ATLAS

ATLAS Dev Tracker




29 Jan

Post
    Jatheish on Forums - Thread - Direct

Post
    Jatheish on Forums - Thread - Direct

Post
    Jatheish on Forums - Thread - Direct

Comment
    Dollie on Forums - Thread - Direct

Post
    Dollie on Forums - Thread - Direct

Post
    Dollie on Forums - Thread - Direct

Comment
    Dollie on Forums - Thread - Direct

Ships can't be teleported via Admin commands. It sounds like something we're currently looking into to be honest. DM me with your network and server anyway as it may help with gathering data.

Post
    Jatheish on Forums - Thread - Direct

Ahoy Pathfinders!

Over the past week, the crew have been engaged in deep discussion over our core design and philosophy of the game. We’ll be making changes based on your feedback and our internal reviews over the past 5 weeks. This Captain’s Log is going to go take a high-level look at our plans going forward!

the Golden Age of Piracy!

We recognize that the game has a lot of fun mechanics and gameplay that players enjoy, especially when you can live out your dreams of being a pirate. However, the feedback we often receive is that it’s too tailored to large companies, alpha groups, and hardcore players.

A large number of you have expressed that you are unable to make enough progress to reach this stage of the game, due to our hardcore design. Our thinking going forward, with the community’s help and feedback, we plan to make the game less punishing and reduce the steep climb required for players to reach the parts of the ga...

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Post
    Jatheish on Forums - Thread - Direct

Ahoy Pathfinders!

Over the past week, the crew have been engaged in deep discussion over our core design and philosophy of the game. We’ll be making changes based on your feedback and our internal reviews over the past 5 weeks. This Captain’s Log is going to go take a high-level look at our plans going forward!

the Golden Age of Piracy!

We recognize that the game has a lot of fun mechanics and gameplay that players enjoy, especially when you can live out your dreams of being a pirate. However, the feedback we often receive is that it’s too tailored to large companies, alpha groups, and hardcore players.

A large number of you have expressed that you are unable to make enough progress to reach this stage of the game, due to our hardcore design. Our thinking going forward, with the community’s help and feedback, we plan to make the game less punishing and reduce the steep climb required for players to reach the parts of the ga...

Read more

27 Jan

Comment
    Dollie on Forums - Thread - Direct

In response to your question, no, that's a little tinfoil hat-ish. Also we can find out the steam id of players we are investigating via other methods

This might be something you'd be interested in, a mod made by the community which resolves characters which do not display in game.


26 Jan

Comment
    Dollie on Forums - Thread - Direct

If you are a solo player, submit a ticket and a GM will help you get your Company back.


25 Jan

Comment
    Jatheish on Forums - Thread - Direct

To get back on topic, we have had the ban list in place since the launch of the title and have been actively banning folks since.. probably day 2 or day 3. Once we've enabled BattlEye, the number of bans are increasing tenfold and we're updating the global banlist to include those BE bans so that any unofficials who may not run BattlEye, but use the list can still prevent these rule breakers from playing on their servers. Since then we have wiped a few more companies, and today we ended up wiping+disbanding one as the leadership weren't able to keep some of their members from playing by the rules. You'll see that list continue to grow, especially as we make more tools to identify users who have broken the rules and are playing unfairly.

I have thought about doing something that's more akin to a 'hall of shame', but not really sure how that would fly... for now having these users banned and added to the banlist so other servers can make use of them is sufficient.
...

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Comment
    Jatheish on Forums - Thread - Direct

@mndfreeze has it. When we release a major version, you'll always need to restart your clients (and sometimes Steam) to download the update, otherwise, you won't be able to connect to any updated servers. This is in the case of going from v15 -> v16, etc.

Sometimes we'll release minor client updates, they're usually just to make sure the client is aware of changes on the server but aren't necessary to play/enjoy the game, though we always recommend downloading them if we do push them out. For instance, with the FOY update, when we added the additional fountain, it required a client-side update so without it, you would have only seen the one -- which would suck cause you may have ended up travelling to the island where you couldn't see it.

Typically our updates are server-side so they don't require clients to download patches, just redeploying and updating the servers.