Battlefield V

Battlefield V Dev Tracker




19 Jun

Post

We're back at it with a new set of #OIB Winners.

Just a quick reminder:

  • There will be two weekly winners.
  • Winners will receive THREE (3) #BestCommunityintheWorld Emblem codes (redeemable in Origin or on Origin.comfor all platforms attached to the account) to share with their community, followers, or friends.
  • Sometimes we'll feature cinematics, trailer recuts, etc. Just looking for great content.

Best Community Emblem

First up, we see an excellent display of non-verbal communication between an infantry soldier and a tank.

GGWP ...

Read more External link →

18 Jun

Comment

Originally posted by redditforcash

When are we getting a preview of the Respawn mechanic in Firestorm. Are we just going to have to wait till we see it live in the patch notes?

Well, we haven't spoken about a respawn mechanic officially, as far as I know. I know there's a dataminer out there that may have mentioned this, but unless it's officially shared - usually via a Community Broadcast, blog, or update notes - take it with a grain of salt.

(Edit: This is corrected below.)

Comment

Originally posted by Verethra

So it's possible that in the future, the ToW will have reward we already got? Any plan to make something else for people already having the reward?

I must say that hearing make me have a mixed feeling. I always hated the "limited" idea in games in general, but I'm wondering why I'd do the ToW if I don't have a reward.

Let me confirm. Weapons won't be repeated as they can always be purchased after the week ends. It is possible that skins may come back, but most likely they'll be available in the Armory. I'll double check just to be sure.

Comment

Originally posted by Rockyrock1221

Tell the team to stop making 64 player maps revolved around mostly infantry.

BF maps are at their best when the balance infantry, tanks and air well. Ie Twisted Steel, Arras, Mercury, ect

You'll enjoy Al Sundan

Comment

Hello!

There's quite a bit of interesting feedback here! I do agree with that we could imrpove them when it comes to both how survivable they are (especially in the context of vehicles) and the experience of building them could also be better, so thanks for the feedback!

Just to allow us to try to understand you a bit better, I'd like to ask some questions. Would you rather have the sandbag fortifications that are in the game right now have more health but still be destoryed by a tank driving over them? Like, would you rather see us buffing the health but keeping the interactions the same, or adding something to them that blocks tanks from just being able to run through them?

Do you have any preferences when it comes to placement? Do you have any examples of Conquest flags (or other game modes for that matter) where you think they were placed especially well (or especially poorly)?

Comment

Originally posted by Pigeonp00p

I ranked up support and got my items! Thanks for the help, I gotta get everything else now, have a nice day!

Yes!!

Comment

Originally posted by dordoka

Hi /u/Braddock512. What about the first item in the QoL list about sound? Any news to share? Thanks.

The sound team is continuing to investigate the issue that have been reported. The problem, honestly, is that some experience it, some don't. Different setups, etc. can impact the issue.

For example, I have never had an issue with footsteps, sounds, etc. (I was once called a hacker because I heard the dude walking around the south side of the building and when he entered the open doorway, I 180'd and shot him in the face. I could hear him really well - I have an onboard sound device and use A40s. Same with console, though.) So, NOT saying it's not affecting some folks, and with a game like Battlefield V, sound IS key, but it's a difficult issue to lock down due to the variables and non-consistency of the issue.

TL;DR - I don't have any update to share at this time other than they are continuing to look into it.

Comment

Originally posted by Pigeonp00p

I haven't gotten my stg-44 or shovel or pickaxe for assualt, my incendary grenade for medic, the 12 automatic and ammo crate for support. Sorry for not being clear :(

(Edit) my platform is PS4 and my username is Pigeonp00p2003 so you guys can check out the stats

It's cool.

Looking at your previous matches, there's a few that you quit - didn't complete the matches. Try leveling up a specific class - Assault or Medic or Support - go all the way to the EoR screen, then before the next match loads, exit and go to your Company.

