Read moreI assume this isn't your wheelhouse, but its relevant to randomized loot so here goes.
It seems to me that there is a common theme with randomized loot in looter games that becomes especially noticeable when there is no way around the RNG (e.g., crafting the exact thing you want with a high enough skill or some kind of rotating vendor stock with curated decent rolls). It seems like a lot of the time the devs just call a random function and twiddle the knobs until people don't complain as much.
I'm given to understand that even data science and ML fields often struggle to find enough people with a solid foundation in statistics, so I assume the same goes for game studios. But it really seems like randomized loot systems could benefit greatly from a regular assessment by somebody with even a basic understanding of statistics running some simulations and doing a basic estimate of how long it takes to get gear and how often that gear is essentially trash.
Fo...
Good feedback, thanks!