ATLAS

ATLAS Dev Tracker




19 Jul


18 Jul

Comment
    Jatheish on Forums - Thread - Direct

Are you guys able to upload your most recent crashlogs? You can find them in this save folder:

SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved\Logs

It'll be the .crashstack files. We should hopefully be able to identify what's happening with those error messages.

Comment
    Jat on Steam Forums - Thread - Direct
In the Single Player / Host menu, to the right-hand side of the 'ATLAS' title, you'll see a button to delete the save file.
Post
Ahoy Pathfinders,

We’re excited to announce that the new game mode, Non-Dedicated Multiplayer, is now available to play with our latest Patch!

The game mode will facilitate the ability to play as a client whilst also hosting the server at the same time. It will allow up to 8 players simultaneously on the server. Similarly to Single player, the host will have access to the entire ATLAS map and will be able to make use of the host settings UI to adjust server settings to your group’s needs, as well as additional enhancements in your .ini files!

Note that this mode uses your singleplayer save / world when you're hosting it. We'll also be working on a system that will allow players to import and export player characters and their inventories between worlds in singleplayer/non-dedicated mode, to bring your progress with you into other players' allowed sessions and back again.

Speaking of things we’re working on, later this month you’ll be able to get your... Read more
Post
    Dollie on Forums - Thread - Direct

Ahoy Pathfinders,

We’re excited to announce that the new game mode, Non-Dedicated Multiplayer, is now available to play with our latest Patch!

The game mode will facilitate the ability to play as a client whilst also hosting the server at the same time. It will allow up to 8 players simultaneously on the server. Similarly to Single player, the host will have access to the entire ATLAS map and will be able to make use of the host settings UI to adjust server settings to your group’s needs, as well as additional enhancements in your .ini files!

Note that this mode uses your singleplayer save / world when you're hosting it. We'll also be working on a system that will allow players to import and export player characters and their inventories between worlds in singleplayer/non-dedicated mode, to bring your progress with you into other players' allowed sessions and back again.

Speaking of things we’re working on, later this m...

Read more
Post
    Dollie on Forums - Thread - Direct

Ahoy Pathfinders,

We’re excited to announce that the new game mode, Non-Dedicated Multiplayer, is now available to play with our latest Patch!

The game mode will facilitate the ability to play as a client whilst also hosting the server at the same time. It will allow up to 8 players simultaneously on the server. Similarly to Single player, the host will have access to the entire ATLAS map and will be able to make use of the host settings UI to adjust server settings to your group’s needs, as well as additional enhancements in your .ini files!

Note that this mode uses your singleplayer save / world when you're hosting it. We'll also be working on a system that will allow players to import and export player characters and their inventories between worlds in singleplayer/non-dedicated mode, to bring your progress with you into other players' allowed sessions and back again.

Speaking of things we’re working on, later this m...

Read more

17 Jul

Comment
    Jatheish on Forums - Thread - Direct

I responded to the crashing in another thread here:

It seems the crashes may be as a result of the same issues which are now fixed on our latest version (currently in testing). However, I can check your savefiles specifically if you'd like to email ([email protected]) me your SavedAtlasLocal folder.

Comment
    Jatheish on Forums - Thread - Direct

Saved locally in the SavedAtlasLocal folder. It's the same as the SP save.

Comment
    Jatheish on Forums - Thread - Direct

Thanks for the email guys. I received 4 in total and all of the crashes are not reproducing on our latest version of Single Player and Non-Dedicated Mode. I was able to load every single save file. It's likely with our most recent batch of changes that this has been fixed. This patch will be deployed sometime within the next 48 hours I imagine -- and will have a bunch more SP related fixes too.

Comment
    Jatheish on Forums - Thread - Direct

We working on this too, it's currently being tested by our team so hopefully, it'll be good to go with the release of the game mode. Though you'll want to sail in tandem with the host in order to make sure you're not pulled off your boat for exceeding the tether range. It's recommended that you slow down once you get towards a transition wall, so that everyone can be together rather than sailing off into the distance.

Comment
    Jatheish on Forums - Thread - Direct

It will be the entire map, there will be a tether range (limitation for playing as a server and a client at the same time), and you do have to stay on the same grid as one another; only the host will be able to initiate a transfer as the host is the server, so they control which grid is active or not.

Comment
    Jatheish on Forums - Thread - Direct

We don't plan to run our games that have live service aspect with No GMs, but we aren't a large team so we do like to focus on implementation that can minimize the workload on our GMs, so they can focus on other things.

Comment
    Jatheish on Forums - Thread - Direct

Would it be possible for you guys to zip up your SavedAtlasLocal folder and send it to me? [email protected] - I'll check it out

Comment
    Jatheish on Forums - Thread - Direct

You raise a fair point, will flag it up to the team and perhaps it's something we'll be able to do in one of our future patches. There is certainly more logs/info we'd like to add onto the Company Log.

Comment
    Jatheish on Forums - Thread - Direct

It was by design that players weren't able to rename ships, as we had some intentions surrounding keeping a log for each boat on board, in order to follow it's 'voyage'. Whilst the renaming-prevention implementation may need some work (as highlighted above), there is an argument that it be scrapped until that entire system is in place. So whilst there isn't an ETA right now, it may be something that you see changed in the future.