Comment

Originally posted by Pigeonp00p

Nothing for me is unlocking, and yes, I have played to the EoR and i still haven't gotten anything I should've gotten by now

Can you be specific regarding “what you should’ve gotten”?

Comment

Originally posted by xXCatfishXx

It’s partly working, some things are unlocked, some aren’t

Can you clarify what's not unlocking? It can help us dig into the root cause. Thanks!

Comment

Originally posted by camelblizzard

I still can’t unlock my guns. My MP40 is still locked, and i can’t get it. Ps4: giulian11

Play a full round - don’t quite before the EoR, then exit and check again.

Comment

Originally posted by BenSolo12345

Weapon unlocks still bugged for me too...

Have you played a round to completion this morning? Once you get to the EoR, it should sync.

Comment

Originally posted by S7ORM_BR1NGR

This is the first time I received a proper feedback for the past 6 months, regarding this issue. I can’t believe I am saying this, but... Thank you!

One more thing, which I am not sure you know about - if DXR is enabled, the game freezes for 2sec. when you pick up an armor plate from the ground. This happens only with dxr, and only with the first armor plate you pick. Please let me know if you read this.

There’s quite a few things we’re looking at with DXR and Firestorm specifically.

Comment

Originally posted by S7ORM_BR1NGR

Any news regarding Firestorm crashes with DXR and DX12 enabled?

Team is still working on it. We’ve also reached out to Nvidia to see how we can improve this. As a workaround, run DX11 (I know you can’t use DXR with DX11, but it shouldn’t crash with DX11).

Comment

Originally posted by xXCatfishXx

I’m still having the same problem even though they said it was resolved (PS4) (One_Cat_Boi)

Have you played a round to completion this morning? What region are you in?

Comment

Originally posted by bluntsandroses

I want a direct and honest answer, the support for bf5 will stop in july 2020? Yes or No please.

Direct answer - What makes you think we will stop?

Comment

Originally posted by AdoniBaal

I know you guys probably get bombarded with negativity (I'm guilty of that as well), but please don't limit the feedback you gather to Reddit and Twitter, as both platforms are heavily populated by the most hardcore and dedicated fans and behave like a hivemind on many issues where it ends up making the game worse.

A lot of people have quit playing or are playing a lot less per session as I'm sure you have internal numbers on that, and they probably won't be seeing this to share their feedback to you, but it's mostly due to the hardcore lite nature of the game - which I know it can't be discussed so late in the game's life cycle but hopefully it's a point that gets raised for the future.

We genuinely don't. We solicit feedback from everywhere and myself and Jeff keep pretty active on a lot of platforms.

It's easy for Reddit to be presented as the centre of the Battlefield universe, owing to the ease of access and mass of folks that congregate here, but we measure these things as carefully as possible.

I try to talk to people in game where I can, and often just hang out in casual folks Twitch chats.

Also - late in the games life cycle? It's been just over 6 months. Don't be shy to voice your feelings :)

Comment

Originally posted by UniQue1992

Bug fixing & QoL changes. Those are very important.

We agree completely. We're finalizing the patch notes for next week, a lot of which is focused around QoL and Bug Fixes.

We know completely that it's one thing to feel excited for new content, but frustrated that x, y, z is still happening

Comment

Originally posted by The_Bearded_Wiz

Done, as usual. This is great by the way. I'd like to see comparisons aswell so say: Arras is king of the maps (which actually shocks me a bit actually), but next month it changes to Narvik (lol) or anything else, tell us that Arras has been knocked off the top spot. Only because people might not remember the previous results. Love this update though good one.

I think we rested the question this month (knowing that new maps were coming) so we'll possibly ask a similar question either next month or following the release of Marita.

By and large, it hasn't changed too much over the past 3 months. Arras has stood pretty strongly for a while now but the others can switch around depending on what modes we've featured that month that give highlight to certain maps.