Anthem

Anthem Dev Tracker




19 Feb

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So one thing is that the text descriptions in there right now for difficulty are unfortunately incorrect. We’re updating those soon. You roughly need to be in a good mix of Masterworks and Legendaries to start GM3 activities. You also need to have a cohesive build with well rolled inscriptions and be working in a coordinated group.

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Originally posted by Storm_Worm5364

Is the Storm's combo chain bugged as well?

Right now, chained enemies can't be combo'ed (even though the game says they should be able to).

In other words, chaining can sometimes feel like a detriment, given how it forces you to wait on enemies' status effects to disappear, and makes me feel like I would me much more effective in battle without the chaining (because I would be able to apply those effects much faster myself).

This is intended Storm_Worm, we didn't want a single Storm to be able to permanently lock down 5-6 by freezing targets and spamming melee. It got even worse with more than 1 Storm. The same applies to the Interceptor aura. Enemies that receive the status effect off the chain/aura will still be on fire/frozen/etc but cannot be combo'ed.

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Originally posted by shadowkijik

Hey uh, noticed a lack of some of the Inty changes u/biocamden mentioned in a thread a few weeks back, did those just miss the notes or are we not getting them yet? Namely the air to air melee and spark dash fixes. This isn’t in directly reply to the OP, just posing the question hoping one of our wonderful devs notices and is able to answer.

Hey! Nope they should be in on the 22nd with this patch. Didn't quite make it for the early access. Specifically these ones:

Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.Spark Dash to be usable diagonally.Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

Also yes the air-to-air melee attack animations and usability is in.

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Originally posted by SylverrFoxx

Damn, no melee fix for Interceptors yet. I know they said at or around launch, but still disappointing. At least the auras are buffed. I guess I'll have to keep being useless against aerial enemies a bit longer =P Aim based melee would also be nice, instead of character based, but I don't even think that's on their list unfortunately.

Just in case you missed it above:

Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.
Spark Dash to be usable diagonally.
Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.
Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

These have fixes in for the 22nd. Also, Interceptor and Ranger both have an Air-to-Air melee animation which should align you to the target and allow you to hit targets in air more reliably. This even works with Interceptor ultimate.

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Originally posted by Cloudless_Sky

Nice. Few things I'd still like to see addressed (if they haven't been):

  • Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.

  • Spark Dash to be usable diagonally.

  • Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.

  • Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

  • More sensible/common terms used for inscription clarity. Also none of this '+-' malarkey.

  • Waypoints in Freeplay that other players can see. Tough to get help with a Titan when no one knows about it.

  • Have world events show up on the map so people will actually gather around them. At the moment you basically have to trip over the enemies to find the events.

  • Love that Stronghold bosses will visibly drop loot (this is so important for satisfaction in a looter shoote...

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Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.

Spark Dash to be usable diagonally.

Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.

Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

More patch notes for gear/combat coming but I did want to chime in on these. The first four all have fixes slated for this same update (Feb 22nd).

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Originally posted by merkwerk

So I booted up my game and that text is there. Tutorials -> Growing Your Legend -> Shards

https://imgur.com/a/5UYAaQL?fbclid=IwAR18bsXhzZsKHzuIOAMbg4WFtbTZMLxfcE-vGR4bNhxWJQVtrWlR20uVjuQ

Yup sorry, this would be a bug. Shards are not earned in challenges nor path to glory, and 'agent bonuses' are not a thing. Thank you for pointing this out. We'll get the text fixed.

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Originally posted by merkwerk

Great thanks, all I needed to hear! Any idea where that text is from, because it looks pretty legit?

No, maybe the OP can help us find where that came from.

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Originally posted by merkwerk

Yep, gonna need clarification on this asap as I won't spent a single cent on this game if these are boosters that increase rep gain.

/u/BioChrisSchmidt /u/BioCamden

Probably should get ahead of this and clarify what they are.

Literally nothing in that screenshot is remotely accurate.

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You know, I thought it was.... maybe it’s coming later...

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Originally posted by Karenius

I hope this doesn't include world event chests for those that are actually playing the game!

It does not. Only chests that spawned outside of world events.

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Originally posted by VoltomeySteelfang

Ok this is a good start now the only thing they have to fix is the chest hunt BS in open world but that may be a stealth fix

The chest hunt fix is already live as of right now ;)