@IanHighlander
Interesting, I'm using an older i7 on my laptop right now and it's only taking up around 8% CPU for me. But sure, i'll add in a hotkey to turn it off.
@IanHighlander
Interesting, I'm using an older i7 on my laptop right now and it's only taking up around 8% CPU for me. But sure, i'll add in a hotkey to turn it off.
The current plan is that we'll be adding an admin command that can be used to reapply the correct colors on tamed dinos (So that in the future any changes to the color definitions array either by us or by mods will be effectively non-destructive).
In addition, because we can't recover the colors lost from this occurrence (the only factual memory of what those colors were is in your head), those colors that were lost will get re-rolled for new mutation colors.
I don't have an ETA on when that will be available, but it's in the works already.
You only need to increase the max levels on your servers by 5 if you are overriding the exp ramp.
Basically if you have overridden the levels for custom experience ramps and levels the inclusion of the chibis push your max level down by 5.
Ascension, chibis, any max level modifers... they all take up the last set of levels, so if we add some mechanic that is meant to handle a higher max level and you don't have the new max levels in your exp ramp... this is what happens
Don't worry it doesn't break the feature of breeding color mutations itself, the problem is just that the array of colors went through a change that got things a little messed up.
We didn't remove any of the available colors, we just removed a ton of duplication that was occurring and making all these color reference inconsistent.
It's any mods. what was happening was that every single mod added was duplicating the color definitions in the array. so there were multiple instances of every color.
When breeding and the game chooses random color mutation it randomly pick
Yes, though you should be aware that making any changes to your active mods can still potentially cause this kind of issue for the time being.
After some investigation, I understand the cause of this...
Unfortunately, any colors lost from this update can't be automatically recovered ? .Dino colors, after their randomized selection, are saved to the creature and referenced by an index number only that is associated with a master array of colors. (No we can't change this unless you want your servers to slow to a crawl, string comparisons are resource expensive)
Unofficial servers (and singleplayer) that run mods are vulnerable to this issue and have always been, any change to the order of mods or anything that alt
@Gandigalf and @Dreken136
Can you check to see if it's working now, it should be. Thanks!
This should be resolved now after a server reboot
Go to the Tribes section of the website in the main menu and look for tribes that are recruiting.
You have some valid points, I'll speak to the team about it and see if we can change things up a bit.
I fixed this issue a few months ago. It was working just fine, i'll see if MS have changed things again.
Thanks for letting me know, i'll looking into it.
Primal NPCs takes some unique turns for an NPC mod, such as the ability to order them around via chat. The NPC game is evolving!
Prehistoric Structures offers another unique visual design for those that are interested in more primal structure designs.
Paintable Structures offers a more modern touch with an insane amount of customizability.
Between these two sets of structures, most players should be able to find something they love!
ARK Parados is an overhaul mod that offers a wide range of custom creature variants. Bright colors and unique mechanics are sure to be a treat for the eyes and the adventurous.
Greetings Survivors!
It's that time again, I am Zen Rowe and today we’re going to be talking to Eco, the creator behind a plethora of decor mods!
Eco, You likely need little introduction, but for the sake of anyone who has yet to experience your mods tell us a bit about yourself.
Your mods are some of the most popular in the Workshop, Eco. Seeing you branch out into more functional additions like this has been a joy.
Do you have a background or hobbies that have influenced and guided the design of your mods?
I imagine your empire mods involve a lot of historical research.
I'll take ten... uh... for my god-daughter.
Yes... for my god-daughter.
I know a lot of players love your creations in ARK, but it sounds like you lived a fascinatingly creative life as well!
Now if anyone wanted to follow your modding endeavors or wants to...
Read moreGreetings Survivors!
It's that time again, I am Zen Rowe and today we’re going to be talking to Eco, the creator behind a plethora of decor mods!
Eco, You likely need little introduction, but for the sake of anyone who has yet to experience your mods tell us a bit about yourself.
Your mods are some of the most popular in the Workshop, Eco. Seeing you branch out into more functional additions like this has been a joy.
Do you have a background or hobbies that have influenced and guided the design of your mods?
I imagine your empire mods involve a lot of historical research.
I'll take ten... uh... for my god-daughter.
Yes... for my god-daughter.
I know a lot of players love your creations in ARK, but it sounds like you lived a fascinatingly creative life as well!
Now if anyone wanted to follow your modding endeavors or wants to...
Read moreYes you should be able to set it in any instance where INI settings would be accessible. Unfortunately I do not know yet if there will be a menu option to set it for console SP though.
There is actually a setting for this that will be going out. It's already in code, it just not in the live version of the game yet. I'll try to make sure Ced includes mention of the settiing in the Crunch when it actually does go out.