Thanks for the report folks, known issue we're investigating
Thanks for the report folks, known issue we're investigating
We'll investigate
That is pretty strange. I'm glad you guys were able to resolve it with commands. What game mode were you playing? Do you remember what happened when you first experienced the issue?
That is some unfortunate RNG. The chance for a creature to be an alpha is pretty low so you've been unlucky in this scenario. No one is watching you but I'm glad there are a helpful group here to give you a hand
I think it's fair to say a lot of players had already departed before any time, thought, or effort was put into those alternative game modes. As for Blackwood, it's development did start much earlier but was primarily handled by one developer up until the last two weeks to get it out the door and deal with the technical issues.
Obviously the openworld game has its issues, we don't shy from that, but it's clear the direction the team had taken with our updates weren't really impactful in turning the ship around. You could argue that taking a break from it allows us to give it a fresh perspective and tackle different things in order to get ATLAS to where it needs to be.
As for not caring, you're highly mistaken. This isn't just a job for a lot of the people here, it's a passion and everyone wants to see the project succeed.
There's still a lot more work to do and will be continuing to do it over the months ahead. Whether people choose to...
Read moreSure, seems likely. The question has come up again though and I just wanted to reiterate . There isn't a public timeline for the fix, just that it's something we've to do.
This is something we are planning to do, having that bigger focus on piracy. Thank you for the write-up, I'll have a read through and share with the team to check out.
Thanks for the write up, will definitely have a read and share with the team
Honestly, I wouldn't be able to say - I am not technical enough - but I do know creatures are rather negligible in comparison. Though some good(ish?) news is that we did have a bit of a discussion about it today and there are some technical things the team are going to look into in the future, hopefully, we'll be able to share more on that later on . We know how much ya guys do want it though, it's not fallen on deaf ears!
Ahoy Pathfinders!
A new ATLAS Devkit update is available!
This latest update includes the Blackwood map as an example of how to create standalone maps, as well as all the latest content and additions to the game. The new map serves as an example for mod developers as a way to create their own unique ATLAS experience intended to be hosted on a single server. Take a look at the source files to see how we've created Blackwood and how it works.
We've also uploaded an example of Blackwood to the Steam Workshop. It's the exact same as the DLC, so there isn't a need to download or subscribe to it, but for those of you who were curious, we set it up to show you it does work. You can check out Blackwood map as a mod here.
The latest download of the Devkit can be found here: http://atlasdedicated.com/ATLAS_DevKit_v218.zip...
Ahoy Pathfinders!
A new ATLAS Devkit update is available!
This latest update includes the Blackwood map as an example of how to create standalone maps, as well as all the latest content and additions to the game. The new map serves as an example for mod developers as a way to create their own unique ATLAS experience intended to be hosted on a single server. Take a look at the source files to see how we've created Blackwood and how it works.
We've also uploaded an example of Blackwood to the Steam Workshop. It's the exact same as the DLC, so there isn't a need to download or subscribe to it, but for those of you who were curious, we set it up to show you it does work. You can check out Blackwood map as a mod here.
The latest download of the Devkit can be found here: http://atlasdedicated.com/ATLAS_DevKit_v218.zip...
There should be a confirmation button, which game mode do you guys play where you're not seeing one?
Just their existence, it isn't an unsolvable problem, it'll just take some time.
Aye, the current implementation needs some work. In the future, we'll have it so folks can determine which they're trying to spawn and also protect against some of the griefing that can happen with companies preventing others from fighting it.
It's a client-side issue we'll need to resolve. Single/isolated foundations with structures on top of them are being triggered as 'fast decay' by the client, however, the server recognizes that they're legitimate and marks them as normal decay. Due to the mismatch between the client and the server, your game tells you that you can demolish it, however attempting to do so results in a failure because the server protects against it. The server always knows the true state.
It's a confusing issue and hopefully one we can patch soon, as it doesn't allow folks to know when they can actually demolish it.
Those structures/objects are negligible in comparison. We recognize that a more diverse selection of ship designs would be better received and we would like to give players more options not only for gameplay reasons but forging their own identities within the game and allowing them as much customization as possible, it's just more of a long term goal