key words. You have 0 UX or sorting support for anything.

I am guessing some low totem pole employees were vocal about how trash everything was for a ...

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All true - but I'm definitely not lying (I may be wrong though!).

Comment

Originally posted by MrDysprosium

I hear you.... Sorry I'm being so rough. I wish you all the best.

My only advice, look carefully at Destiny 2 Year 1, and the Curse of Osiris DLC that came right after. It took a bad situation and made it way worse. Its better to wait on a big release, than it is to scramble and get something out the door that no one is proud of.

All good - I understand the frustration (we are all frustrated watching everyone hit so many points of friction) - thanks though. Regardless of our emotions, we still value (and need) people to call us out, and make suggestions like you are - so thanks for that.