Hello there, u/Braddock512, are you still giving away BFV codes for PC or did I miss the train? Wish I could get one for my mate
Check your PMs.
Hello there, u/Braddock512, are you still giving away BFV codes for PC or did I miss the train? Wish I could get one for my mate
Check your PMs.
Let's check what's going on this week.
(Please note: This is the current schedule of events for this week. Items may be moved, shifted, added, or pushed out. We'll upd...
Read more External link →Do you guys have anything else to keep the playerbase occupied in the meantime? May's gonna be really.....dry....if we get nothing for the next few weeks.
Our next update releases in early May. In the previous world, we would have had this out last week (by the latest).
April is almost over and we haven't heard anything regarding the update from you in quite some time
Nothing new to share just yet. We're on course to deliver it on our expected timeline. Once we're locked on date, I can share that, and once the content and fixes for the update itself are confirmed as working as intended I can start to share that stuff too.
Its super dry period otherwise - 100% understanding the appetite for news but there's nothing new to share just yet beyond vagueness. Would rather have more substance and be able to back this stuff up with dates.
Are battlefield Hardline codes being given out? I haven't played in years since I had to sell my playstation
I don’t have any Hardline codes.
On breakthrough, a possible way to get around that could be to extend the range on those specific cannons, and allow people to deploy on those cannons, and redeploy without counting as a death, just like the dreadnaught in BF1, but thats just food for thought I guess
Not a bad idea, but ultimately we didn’t want to introduce map/mode specific rules, which is why we built spaces for them in sector 1 and 2 :)
Thanks! I was always interested in game development, especially map design, and it is awesome to be able to ask people about it who do it for a living, I really appreciate the response, and playing that for the first time in that playtest must have been an absolute rush. The suribachi sector is super fun and I remember when I first played on that part of the map, It was so chaotic and fun, with everyone pushing up the mountain inch by inch, and when we got to the top, everyone was dancing while the flag went up!
Also, are the cannons in the tunnel purely decorative or were they supposed to hit the beach?
A little bit of both, they can shoot towards the american boat HQ in conquest, and in breakthrough no, since its in a much later sector. One can shoot at the crashed plane though :D
Would you mind sharing some of the thoughts that went into the map both design wise, and gameplay wise. Im genuinely curious how the maps are made for this game, and how the designers make the maps have a good game flow and be balanced for the two teams.
I absolutely love the conquest on this map, and breakthrough is second to none. It feels like a vicious battle to break through the beachhead, and to claw your way across the island until you reach the mountain, which is a very intense fight up the mountain, but the feeling when you finally reach the top and hoist the flag is the best feeling in the game.
Thank you so much!
Sure thing :)
When we knew we were making the pacific, we started to come up with ideas to pitch to the leadership. It was actually the two level artists in the pod who came up with the initial idea to do Iwo Jima, and I was very intrigued by their idea of making it closer in scale to the real thing. Together with a 3D artist we started on the pitch where I then tried to make sense of how we would build the map in that scale and still be fun. Key things I focused on trying to figure out was the beachlanding and the tunnels (+ summit).
I always saw the beachlanding sector and the summit sector almost as intro and outro sectors. The beachlanding is a strong fantasy, perfect way to set the mood for both attackers and defenders. The reason we made it very attacker favored was because I thought it would be very frustrating after a couple of deaths, where as defenders retreating to stronger positions felt better. Also since there are 6 sectors...
Read moreI'm just pleased you opted for LEGO for the meme instead of DUPLO
Genuine question, what's up with the trees on TS? Why do they look so pixelated and kind of low quality compared to the Pacific maps? Would HD trees completely overload the memory or something?
I am sorry, I don't really know the answer to this one. And sorry that I can't give you a more satisfying answer than that!
Hey dude, I love twisted steel, great job on the map! Would you mind sharing some of the thought that went into the design of the map, I am genuinely curious
Also, I know this isn’t your job, but can you tell the guys at DICE that the bug that when you spawn a plane on a bigger map (usually Hamada, Twisted, or Panzerstorm; Iwo jima is oddly unaffected), it will hold you into the spawn screen until your plane crashes and you die. This bug has been present for a long time, and needs to get fixed. Thanks man, and have an awesome day 👍
Does it happen all the time or just like, very rarely?
Hey dude, I love twisted steel, great job on the map! Would you mind sharing some of the thought that went into the design of the map, I am genuinely curious
Also, I know this isn’t your job, but can you tell the guys at DICE that the bug that when you spawn a plane on a bigger map (usually Hamada, Twisted, or Panzerstorm; Iwo jima is oddly unaffected), it will hold you into the spawn screen until your plane crashes and you die. This bug has been present for a long time, and needs to get fixed. Thanks man, and have an awesome day 👍
I wanted to make an asymmetrical map that had clearly different gameplay areas that were readable and all had tracks that led to other areas when you had conquered one.
You can push along A-C-F to have some fairly directed (linear) gameplay alternating between interior fights and bridges, go to G to have some relative peace, fight tanks / players in a space focused around hiding and visual cover on D or go for the super close combat on the bridge (with the almost constant close combat pressure on the bridge keeping sniping from the bridge in check). I just wanted it to offer a smörgåsbord of different experiences that communicated what kind of gameplay you can experience there and consistently delivered that to the players.
Oh and the episode Crossroads from Band of Brothers and the movie Bridge Too Far, those had a big impact too!
Ah dang, that small tank on the bridge. That tank kills me.
Any chance you could get me some really high res shots of that?
This is one of the best thing I’ve ever seen! Super cool! Is there any way to get this as a set or something? I designed TS and this is the best thing ever.
Absolutely cool as hell!
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Already sent you an Xbox Code, per your previous request.
May i have a bf4 code for pc pleaseeeee :/
Check your PMs on Reddit.
u/Braddock512, 3/4 of my buddies have Bfv but the other sadly can not afford it because he lost his job to corona. Are you still giving out game codes for Xbox? It would be nice since we could have a whole squad during this boring time. Thanks.
Check your PMs.
Hey, Braddock. I figured I'd try and see if you were still giving away codes for BFV? I have a friend who'd I'd really like to give it to so we can play during the Quarantine.
What platform?
Hellou, u/Braddock512 any change get that BF 4 Premium code for PC? i have game, but missing those DLC content/maps... Friends of mine have all, and i cant play those dlc maps.
What's your Origin ID? (Not email)
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Check your PMs.