Battlefield V

Battlefield V Dev Tracker




25 Jun

Comment

Originally posted by Oddball2142

Very much this u/partwelsh

It’s something I’m encouraging the team look into and help feedback on

Comment

Originally posted by LayherSkywalker

Any idea when FS duos might be coming back? I really miss it..!

Looking into when we might do that for a weekend or two this Chapter. We won’t see it return permanently though.

Comment

Originally posted by AWU_Hades

Is the plane engine sound bug fixed with this update?

Btw there is an issue with the 6-pounder gun on the Mosquito. If you switch between machine gun and 6-pounder, a wrong and weird crosshair appears. To fix this you need to switch again between those weapons to be able to aim correclty :/

Fixed.

Comment

Originally posted by dacherrybomb

The slight chance someone from DICE reads this. When can we expect the vehicle spawn UI system to be polished/reworked? For example, the plane icon doesn't show up for me, but then another player sees it all along and takes that aircraft even though I have been waiting all along. Also, the transport vehicle UI is incorrect for certain maps. It indicates there is a transport vehicle in the base and then you spawn in the main base and no transport is available. Thanks, DICE!

I’ll forward through to the teams who own the systems. Thanks for sharing!

Comment

Originally posted by excaliburps

Al-Sundan will be available in CQ today? Or is it still delayed?

Delayed. You’ll find that TDM and Squad Conquest rotations are updated with it but we will need more time to get it right for Conquest.

Comment

Originally posted by RealCrusader

No frames of invincibility it explodes at 0.8 meters so will explode above the player if they are prone

The explosion radius is above the point of detonation. So if you’re below it, you’re gravy.

Comment

Originally posted by 1MC_

With the changes coming to AP mines and using prone to avoid damage from them. How will this affect people in that state and people shooting at those people. Is there frames of invincibility? Also I can crawl and set off mines and not be hit by them?

Also with classes having so little to choose from in terms of gadgets are you worried about making them redundant? I guessing AP mine is most played gadget and allowing support/medic/"recon" use them. Are you hoping for more of a field of use for the other gadgets or do you intend to buff others and hopefully add more ( please in the next chapter! ).

The buffs to the medic and ammo crate are great and I can't wait to get them extra points. Have you seen in testing the extra points medic/supports earn have a increase of squads using non-v1 calls in during a long e.g conquest or breakthrough? As a squadleader in both gamemodes I just seem to be saving for a big fat v1 and generally you get a moment in the matches where v1...

Read more

No invincibility. They’re still dangerous and still serve a defensive purpose. We’re always looking for ways to continue balancing Weapons and Gadgets, happy to take your suggestions. I always encourage spending your points tactically, smoke barrage is underrated. No changes currently on the cards for reinforcements, again happy to hear your suggestions.

Comment

Originally posted by Mr_Nurgle

Are we getting back domination and frontlines? Weeks they are gone and i see no reason to play if best 32 player modes are gone.

Frontlines will return via Tides of War for a full week during this Chapter. Domination is still under review.

Comment

Originally posted by ThisDudeAbides87

Looks like I’m firing up the battlefield tomorrow. Iron banner is over and I miss driving tanks over objects.

I miss Destiny. I’m really looking forward to the cross progress update this September. I have characters on PS4 that I’m keen to move to PC and to get stuck back into it.

Played so much IB on 1

Comment

Originally posted by jfr1988

What size is update?

Waiting for confirmation on what the actual sizes are but we are estimating the following for X1 and PC (PS4 we will learn as it goes live but I would anticipate that it’s similar to the X1 Update):

PC Approximate Update Size - 10.91 GB X1 Approximate Update Size - 5.36 GB

Comment

Originally posted by GlintSteel

i mean u said "sometimes they're not necessary" but okay then if its not the case then.

also on EA helps i'm being told by customer services when chatting with some of them. that they are not capable looking up the links that provided whenever its youtube, imgur or even ea forum itself, thats why they attaching files to begin with they said. at least that what my assumption from.

Well, don’t use Chat. Follow the FAQ on how to report cheating. Advisors aren’t TOS. TOS receives the reports directly when they are submitted correctly.

Comment

Originally posted by keytop19

Yep, sorry about that. Should’ve read a little more!

No worries!

Comment

Originally posted by Skattors

Hello. May be im blind. I havent saw the fix for damage bug. Or its gonna be fixed in the next updates? Thanks

The visual bug showing incorrect damage numbers is still being worked on. When we have an ETA on the fix, we’ll let you know.

Comment

Originally posted by keytop19

I appreciate y’all taking the time to properly deploy the map vs deploy a bugged one.

I still haven’t seen an answer from any of the devs on one question though. Is the map going to support breakthrough? There has been no mention of it anywhere. I feel like it would be extremely unfortunate to have another situation like Panzerstorm where it’s conquest only as it seems like many players view breakthrough as a core experience now alongside conquest.

Edit: should’ve read more. Just saw your other response! My comment regarding Panzerstorm still stands. I think it would be unfortunate to begin releasing maps more frequently while not having them support both core game modes for BFV. I feel like this game should be trying to add as many new experiences as possible with the great new content on the way, not limiting those by gatekeeping maps behind 1 or 2 game modes.

There’s a bot on this subreddit that highlights all official replies at the top. I’ve mentioned this point about 3 hours ago. Take a look. Thanks!

Comment

Originally posted by GlintSteel

so its useless if i provide video, man thats really dissapointing :(((

found 4 cheaters and recorded it, and sended on your dm too

That’s literally not what I wrote. Come on, bud. Read what I wrote and don’t make assumptions.

Post

Morning folks,

I'm on the road today so I figured it would be smart to keep a Megathread running that we can track any issues we see with the deployment of today's update. Feel free to tag me (/u/partwelsh) across the Subreddit today and I'll be quick to share with the teams back in the office.

What's happening?

We're deploying Update #1 for the start of Chapter 4: Defying the Odds. This is a zero downtime update so you'll be able to grab the update as soon as it's available

When is the Update available?

  • PC: Starting at 0800 UTC / 1AM PDT / 0900 BST / 1000 CEST / 6PM AEST
  • PS4: Starting at 0900 UTC / 2AM PDT / 1000 BST / 1100 CEST / 7PM AEST
  • Xbox One: Starting at 1000 UTC / 3AM PDT / 1100 BST / 1200 CEST / 8PM AEST
... Read more External link →
Comment

Originally posted by CaliPatsfan420

I thought they were gunna to fix they way we loot dead bodies in firestorm :(

We do have an awesome Loot System Upgrade coming, but unfortunately this was miscommunicated in the blog as coming with this update. I’m following up tomorrow with the web team (they publish the blogs) to find out what happened and with the Dev team on an ETA when this improvement will roll out.

Comment

Originally posted by 1MC_

Well it came off sudden and read like you didn't see to care. Am sorry if am wrong.

No you have a great day.

No worries.

No, YOU have a great day. :)

Comment

Originally posted by Betyg

u/braddock512 can we start earning the new chapter rewards (1-40) within the first week of the challenge nodes thingy?

Yeah, as with every ToW Chapter, you can start earning ToW progression rewards once the Chapter starts and the Weekly Storyline is live.

Comment

Originally posted by Hotwings160

Thank you for everything you do here. Quick question: any word on SQ on Mercury? I thought I had read that it supports SQ. Just wanted to see if you can confirm. Thank you!

I’ll check in the morning. I believe it’s in the rotation - but let me confirm first.