ARK Survival Evolved

ARK Survival Evolved Dev Tracker




27 Feb

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Originally posted by AnOkaySin

If they are disabled and somebody builds in the path of something like the manta course, what happens?

They will be in the way :)

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We’re going to disable the no-build zones by default. They will remain a server option (as they are now) and will be enabled on Officials so everyone can reliably do the Missions. Thanks guys!

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Originally posted by Ucan_Kizmiaz

first off I must say that I'm quite surprised to get an answer. thanks.

with all due respect though: the crowdin project exists almost as long as ARK does, maximum half a year less.

ever since we, the volunteers, tried our best in a timely manner to provide updated translations.

I totally understand that the voice acting part needed a professional team rather than a handful of fans to get things done BUT seriously the rest is just ... . i don't know who you paid for that but for my part I can say that German is an utter mess.

Also I believe that Crowdin was and still is a cheaper solution apart from the fact that the interface is a paid one and that rewards been granted in the past.

And some month ago there were Genesis strings on Crowdin but they got pulled after approx 2 days. Over these two days at least two languages got completed.

But enough of that. I think I can speak for the rest of the volunteers on Crowdin when i ask for ...

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Upon further review it looks like many (most?) of the non-voice lines may have been omitted from the localization manifest somehow. Still looking at what happened with that large merge of data, but hopefully we can get all the carefully-translated lines in an upcoming build ASAP.

Thanks again for pointing it out!

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Thanks for the feedback. It was not a machine translation. The full game VO and content was localized using an industry-standard localization company at a high cost.

This was done because the voice acting scripts and recording sessions needed to be done well ahead of time for many thousands of lines of dialogue (a first for us) and we did not want to spoil the lore and mission-based content of Genesis ahead of time.

Now that the game is out we can set up a CrowdIn and see how a preferred localization may differ from the existing localization, at least for the non-spoken lines, and evaluate the future use of paid localization versus free, crowd-sourced localization for unspoken content in Genesis Part 2.


26 Feb

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https://youtu.be/587ZD-y4LQE
Continue your quest for ultimate survival and unlock a whole new chapter in the saga of ARK: Survival Evolved with the ARK: Genesis Part I!

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